Re: Zeus 0.3c
Posted: Thu Sep 13, 2012 3:53 am
0.3c release
- fixes LOTS of security issues that are issues no longer! (yay)
- streamlines stuff so you don't see the debug info anymore
- still only reads halo demo / trial map header data
- most checks are in place now, preventing the upload of unrecognized files and unsupported map files
getting there...
been working harder than the SATs on this for the past three days. Finally have something nice to show for it, too! A few more days, and I'll have a full-fledged map metadata editor up and running online, possibly This is, after all, a learning experience for me, hands-on as I go. So it's rather slow as I discover things intuitively and read up on the php.net manual pages. The basics are in place now, and I've streamlined up through the second page. Next version might possibly have a redoing of the editor files, or maybe just a bunch more functions to use to analyze different map file types. Either way, I've got to silently let the editor page know what kind of map file it is so it knows how to parse it. For tomorrow or later today. Pulled several all-nighters in a row and I have to sleep now.
Catch you later.
Enjoy Zeus 0.3c! (you should see what kinds of tests I pulled out during the development of this security version... pretty crazy stuff... map file names like nobody's business haha).
http://zeus.blamdevcom.net/
- fixes LOTS of security issues that are issues no longer! (yay)
- streamlines stuff so you don't see the debug info anymore
- still only reads halo demo / trial map header data
- most checks are in place now, preventing the upload of unrecognized files and unsupported map files
getting there...
been working harder than the SATs on this for the past three days. Finally have something nice to show for it, too! A few more days, and I'll have a full-fledged map metadata editor up and running online, possibly This is, after all, a learning experience for me, hands-on as I go. So it's rather slow as I discover things intuitively and read up on the php.net manual pages. The basics are in place now, and I've streamlined up through the second page. Next version might possibly have a redoing of the editor files, or maybe just a bunch more functions to use to analyze different map file types. Either way, I've got to silently let the editor page know what kind of map file it is so it knows how to parse it. For tomorrow or later today. Pulled several all-nighters in a row and I have to sleep now.
Catch you later.
Enjoy Zeus 0.3c! (you should see what kinds of tests I pulled out during the development of this security version... pretty crazy stuff... map file names like nobody's business haha).
http://zeus.blamdevcom.net/