Page 1 of 2
im dizzy
Posted: Thu May 25, 2006 4:54 pm
by rebelj12a
obviously ive read the other posts on hear and people dont like to say much about modding and stuff like that... i dont know much about it but i got the hexeditor thing figured out after about 5 hours... yeah that was just opening the damn thing.. nobody told me... neways
moving on... can i get any clue as to where to look for anything? im comparing the original to 2 other mods trying to get a melee only mod with cars... just in case you were wondering but that doesnt matter
am i gonna have to go row by row comparing by eye to find the differences and make adjustments the the original? or is there some way i can tell what im looking at here? or find specific strings that are different... lol cause right now i look at it and im like.... ook this is supposed to mean something?
and yeah spare the obvious comments about my lack of knowledge...
Posted: Thu May 25, 2006 5:03 pm
by rebelj12a
oh yah and im using hexeditor for Mac, and theres this view/edit box that i dont know what to do with...
Posted: Thu May 25, 2006 5:04 pm
by Titan
Finaly someone takes the time to expand the normal short one line post saying.
how do ya mod? help me plz
Posted: Thu May 25, 2006 5:10 pm
by rebelj12a
thank you, i like to be thoroughly understood, i thought explanation was the most prudent way to get a clear answer to my question
Posted: Thu May 25, 2006 5:15 pm
by foxrun
You should read all the topics in this forum, expecially "How to use HexEdit (Informative, not inquisitive)"
and check the topic "Halo Demot Mods" too.
and if it makes it any easier for you try searching stuff(ihev, paew, jorp. ect... in the ASCII) you'll understand once you read everything.
A big tip is try to figure it out yourself. It might take awhile though, so i suggest reading everything else to help you.
Posted: Thu May 25, 2006 5:53 pm
by James
Quick tips: Apple+K is compare
'jorp'=proj=projectiles
'ihev'=vehi=vehicles
Posted: Thu May 25, 2006 6:49 pm
by rebelj12a
through some generous explanation from a 3rd party i now understand hexediting good enough for the room to stop spinning, thanks to all for the help, now i just need to isolate the address of the vehicle physics
perhaps to add a touch of my own interest i will also make the weapons not damage you but push you backwards, best case scenario the power of the weapon will determine the distance you travel... pure speculationg, if anyone sees this at all possible could you please give me some feedback?
Posted: Thu May 25, 2006 7:27 pm
by SleepingInsomniac
that's very possible, not hard actually
Posted: Thu May 25, 2006 7:52 pm
by rebelj12a
ok, so the values... when you find the address of something you want to edit... how do you know what values to replace them with to get something else that wont crash your game?
Posted: Thu May 25, 2006 8:37 pm
by SleepingInsomniac
do you know the hex number system?
Posted: Thu May 25, 2006 9:39 pm
by rebelj12a
haha if that answers my previous question, obviously not
i just did a little research on yahoo... something about binary and conversions and stuff, lol any way to break it down to what i absolutely have to know for modding, without having to take a semester long class?
Posted: Thu May 25, 2006 9:56 pm
by SleepingInsomniac
you count 1-2-3-4-5-6-7-8-9 then start over.
so 10 = 10
that's decimal
decimal is base 10
hexadecimal (hex for short) is base 16
with hex you count to 15 before you start over
1-2-3-4-5-6-7-8-9-A-B-C-D-E-F
so 10 = 16d (d is for decimal
0F = 15
starting to get it?
another way is with multiplication:
decimal: 10
the 1 is one digit to the left so multiply by the base (10)
you get 10
hex: 10
the 1 is one digit to the left... so multiply by the base (16)
after the second digit to the left it get exponential
table:
64|32|16|01
0 | 0 | 1 | 0
see?
table decimal:
30|20|10|01
0 | 0 | 1 | 0
i'll post more later..
Posted: Thu May 25, 2006 10:10 pm
by rebelj12a
ok ok so 0F=15
1F
15+(1+16?)=32?
i found that online..
you say base 16... what does base actually refer to?
i think i keep trying to decipher it as a sort of code and i cant latch onto the process or the solution...
Posted: Thu May 25, 2006 10:11 pm
by Titan
This is a good indruction to modding and base 16 (hex).
Posted: Fri May 26, 2006 4:51 am
by rebelj12a
thanks that link helps alot!