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Console Mod to Kick/Ban in Demo?

Posted: Sun Nov 15, 2009 11:52 am
by Deox
I thought I saw something like this a while ago, but I wasn't too interested in it. Is there a patch or a mod for Halo Demo that unleashes the mighty power of console?

Re: Console Mod to Kick/Ban in Demo?

Posted: Sun Nov 15, 2009 11:53 am
by kiddten
i dun's think so... though there is the yummy's halo banner for demo

Re: Console Mod to Kick/Ban in Demo?

Posted: Mon Nov 16, 2009 3:50 pm
by Devious
As for banning the only thing I can think of is Yummy's halo banning app.

Re: Console Mod to Kick/Ban in Demo?

Posted: Mon Nov 16, 2009 4:16 pm
by Fortune
dont forget the banhammer, though i dont think bungie will ever let us use it...

Re: Console Mod to Kick/Ban in Demo?

Posted: Mon Nov 23, 2009 2:49 pm
by ~Slappey
Short answer: No.
Long answer: A few others can correct me if I'm wrong, however...

The theory was that the console "code" was removed from the Halo Engine, however this is not entirely so.
Obviously something somewhat scripting related is still there, otherwise one would not be able to use commands via the init.txt files with CRLF line terminators. However that's fairly limited, as it's not such an "in-game" mod or hack. Changes would only take affect at the start of each run.
There is Yummy's Banner, however I wouldn't exactly recommend it. It's more of a trial and error guess attempt at their IP's.

It is possible to modify the code, to allow that "console" radio button to be checked/unchecked, however the "console" isn't exactly "enabled". No known affect has been discovered as of yet. (To my knowledge.) The only other way, would be a UI edit, via xcode's interface builder, or something similar, editing the ui .nib file.

I do have a theory that would create essentially a better application for kicking/banning users, than Yummy's banner, however.. It's just a theory, and I'm much too busy to spend the time working on such a project.

Nice to see ya Deox, how's slipspace coming along? ;)

And as far as I know, we've never met. You had left right before I originally joined the board.
And now technically I've left, and just poke about once in awhile for kik's.

So hello, and goodbye.

Re: Console Mod to Kick/Ban in Demo?

Posted: Mon Nov 23, 2009 3:01 pm
by -~Gone Long Gone~-
Hang on, hang on, whoa. How did I miss this? Deox? You're still kicking around? O_O

Re: Console Mod to Kick/Ban in Demo?

Posted: Mon Nov 23, 2009 3:06 pm
by Modzy
The console's code was never removed. Just modified so that it could not be activated.
The proof of its existence is in the application's data:
Image

Re: Console Mod to Kick/Ban in Demo?

Posted: Mon Nov 23, 2009 3:09 pm
by Amy
Could it be possible to modify it back so you can activate it?

Re: Console Mod to Kick/Ban in Demo?

Posted: Mon Nov 23, 2009 3:17 pm
by Modzy
Amy wrote:Could it be possible to modify it back so you can activate it?
Maybe, but probably not. I don't have much skill with modifying applications unless it involves removing some trial code.

Re: Console Mod to Kick/Ban in Demo?

Posted: Mon Nov 23, 2009 3:22 pm
by Amy
Wait, if you can remove the trial code (im presuming thats what blocks off features) for the console, then activate it the same way in halo full, could you do it?

Re: Console Mod to Kick/Ban in Demo?

Posted: Mon Nov 23, 2009 3:29 pm
by Modzy
Amy wrote:Wait, if you can remove the trial code (im presuming thats what blocks off features) for the console, then activate it the same way in halo full, could you do it?
What? I mean things like 30 day trials. Or the SwordEdit beta that had an expiration date. Perhaps someone could compare an un-updated version of Halo full to the Demo build to find differences, but that's all theory.

Re: Console Mod to Kick/Ban in Demo?

Posted: Mon Nov 23, 2009 3:50 pm
by Amy
Thats what i meant.



i would, but i don't have halo mac.

Re: Console Mod to Kick/Ban in Demo?

Posted: Mon Nov 23, 2009 5:22 pm
by ~slappey
I stand corrected.

Re: Console Mod to Kick/Ban in Demo?

Posted: Wed Nov 25, 2009 1:46 pm
by nil
Amy wrote:Could it be possible to modify it back so you can activate it?
It probably is possible by modifying something in the executable (it's probably not a nib edit like slappey theorized.) That's what someone did to activate the console for Halo Trial on the PC. As of how, I don't really know.

Instead of kicking or banning people, I usually just mess around with their speed values or make them not spawn by modifying their team color, or something. It's fun.

Re: Console Mod to Kick/Ban in Demo?

Posted: Wed Nov 25, 2009 3:15 pm
by Asuka Langley
nil wrote:
Amy wrote:Could it be possible to modify it back so you can activate it?
It probably is possible by modifying something in the executable (it's probably not a nib edit like slappey theorized.) That's what someone did to activate the console for Halo Trial on the PC. As of how, I don't really know.

Instead of kicking or banning people, I usually just mess around with their speed values or make them not spawn by modifying their team color, or something. It's fun.
the only problem with speed values are the trouble of remembering the joining order and people quiting only makes it more harder on 16 player servers
edit: Most likley not nib, I copied fulls nib to replace it. No diffrence. Dev's must have hidden it somewhere. Most likley requires engine editing