:The MGM Weaponry Collab: - Release Imminent

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draconic74
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Re: :The MGM Weaponry Collab:

Post by draconic74 » Tue May 26, 2009 7:53 am

Awww... Someone got the turret... I would have love to have made it into an artillery cannon or hover-chair (Thats not what you think it is)

Also, Im wondering about Eschaton. I can extract the tags, but where is the option to inject them? O.o
I wanted to replicate the Plasma Cannon from another mod of mine and then edit it a bit, but there is no inject and doing it manually would take a lot longer.
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Fonzeh
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Re: :The MGM Weaponry Collab:

Post by Fonzeh » Tue May 26, 2009 9:05 am

ill take the ghost gun
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
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Teh Securiteez >=
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Re: :The MGM Weaponry Collab:

Post by Teh Securiteez >= » Tue May 26, 2009 9:58 am

O NO3Z!!! I WANTED TEH GHOST GUN! COUGH but I kinda suxorz... COUGH
I have a really cool idea though...
wut if it was liek da splzr, wer u charg it den it goez BLAMO, but it b not az powrfl, adn it kep going aftr it charg inted o stop go.

TRANSLATION: What if it was like the Spartan Lazer, where you charge it then it shoots, but it wouldn't be as powerful, and it would keep going after it's charged instead of cutting out. Like a Sentinel Beam that you have to charge before it shoots
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"The explosion radius of a hand grenade is always one foot greater then your jumping distance."

a worm
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Re: :The MGM Weaponry Collab:

Post by a worm » Tue May 26, 2009 11:19 am

Could we add a weapon slot for something creatively original that would be placed on the cliffs where grenades are (i.e.: firebomb grenades, secret teleport-majiggy, SMGs -- be creative)? I only have ideas for that, but not software or experience for the creation of such weapons.
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Mike7766
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Re: :The MGM Weaponry Collab:

Post by Mike7766 » Tue May 26, 2009 11:46 am

Al Capwn wrote:I was just thinking, it's been quite some time since we've had any kind of major collaborative modding project here at MGM, and I'd like that to change. So I'm deciding to organize a collab for any member of the MGM community that wishes to participate. We have a lot of new modders and they appear to be learning quickly, so I'm hoping to see some cool and original things here.

The collab is going to work like this: Anybody interested can sign up to modify one of the standard Halo weapons. After your modifications are complete, dump the modded weapon tag in an unmodded bloodgulch map and PM me a download link. When everybody is finished, I will extract all the modded weapons and put them together in one single awesome map, which will then go into beta testing. Once in beta, the testers that have signed up will decide if there are any weapons that need to be removed or edited. If you decide to participate, please try to make your submissions unique and balanced. CE content is not allowed, unless you're Fonzie and you're making it yourself on your dark side computer. I'll be looking forward to seeing your mods!

Signup Sheet:
Assault RIfle (Devious)
Banshee Weapons (Fuel)
Covenant Gun Turret (olly12345)
Flamethrower (Al Capwn)
Frag Grenade (Seafire)
Fuel Rod (draconic74)
Ghost Gun (open)
Needler (Modzy)
Pistol (Ape Man)
Plasma Pistol (zapconquest)
Plasma Rifle (pielogist)
Plasma Grenade (`Perception)
Rocket Launcher (G[v]N)
Scorpion Cannon (002)
Shotgun (Hostbot)
Sniper Rifle (Sparky)
Warthog Chaingun (zanghfei)
Warthog Rocket Launcher (Kayar)

Beta Testers:
Slot 1 (`Perception)
Slot 2 (a worm)
Slot 3 (olly12345)
Slot 4 (Fuel)
Slot 5 (G[v]N)
WHAT! I CALLED THE REG WARTHOG GUN FIRST! T.T
EDIT: My post was just about in the middle of the 3rd page, and i asked politly! =(
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Teh Securiteez >=
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Re: :The MGM Weaponry Collab:

Post by Teh Securiteez >= » Tue May 26, 2009 11:59 am

but politly iz not a word ^^
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Thanks to Beast o teh sea 4 smaller pix!
"The explosion radius of a hand grenade is always one foot greater then your jumping distance."

Zanghfei
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Re: :The MGM Weaponry Collab:

Post by Zanghfei » Tue May 26, 2009 1:44 pm

@Mike7766
Cause you don't have allot Experiment to get online in MGM x_X

Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Tue May 26, 2009 1:58 pm

Aww, sorry fonzeh, looks like shroom beat you to it :(

EDIT: Mike, look on the first page.

EDIT NUMBA 2: I just finished polishing my entry. Get ready for napalmy goodness.

EDIT NUMBA 3: Wargh, I've been sigged by 002.
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Noodle
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Re: :The MGM Weaponry Collab:

Post by Noodle » Tue May 26, 2009 2:28 pm

Uh, you have my mod already? The upload timed out at school today while I was away.

Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Tue May 26, 2009 2:38 pm

Nope. I just put you down as done because you said you were.
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Fonzeh
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Re: :The MGM Weaponry Collab:

Post by Fonzeh » Tue May 26, 2009 2:56 pm

ah, well then i spent two hours on my gun for nothing lawlz
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
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Fuel
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Re: :The MGM Weaponry Collab:

Post by Fuel » Tue May 26, 2009 2:57 pm

I SHOULD HAVE TAKEN TEH FRAGS >_<
RAWR
oh well i haz already done for like months nao O_o
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Noodle
Delta Force
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Re: :The MGM Weaponry Collab:

Post by Noodle » Tue May 26, 2009 3:14 pm

Well... it's uploading again anyway.

Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Tue May 26, 2009 3:14 pm

Well, we'll test both your mod and shrooms mod when we do the beta, then we'll decide which one to keep.
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Devious
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Re: :The MGM Weaponry Collab:

Post by Devious » Tue May 26, 2009 3:14 pm

When do you want the AR?
Last edited by Devious on Tue May 26, 2009 3:15 pm, edited 1 time in total.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

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