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Is their a css add vehicle method?

Posted: Sun Nov 15, 2009 4:52 pm
by Asuka Langley
Is their a way to add vehicles while being css?
I want to add css turrets since I couldnt add it by game type. without taking away any other vehicles

Re: Is their a css add vehicle method?

Posted: Sun Nov 15, 2009 5:03 pm
by kiddten
immpossible

Re: Is their a css add vehicle method?

Posted: Sun Nov 15, 2009 5:05 pm
by Amy
Swap banshee in scnr tag for c_turret.


CSS turrets on base!


I think..

Re: Is their a css add vehicle method?

Posted: Sun Nov 15, 2009 5:07 pm
by kiddten
not to flame you amy but he said without taking away other vehicles

Re: Is their a css add vehicle method?

Posted: Sun Nov 15, 2009 5:10 pm
by Asuka Langley
AJ Ninami wrote:not to flame you amy but he said without taking away other vehicles
scnr is not vehicle smart one

Re: Is their a css add vehicle method?

Posted: Sun Nov 15, 2009 5:11 pm
by kiddten
she said
Amy wrote:Swap banshee in scnr tag for c_turret.
Amy wrote:Swap banshee in scnr tag
Amy wrote:Swap banshee

Re: Is their a css add vehicle method?

Posted: Sun Nov 15, 2009 5:38 pm
by Pielogist
*sighs*

Start with sparky's CSS template, go to the scenario tag.
Choose a scenery tag in the scenario tag. Such as a rock, or a tree
Swap it with a vehicle.
If you want to, use swordedit and change the location of the vehicles.

There is the blue hog glitch getting in the way, but this is the only way to add vehicles without gametypes, while keeping it CSS.

Good day to you too, sir.

Re: Is their a css add vehicle method?

Posted: Sun Nov 15, 2009 5:43 pm
by Rofldonutburger
Sparky's template only applies to weapon and projectile swaps, nothing in the scenario.

Re: Is their a css add vehicle method?

Posted: Sun Nov 15, 2009 5:46 pm
by Pielogist
oh.
so it works without it.

stop looking at me!! >_<
I never tried without it...

Re: Is their a css add vehicle method?

Posted: Sun Nov 15, 2009 6:04 pm
by Asuka Langley
<Survivor>Pielogist wrote:oh.
so it works without it.

stop looking at me!! >_<
I never tried without it...
oh amys method works but it gets kinda of laggybecause of the pile of respawning vehicles next to the base. If i remember correctly, a number of mods got these problems.
Oh my servers on 24 hours today so go join it might be full.

Re: Is their a css add vehicle method?

Posted: Sun Nov 15, 2009 6:07 pm
by Noodle
Wow, people.

SCNR>vehi: Banshee>gun turret thingy

then

MATG>vehi: BanshWEE>gun turret yadda yadda

Host for great justice.

Re: Is their a css add vehicle method?

Posted: Sun Nov 15, 2009 6:43 pm
by Rofldonutburger
Without taking away any other vehicles? I only know of one way: Scripting. Which doesn't work in Demo.

Re: Is their a css add vehicle method?

Posted: Sun Nov 15, 2009 8:34 pm
by Eclipse
HEX

Re: Is their a css add vehicle method?

Posted: Mon Nov 16, 2009 1:13 am
by Pielogist
o_o

amy: not helping. You just changed the banshee to a turret

I'maninja spelt backwards: not helping, you are clueless.

Meow meow guy: I'm not amy. my way respawns vehicles next to base, not amy. o_O Anyway, i have already said this,
There is the blue hog glitch getting in the way
Seafire: You just swapped vehicles. you didn't add them. the topic says add.

Rolf: OH GOD THANK YOU. Your the only guy who still has sense here.

Eclipse: elaborate.

Mota: ha. ha.

Re: Is their a css add vehicle method?

Posted: Mon Nov 16, 2009 7:32 am
by Scrappy
no offence but by now the extreme flaming has melted ma face off.

@Alcapwn : no there isnt a CSS way
a gametype and map has a own # of vehicles
and clients that hav non mod will crash


plz dont flame me now... me--> :flamer: