The Island.

Everything about HD, MD, and their mods.

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sword
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The Island.

Post by sword » Mon Aug 28, 2006 9:42 pm

http://mac.clanhalo.net/mods/maps/The_Island.tgz

Well, its finally out. The outside of the Silent Cartographer is finally multiplayer. It is an entirely new map, and is inside the bloodgulch.map.

Includes Pelicans and supports ALL gametypes.

-sword
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draconic74
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Post by draconic74 » Mon Aug 28, 2006 9:44 pm

wow. i started downloading at 10:42:56. i might be one of the first... this sounds like a collosal mod. i cant wait for the download to finish...
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Guest

Post by Guest » Mon Aug 28, 2006 9:50 pm

Nope, they've got ya on clanhalo.net

Kraken
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Post by Kraken » Mon Aug 28, 2006 10:00 pm

Yay for the final version! Thanks for letting me test it, sword. :wink:
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draconic74
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Post by draconic74 » Mon Aug 28, 2006 10:02 pm

uh, whos the guest? hey, guest! so clanhalo had it first? darn. at least i was one of the first on macgamingmods...
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Syperium
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Post by Syperium » Mon Aug 28, 2006 10:15 pm

sword, exellent job. *Claps*

I am truely amazed. Keep up the good work dude.

draconic74
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Post by draconic74 » Mon Aug 28, 2006 10:22 pm

definently. altough i am slightly dissapointed that the shaft is nonexistent... but still, i dont think i have even explored the entire map. that map is gonna be a killer for slayer.
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Syperium
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Post by Syperium » Mon Aug 28, 2006 10:26 pm

Eh... him taking out the Shaft though, had to have been hard. I give him props for takin' out something good, :P. That's ironic. Haha.

sword
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Post by sword » Mon Aug 28, 2006 10:37 pm

Actually, the "shaft" is an entirely different BSP. Its known as b30_b and exists at 0x806800 within the b30.map file. Since it is an entirely differnt "map" I could not include it in this file. You can't really have 2 BSP's in a multiplayer map, for the moment on PC modding its pretty impossible. There has to be a way, but it hasn't been done yet.

For those of you who wan't to know, a BSP is basically like a map within a map. Its got it's own headers, magics, locations, reflexives, etc. BSP stands for Binary Space Partition and contains a whole bunch of different things. Its made up of a BSP Tree which contains too many things for me to remember at this late hour, and yeah.

What I'm saying is though, including b30_b in bloodgulch.map along with b30_a which is the outside of the Silent Cartographer is currently impossible. lol
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draconic74
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Post by draconic74 » Mon Aug 28, 2006 10:42 pm

does the shaft map include all the oher rooms where the corrider opposite the shaft are. in other words, the map room and all that other stuff?
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Post by Deifier » Mon Aug 28, 2006 11:15 pm

its mods like this that make me go :shock:
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Syperium
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Post by Syperium » Mon Aug 28, 2006 11:19 pm

Now... this is bassically my idea. sword, couldn't you do something simliar to what you can do with HTML. <a href="text.html>Text.</a>? Is it possible to "link" a BSP into a BSP? I'm sure it's possible.

If you can have, bitmap.map, sound.map, and ui.map, all linked into BG, I'm sure you can link another map into bloodgulch, :P. Unless, those maps are linked in Halo Demo its self, and BG is just getting feed back from a source in the .app.

sword
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Post by sword » Mon Aug 28, 2006 11:23 pm

2 BSP's in multiplayer don't really work because of Halo's BSP load thingy. You'll hit a BSP load trigger point, and the new map section is loaded. That wouldn't really work too well in Multiplayer.

And in fact, I have no clue how to do something like that. It would need to be compiled into the map on the original compile.

Finally, I think I once read somewhere that multiplayer will only support 1 BSP in the map at a time.
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Post by Yummy » Mon Aug 28, 2006 11:37 pm

Good job sword, and...the "Sword lol" is pretty funny if you go through the portal at the bottom of the map room. ahahahah....
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Syperium
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Post by Syperium » Mon Aug 28, 2006 11:51 pm

sword wrote:2 BSP's in multiplayer don't really work because of Halo's BSP load thingy. You'll hit a BSP load trigger point, and the new map section is loaded. That wouldn't really work too well in Multiplayer.

And in fact, I have no clue how to do something like that. It would need to be compiled into the map on the original compile.

Finally, I think I once read somewhere that multiplayer will only support 1 BSP in the map at a time.

Oh..... ok.

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