:The MGM Weaponry Collab: - Release Imminent

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draconic74
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Re: :The MGM Weaponry Collab:

Post by draconic74 » Tue May 26, 2009 3:15 pm

a worm wrote:Could we add a weapon slot for something creatively original that would be placed on the cliffs where grenades are (i.e.: firebomb grenades, secret teleport-majiggy, SMGs -- be creative)? I only have ideas for that, but not software or experience for the creation of such weapons.
We could, but we have no more weapon slots. And although I asked long before anyone called it, the Plasma Rifle replaced with the Gravity Gun gets my vote for the most creative weapon ever. Seriously, does anyone know a gun that pushes, pulls, blasts, and hovers objects and people? With minimal effect on nearby things?

pielogist, Ill trade you the plasma rifle for the fuel rod. Please? They can be the same. The main difference in the weapons here is wether they have a battery or not. Or if they have a secondary fire (which would mean I have to trade with zapconquest). Hmm... Is it possible to have multiple copies of the PP? Because I know Capwn's gun has a secondary fire. If so, Ill just give up on my "Green Train" remake and send in my Gravity Gun variant.
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Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Tue May 26, 2009 3:16 pm

lol drac, just turn your fuel rod into a grav gun. It's not that hard :P

Alo, I'm about to set up a test server for mine, and here's a linky for anybody that wants to mess around with firey fun. Link will be deletd in 10 minutes.

link removed
Last edited by Al Capwn on Tue May 26, 2009 3:28 pm, edited 4 times in total.
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crazyshroom
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Re: :The MGM Weaponry Collab:

Post by crazyshroom » Tue May 26, 2009 3:26 pm

Can i edit the ghost itself?
When is the deadline?
Does it have to be CSS?
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Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Tue May 26, 2009 3:29 pm

Yes, whenever, no, but NO CE IMPORTS
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Fuel
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Re: :The MGM Weaponry Collab:

Post by Fuel » Tue May 26, 2009 3:33 pm

i want my entire banshee imported >_>
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Noodle
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Re: :The MGM Weaponry Collab:

Post by Noodle » Tue May 26, 2009 4:11 pm


draconic74
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Re: :The MGM Weaponry Collab:

Post by draconic74 » Tue May 26, 2009 4:34 pm

Al Capwn wrote:lol drac, just turn your fuel rod into a grav gun. It's not that hard :P

Well, technically I need a secondary fire, so I have to use the PP anyway. But if you can copy multiple weapons into a single map (2 different ARs or something) it shouldn't be a big deal. Isnt your flamethrower also using the PP as its base weapon?
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Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Tue May 26, 2009 5:06 pm

That was the old version. The new one uses a normal flamer.
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TaxiService wrote:¬_¬ i'm not a quote vending machine.
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Fonzeh
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Re: :The MGM Weaponry Collab:

Post by Fonzeh » Tue May 26, 2009 5:30 pm

http://www.mediafire.com/download.php?k3mymmwj2my

My Ghost Gun Entry

Description is in the readme.

post back and lemme know what you think.

have fun shooting things, especially the walls and warthog.
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
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Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Tue May 26, 2009 6:00 pm

That's one smexy ghost, Fonzie. What happened to the firing effect though?
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Hostbot
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Re: :The MGM Weaponry Collab:

Post by Hostbot » Tue May 26, 2009 6:08 pm

I'm almost done capwn. 1 question though. Can my skin be a picture of an ibook?
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draconic74
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Re: :The MGM Weaponry Collab:

Post by draconic74 » Tue May 26, 2009 6:36 pm

Al Capwn wrote:That was the old version. The new one uses a normal flamer.
So do I use the PP or the Fuel rod? Am I allowed to make a duplicate of the PP?
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Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Tue May 26, 2009 6:45 pm

I'd really prefer to have every weapon be modded from it's original tag, but it's up to you.
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crazyshroom
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Re: :The MGM Weaponry Collab:

Post by crazyshroom » Tue May 26, 2009 8:27 pm

Got my Weap done beta will be out soon

Can I do Bitmaps to edit mai ghost?
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Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Tue May 26, 2009 8:28 pm

Yes.
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