How do you make visible swapped projectiles?

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duffman2113
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How do you make visible swapped projectiles?

Post by duffman2113 » Sun Apr 25, 2010 6:16 am

I have all ready figured out how to make basic and pretty advanced mods, but I cannot figure out how to make swapped projectiles and some other swapped mods visible to players who aren't using my downloaded maps. I tried using many different tutorials and used one that involved hex edit that failed because the projectile for the weapon would just disappear! If anyone knows a way to fix this tell me.
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Re: How do you make visible swapped projectiles?

Post by dirk » Sun Apr 25, 2010 6:50 am

give them your mod.

Kayar
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Re: How do you make visible swapped projectiles?

Post by Kayar » Sun Apr 25, 2010 7:28 am

Tick the flag in each weapon that says something along the lines of "projectile is client-side only." Er, UN-tick it actually. Every weapon should have that already ticked except the gravity rifle.

Now, you have to understand, not all projectile changes are css. Swaps are always css, but actual edits to the projectile itself are not.
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Fortune
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Re: How do you make visible swapped projectiles?

Post by Fortune » Sun Apr 25, 2010 10:58 am

Did you try the CSs projectile swaps enabled map?
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Pielogist
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Re: How do you make visible swapped projectiles?

Post by Pielogist » Sun Apr 25, 2010 5:20 pm

Fortune wrote:Did you try the CSs projectile swaps enabled map?
http://www.halodemomods.com/wiki/File:C ... nabled.zip

correct me if i'm wrong, but CSS is cascading side server, and it means other people can see you're changes without the mod.
the CSS projectile starter map makes all the projectile swaps CSS.

Fortune
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Re: How do you make visible swapped projectiles?

Post by Fortune » Mon Apr 26, 2010 3:00 pm

I believe CSS is cascading style sheet....
thats for HTML web documents
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Re: How do you make visible swapped projectiles?

Post by Sparky » Mon Apr 26, 2010 8:11 pm

Try the template linked above, duffman, and yes, CSS means both definitions but the former is used in Halo terms, of course ;)
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