Active camo...

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Guest

Active camo...

Post by Guest » Mon Sep 28, 2009 12:15 pm

Does anyone know if it's possible to apply the active camo to a vehicle? I've been messing around trying to get it to work but no such luck. Might have something to do with me only having been modding for 4-5 days now.

Thanks.

DanDan
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Re: Active camo...

Post by DanDan » Mon Sep 28, 2009 12:52 pm

I'm almost certain its possible. ill fool around and try and figure it out. you should make an account here, if you are just starting modding this is a great place to be.
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Go Go Go Play CS:S!!!!

Guest

Re: Active camo...

Post by Guest » Mon Sep 28, 2009 1:20 pm

Cool, thanks a lot.

I tried to make an account earlier, but it didn't like my email.

DanDan
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Re: Active camo...

Post by DanDan » Mon Sep 28, 2009 3:54 pm

well, thats too bad. try again or talk to monoman...somehow.(mmaybe he will answer. :roll: ) cuz it is a lot easier for people to help you.
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Go Go Go Play CS:S!!!!

RandomNumbers
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Re: Active camo...

Post by RandomNumbers » Mon Sep 28, 2009 4:11 pm

Yay, it let my make an account :D

DanDan
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Re: Active camo...

Post by DanDan » Mon Sep 28, 2009 4:20 pm

sweet, i guess i have too... WELCOME you to mgm.
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Go Go Go Play CS:S!!!!

Fonzeh
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Re: Active camo...

Post by Fonzeh » Mon Sep 28, 2009 4:27 pm

Welcome
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
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RandomNumbers
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Re: Active camo...

Post by RandomNumbers » Mon Sep 28, 2009 4:43 pm

Thank you.

Dudedragon
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Re: Active camo...

Post by Dudedragon » Mon Sep 28, 2009 5:20 pm

Yes, there is a way to do it! it involves using two programs, swordedit and eschaton.

First in eschaton, open up bloodgulch.

Then, go to the SCNR tag.

Then, find a peice of scenery. Change it to a vehi tag and choose the vehicle you want to have active camo.

Open bloodgulch in swordedit, and find the vehicle you just put in.

Move it to the space where the normal vehicle of that goes.

duplicate it and place the duplicate on the other one. Do that as many times as needed.

open eschaton again and find the SCNR tag again, and find the normal vehi tag that were there at first.

Null out the one of the vehicle you are changing to have active camo.

This should make it so when you play, the vehicles have active camo!
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

RandomNumbers
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Re: Active camo...

Post by RandomNumbers » Mon Sep 28, 2009 5:55 pm

Just my luck... Swordedit isn't working on my computer >.<. I'll try downloading it again, only it seems google is down at the moment.

Dudedragon
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Re: Active camo...

Post by Dudedragon » Mon Sep 28, 2009 6:11 pm

download it at halodemomods.com/wiki/tools
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

Spartan-006
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Re: Active camo...

Post by Spartan-006 » Mon Sep 28, 2009 6:31 pm

Hows about the hogs in Coagulation with the horns? I think you can make it so that the horn is replaced by activecamovehiclepwnass. xD
(monorail cat is NOT obsolete)
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RandomNumbers
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Re: Active camo...

Post by RandomNumbers » Mon Sep 28, 2009 6:51 pm

Still doesn't work. I'm thinking Swordedit might be incompatible with OS 10.4.11.

[Vk]Pulse!
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Re: Active camo...

Post by [Vk]Pulse! » Mon Sep 28, 2009 9:26 pm

welcome to MGM :D
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^thanks monk

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deadly vision
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Re: Active camo...

Post by deadly vision » Tue Sep 29, 2009 2:35 am

bump
and try using swordedit modded. i have 0.3.9 and it works on mine... so it also works on my 0.4.1.1 so yeah it does
http://www.halodemomods.com/wiki/File:S ... d).app.zip
welcome

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