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Image instead of text
Posted: Wed Aug 04, 2010 7:42 pm
by icebulb
Is it possible to have it so when you get a double kill instead off seeing the text, and actual image with animation comes out. Possible?
Re: Image instead of text
Posted: Wed Aug 04, 2010 7:44 pm
by Excend
No.
Re: Image instead of text
Posted: Thu Aug 05, 2010 4:48 am
by Sparky
Yes, but it would require making the image into a custom font that would show up...
so it still displays "text" according to the game engine, but uses a different font file (custom made) that you specify. I don't know what the limitations to that are, except that there are 256 character palettes and over 1000 font character types. So that's theoretically that many images (you can change each character's width and height; they don't have to be small like small font letters). It might only display in grayscale, which would be like the regular font colors that appear colored as light blue. The animated effect would be achieved by making like a flip-book style animation where 30 letters per second are displayed in the same space. Think ASCII code where each character would change, simulating movement. Also think LED ticker lights, like those you find on city buildings.
Re: Image instead of text
Posted: Thu Aug 05, 2010 7:37 am
by Amy
^talk about beating the system...
Re: Image instead of text
Posted: Thu Aug 05, 2010 8:23 am
by Sparky
Well, he did ask if it were
possible, so...
