[THE COLLAB] Blood Gulch Reality
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- Ranger
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
jpt! modder is more than fine. And no weapon will be safe from my Damage and Force Modding.
Bitchez
Bitchez
Mota-Lev was here 30/4/2010@2:18pmG[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS

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- Ranger
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
No, I mean just the firing effect tag stuff, not what happens when you fire. The muzzle flash for guns, flames of the flamethrower, smoke from rocket launcher, plasma flashes for plasma weaps, etc. (I believe you need to enable all the graphics effects to see all effects in gameplay.)VimesV wrote:Sound, ROF, kickback, whatnot, etc. Stuff like that.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
I can add some realistic sounds. I have a resource mod in progress for that, anyway.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Thanks!Sparky wrote:I can add some realistic sounds. I have a resource mod in progress for that, anyway.

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
This is a week from Hell for me, so let's talk again ... in about 2 weeks.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Not to worry, it's ok!Sparky wrote:This is a week from Hell for me, so let's talk again ... in about 2 weeks.


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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Hello again everyone. As you may or may not know, I have been pretty ill recently and haven't made much progress in a while; I'm still not 100% but will try my very best to get a solid amount of modding done.
I will hopefully have some more pictures in a few days and will PM VimesV ASAP.
Glad to be back! From, Turtle.
I will hopefully have some more pictures in a few days and will PM VimesV ASAP.
Glad to be back! From, Turtle.

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Hi! If you haven't noticed, I've been away for a few days due to moving house.
@ Turtle: Hope you get better ASAP!
Any progress yet? I have a shrapnel effect (it's in my personal WIP thread) and I'd like to know if you have something similar or if it's possible to integrate your current frag nade effect with my shrapnel effect. Thanks! 
@ Turtle: Hope you get better ASAP!


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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
I have been pretty slow but will soon get back on form2310 wrote:Hi! If you haven't noticed, I've been away for a few days due to moving house.
@ Turtle: Hope you get better ASAP!Any progress yet? I have a shrapnel effect (it's in my personal WIP thread) and I'd like to know if you have something similar or if it's possible to integrate your current frag nade effect with my shrapnel effect. Thanks!

Im sure I can integrate it in, but VimesV is taking The Frag effect now so I'll talk to him about his progress soon.

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Ok! Thanks!Turtle wrote: I have been pretty slow but will soon get back on form![]()
Im sure I can integrate it in, but VimesV is taking The Frag effect now so I'll talk to him about his progress soon.

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Are we going to use photorealistic bitmaps? Like pictures of real grass, rocks, metal, clouds, and so on?
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Well ... the problem with those is that they create a tiling effect; it appears that the ground/sky/etc. has been neatly tiled into identical squares. Unless you have photorealistic bitmaps that don't create such an effect ... we probably won't.Sparky wrote:Are we going to use photorealistic bitmaps? Like pictures of real grass, rocks, metal, clouds, and so on?
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
that can be fixed with mipmaps. but the best way to edit those is with the dds format. which, can only be edited on windows. kinda releated, i was going to ask the people on the hce forums if they could edit bloodgulch to add bumpmaps to the sand and grass and strech the sand and grass textures to tile only half as often, so you could put images with more variance in there.
kiddten, on most things nowadays wrote:no
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
That would be very cool, but wouldn't it involve CE?
(I don't know if we can use CE content for this)
(I don't know if we can use CE content for this)

Re: [COLLAB RECRUITMENT] Blood Gulch Reality
i think we can, if its not just import shite.
i think what i just said should be just fine though, sparky, do you think you could do that? or should i go ask the hce forums?
i think what i just said should be just fine though, sparky, do you think you could do that? or should i go ask the hce forums?
kiddten, on most things nowadays wrote:no
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