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New to modding and asking advice

Posted: Sun Apr 25, 2010 3:11 pm
by level 1 kid
Hello, I'm Level 1 kid and I would like to ask some basic advice.

First off I would like to show what I can do.

I can do basic bitmapping, spawn changes, reticle modification and starting grenade changes:
Image

model changing (bouncing one is live):
Image

and if you need to see my entire mod so far i made a folder of pics along with tutorials showing that i know how to do them: mediafire

Ok now for the questions:

Is the point of modding to be flashy and "come look at what i can do" and being the first one to do ______ or is it to improve on the quality of the game?
I would think this would be a bit of both.

To make a "[tut]" do you need to be a "top modder" or just be able to easily pull off the mod and have tested many aspects of it? (and the ability to write coherently)

and last is: How do you make new 3d content for the game as i REALLY want to make some of my own stuff!

have fun modding!
Level 1 kid. :)

Re: New to modding and asking advice

Posted: Sun Apr 25, 2010 3:26 pm
by Mota-Lev
level 1 kid wrote:Is the point of modding to be flashy and "come look at what i can do" and being the first one to do ______ or is it to improve on the quality of the game?
I would think this would be a bit of both.

This mod itself is nothing new or a dramatic improvement to gameplay like some other mods are. Design a new map out of scenery if you want to improve gameplay or be "flashy".
level 1 kid wrote:To make a "[tut]" do you need to be a "top modder" or just be able to easily pull off the mod and have tested many aspects of it? (and the ability to write coherently)
Anyone can post a tutorial. As long as the poster has tested it and it works. Yes do use easy to read steps and good grammar.
level 1 kid wrote:How do you make new 3d content for the game as i REALLY want to make some of my own stuff!
Learn to use wings3d or blender. Then once you have done that there is a tutorial out for importing custom models.

Re: New to modding and asking advice

Posted: Sun Apr 25, 2010 7:53 pm
by 2310
level 1 kid wrote: Is the point of modding to be flashy and "come look at what i can do" and being the first one to do ______ or is it to improve on the quality of the game?
I would think this would be a bit of both.

To make a "[tut]" do you need to be a "top modder" or just be able to easily pull off the mod and have tested many aspects of it? (and the ability to write coherently)
Welcome to MGM! :D

As you would have seen in the thread on modding standards, we haven't really been able to define what good modding is. Being the first one to do something is good for advancing modding towards a higher level, but standalone examples of new stuff isn't really good for playing (like the comments on Sparky's Genocide mod) so you could try making standalone mods when you have a new discovery, and work on really good mods that should be original and outside of what's commonly done, perhaps even adapting the Halo engine to entirely new uses. (... like drawing, in Halo Doodles. :P)

BTW, if you need ideas I have some.

Also, the above is entirely my opinion. :P

Re: New to modding and asking advice

Posted: Sun Apr 25, 2010 9:01 pm
by Løki
2310 wrote:perhaps even adapting the Halo engine to entirely new uses. (... like drawing, in Halo Doodles. :P)
Oh snap, Halo Doodles pushes to the limits what the Halo engine can do.
Anyways.
A few unwritten rules around here are that you make a mod that is original, you use little to no CE (Halo: Custom Edition) content, the mod be reasonable (no more Hell Gulches), and make full mods; nothing that simply changes one small unplayable feature in the map.

Re: New to modding and asking advice

Posted: Sun Apr 25, 2010 9:28 pm
by level 1 kid
Thanks for the feed back. The map that you see is purely my tryout map that i do what ever i want to do. :D i was thinking of doing a black and white map at night to make an awesome effect. I know what you mean by hellgulch and i try to balance what i do make over powered... like my 200 dmg pistol (for banshee noobs) with .5 rounds a second and 10 ammo max. I'm mostly trying out new things.. Has anyone put a neg. number on the flash light to dim the area? Anyway wings3d or blender?

Have fun modding!
Level 1 kid. :)

Re: New to modding and asking advice

Posted: Mon Apr 26, 2010 1:50 am
by Moxus
So far as I'm concerned, the goal is to make something that will genuinely give back to and improve upon the community's playing experience. If you want, you can be flashy while doing it, but it's been proven time and again that the most simple and humble mods are often the most successful.

I'd stick to making a good quality mod. Everything else will fall in behind that.

-=Moxus=-

P.S. CE mods are a special case. We can address that later.

Re: New to modding and asking advice

Posted: Mon Apr 26, 2010 4:28 pm
by level 1 kid
I don't have CE know where to get it or anything... But I'll stay away from it as it seems to be generally disapproved of.

--Level 1 kid

Re: New to modding and asking advice

Posted: Mon Apr 26, 2010 8:10 pm
by Sparky
Nice bitmaps on the reticles!

Re: New to modding and asking advice

Posted: Mon Apr 26, 2010 8:32 pm
by level 1 kid
You can use the bitmaps of the reticles, just give me credit. It's in the mediafire link along with a bunch of pictures (like 25) and a couple of Tuts.

Code: Select all

Help from:
Level 1 kid with reticles.
or something like that.
I'm a person who will likely give away all his mods but still get pissed if one is "stolen" (no credit given)

Should i use wings3d or blender?

--Level 1 kid!

Re: New to modding and asking advice

Posted: Mon Apr 26, 2010 11:26 pm
by Sugarlumps
I would advise Wings. Its harder to use, but at least you won't have exporting problems like Blender does to obj.

Re: New to modding and asking advice

Posted: Wed Apr 28, 2010 10:35 pm
by Sven
Hm. I think I am around the same level as you. (Maybe slightly more advanced) Maybe we could help each other out? :D