How do you make visible swapped projectiles?
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How do you make visible swapped projectiles?
I have all ready figured out how to make basic and pretty advanced mods, but I cannot figure out how to make swapped projectiles and some other swapped mods visible to players who aren't using my downloaded maps. I tried using many different tutorials and used one that involved hex edit that failed because the projectile for the weapon would just disappear! If anyone knows a way to fix this tell me.
Re: How do you make visible swapped projectiles?
Tick the flag in each weapon that says something along the lines of "projectile is client-side only." Er, UN-tick it actually. Every weapon should have that already ticked except the gravity rifle.
Now, you have to understand, not all projectile changes are css. Swaps are always css, but actual edits to the projectile itself are not.
Now, you have to understand, not all projectile changes are css. Swaps are always css, but actual edits to the projectile itself are not.
Re: How do you make visible swapped projectiles?
Did you try the CSs projectile swaps enabled map?
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Re: How do you make visible swapped projectiles?
http://www.halodemomods.com/wiki/File:C ... nabled.zipFortune wrote:Did you try the CSs projectile swaps enabled map?
correct me if i'm wrong, but CSS is cascading side server, and it means other people can see you're changes without the mod.
the CSS projectile starter map makes all the projectile swaps CSS.
Re: How do you make visible swapped projectiles?
I believe CSS is cascading style sheet....
thats for HTML web documents
thats for HTML web documents
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Visiting this website is filled with nostalgia. Its like going to an old home.
Thank you for all the memories. Never change.
Visiting this website is filled with nostalgia. Its like going to an old home.
Thank you for all the memories. Never change.
Re: How do you make visible swapped projectiles?
Try the template linked above, duffman, and yes, CSS means both definitions but the former is used in Halo terms, of course
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