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[TOPIC CHANGE] Making collabs

Posted: Mon Feb 15, 2010 10:32 pm
by 2310
I'd like to know if I can make a new modding team in MGM, and if so, how should I do it?

Re: Mod Team

Posted: Mon Feb 15, 2010 10:52 pm
by Modzy
No.

Re: Mod Team

Posted: Mon Feb 15, 2010 11:06 pm
by G[v]N
You shouldn't.

Re: Mod Team

Posted: Mon Feb 15, 2010 11:08 pm
by kiddten
^ Yes.

Re: Mod Team

Posted: Mon Feb 15, 2010 11:19 pm
by 2310
Modzy wrote:No.
G[v]N wrote:You shouldn't.
Why? You're part of the Collective mod team, according to your sigs ...

BTW, here's a description of the team, if it is set up:
2310 wrote:
Name: The Forerunner Mod Team

Emphasis: Tactics-changing mods, and recreating canonical moments in Halo that would otherwise be unavailable to play in, such as scenes from Halo: Legends.

Requirements to join: A willingness to release content under the SQLite License:
http://www.sqlite.org/different.html wrote:Instead of a license, the SQLite source code offers a blessing:

May you do good and not evil
May you find forgiveness for yourself and forgive others
May you share freely, never taking more than you give.
Also, we will need at least one modder with his/her own CE copy.

This description was last edited on Feb 16, 2010. 2310 reserves the right to change content without prior notice until official request for applications is released.

Re: Mod Team

Posted: Mon Feb 15, 2010 11:27 pm
by Modzy
We were one of the first. Last year, for whatever reason, loads upon loads of modding groups were created, it's ridiculous. None, absolute none, have done anything except maybe a "WIP" thread.

Just no.

Re: Mod Team

Posted: Mon Feb 15, 2010 11:36 pm
by Kiyoshi
Modzy wrote:We were one of the first. Last year, for whatever reason, loads upon loads of modding groups were created, it's ridiculous. None, absolute none, have done anything except maybe a "WIP" thread.

Just no.
...seriously mon? I can name two. My team included.

Re: Mod Team

Posted: Mon Feb 15, 2010 11:39 pm
by Mota-Lev
But most of the older modding groups were good at modding. Ask to join Amys or something cause there is enough already as Modzy was saying.

Also:

KB Modding was before the collective :P. But we died :( Now I am in The Collective.

Re: Mod Team

Posted: Mon Feb 15, 2010 11:42 pm
by Modzy
Kiyoshi wrote:...seriously mon? I can name two. My team included.
You've released a rick roll mod, good job. :P

Re: Mod Team

Posted: Mon Feb 15, 2010 11:43 pm
by 2310
Oops, looks like there's been a bunch of new comments. Please check out my mod team draft proposal and comment again.
Kiyoshi wrote:
Modzy wrote:We were one of the first. Last year, for whatever reason, loads upon loads of modding groups were created, it's ridiculous. None, absolute none, have done anything except maybe a "WIP" thread.

Just no.
...seriously mon? I can name two. My team included.
Can I make a deal? If we don't make a mod every 4 months, our subforum will be deleted.
Mota-Lev wrote:But most of the older modding groups were good at modding. Ask to join Amys or something cause there is enough already as Modzy was saying.

Also:

KB Modding was before the collective :P. But we died :( Now I am in The Collective.
Any modding groups with my emphasis?

Re: Mod Team

Posted: Mon Feb 15, 2010 11:58 pm
by Kiyoshi
Modzy wrote:
Kiyoshi wrote:...seriously mon? I can name two. My team included.
You've released a rick roll mod, good job. :P
:P

Capwn's group and My group released mods.

Cell shade
Rickroll (lulz)
Cryosisv2

Re: Mod Team

Posted: Tue Feb 16, 2010 12:03 am
by 2310
Kiyoshi wrote:
Modzy wrote:
Kiyoshi wrote:...seriously mon? I can name two. My team included.
You've released a rick roll mod, good job. :P
:P

Capwn's group and My group released mods.

Cell shade
Rickroll (lulz)
Cryosisv2
I use the cell shade mod most of the time for multiplayer to reduce lag!

Re: Mod Team

Posted: Tue Feb 16, 2010 12:39 am
by Modzy
Kiyoshi wrote:Capwn's group and My group released mods.

Cell shade
Rickroll (lulz)
Cryosisv2
Cell shade was Capwn's work, released under a group name. Rick Roll looks like it was worked on by only one person, released under group name. [s]Cryosis v2 is not public. :P[/s]

The *group* never does anything.

Re: Mod Team

Posted: Tue Feb 16, 2010 12:51 am
by Sugarlumps
While its true that most of us wanted a modding group to own in the first place, I should point out that Modding Groups are hard to manage, and if you ever want to make a mod, it takes a long time to make a good one.

Example:

Amy's Oasis mod. There are still places i think, you can help out if you want to. Look at how long it's taking.

What I really mean is: Join a group, theres no need to make one.


**Side note: Kiyoshi, since Cryosis V2 is out, can you continue on the MGM Megaton Mod thingy

Re: Mod Team

Posted: Tue Feb 16, 2010 1:13 am
by 2310
I thought the Oasis mod was a collab, not a mod team? I meant a mod team like those with subforums, etc.

My ODST mod took 2 days by myself, and it seemed like a lot of people liked it.

My modding team shouldn't take too long because we would make simple mods with few key changes that totally change everything. It's the Butterfly Effect! Long mods would be made in the background, with no true deadlines as long as progress was made.