Replacing the Pelican With a Lifepod?
Moderator: Halo Moderators
-
- Peon
- Posts: 88
- Joined: Wed Dec 02, 2009 4:32 pm
- Location: Bloodgulch Outpost Alpha
Replacing the Pelican With a Lifepod?
Hey, I'm trying to do a mod for the Silent Cartographer. But in the mod, I want to replace the Pelicans in the opening cutscene with Lifepods. I have done it before, I just can't remember which tags to switch... Can anyone help me?
TaxiService wrote: Not the mod, but the fact that you did actually learn how to do some basic things! 0_0
I am very happy for you, Human! i hope to see more of you!
Re: Replacing the Pelican With a Lifepod?
Its been a long time since I have opened the b30 map. Try in the scnr, mess with some of the pelicans in there till you get the right ones.
Stupid tinypic removing my images
Re: Replacing the Pelican With a Lifepod?
d-swap peli with lifepod? o_O
if it doesn't work try d-swapping the model
if it doesn't work try d-swapping the model
Re: Replacing the Pelican With a Lifepod?
I think that D-Swapping the peli with anything else crashes the map... well, it did when I swapped it with a UH-60.
Re: Replacing the Pelican With a Lifepod?
You can swap it in scnr.
Originally in Just Under the Radar, you dropped down in a lifepod. It was a pretty cool cut scene.
The only problem was that once the lifepod hit the ground, it would stop for about 10 seconds before flying up and through the cliff wall and magically flying away into the night sky.
Originally in Just Under the Radar, you dropped down in a lifepod. It was a pretty cool cut scene.
The only problem was that once the lifepod hit the ground, it would stop for about 10 seconds before flying up and through the cliff wall and magically flying away into the night sky.
Re: Replacing the Pelican With a Lifepod?
And that's a problem?
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: Replacing the Pelican With a Lifepod?
^Just my same argument.
-
- Ranger
- Posts: 1806
- Joined: Mon May 05, 2008 3:21 pm
- Location: ~root@208.113.172.130# sudo rm -f /
Re: Replacing the Pelican With a Lifepod?
^^^Collision, Physics.
Or just edit the cut-scene itself.
There are numerous tutorials out there, go read the stickies.
Or just edit the cut-scene itself.
There are numerous tutorials out there, go read the stickies.
~ Teh Slapz
TaxiService wrote:OMG BARREL ROLL ON ACIDS
._. \·. |: /.· .-. ·.\ .·/ ._. \·. |: /.· .-. ·.\ .·/ ._.
WHOOHHAGHGHHGEHGR
-
- Peon
- Posts: 88
- Joined: Wed Dec 02, 2009 4:32 pm
- Location: Bloodgulch Outpost Alpha
Re: Replacing the Pelican With a Lifepod?
OK, now i have another question:
Is there a way to make AI automatically exit a dropship once it lands? (like how the marines automatically get out of the pelican in the start, but with elites in a covenant dropship)
Is there a way to make AI automatically exit a dropship once it lands? (like how the marines automatically get out of the pelican in the start, but with elites in a covenant dropship)
TaxiService wrote: Not the mod, but the fact that you did actually learn how to do some basic things! 0_0
I am very happy for you, Human! i hope to see more of you!
Re: Replacing the Pelican With a Lifepod?
Without scripting, my guess is the vehicle foot effects, or phys.
Either you are groping for answers, or you are asking God and listening to Jesus.
-
- Peon
- Posts: 88
- Joined: Wed Dec 02, 2009 4:32 pm
- Location: Bloodgulch Outpost Alpha
Re: Replacing the Pelican With a Lifepod?
I'll try that.
EDIT: Wow, I have alot of campaign problems. I have me and my allies with the same animations and everything. I can enter the side seat or gunner seat of vehicles, but when I drive up to them, they just dive out of the way. I have checked the flag "Gets om Vehicle with Player" and "Disallow Vehicle Combat" is unchecked... I know they should be able to get on because they have the same animations and the string32 is usable for me, but not for the AI... WHY??
EDIT: Wow, I have alot of campaign problems. I have me and my allies with the same animations and everything. I can enter the side seat or gunner seat of vehicles, but when I drive up to them, they just dive out of the way. I have checked the flag "Gets om Vehicle with Player" and "Disallow Vehicle Combat" is unchecked... I know they should be able to get on because they have the same animations and the string32 is usable for me, but not for the AI... WHY??
TaxiService wrote: Not the mod, but the fact that you did actually learn how to do some basic things! 0_0
I am very happy for you, Human! i hope to see more of you!
Re: Replacing the Pelican With a Lifepod?
Covenant can't get in hogs. that's what I'm thinking.
ᕦ( ͡°╭͜ʖ╮͡° )ᕤ
Visiting this website is filled with nostalgia. Its like going to an old home.
Thank you for all the memories. Never change.
Visiting this website is filled with nostalgia. Its like going to an old home.
Thank you for all the memories. Never change.
-
- Veteran
- Posts: 347
- Joined: Wed Aug 12, 2009 4:55 am
Re: Replacing the Pelican With a Lifepod?
yeah. and changing the strings dosent work either. i would just select the actv slots in the hog(the last 2 not the first) and swap with whatever.
Re: Replacing the Pelican With a Lifepod?
Are they marines or elites?
-
- Ranger
- Posts: 1545
- Joined: Mon Aug 03, 2009 10:42 pm
Re: Replacing the Pelican With a Lifepod?
Change the string to G-Driver for Elites.Fortune wrote:Covenant can't get in hogs. that's what I'm thinking.
Last edited by Sugarlumps on Thu Apr 01, 2010 6:37 pm, edited 1 time in total.
Who is online
Users browsing this forum: Ahrefs [Bot] and 49 guests