Cut Animations

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Bozzy
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Cut Animations

Post by Bozzy » Sat Nov 20, 2010 5:47 am

Is there a way for in b30 to have the marines keep going and not stop after clearing the beach??
Can you add animations and make them help you through out the entire level??
If so, what app?
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Mgalekgolo
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Re: Cut Animations

Post by Mgalekgolo » Sat Nov 20, 2010 6:18 am

its not about animations. i think it may be a script, but i found something works (when enimies are around). go into the actor tag, and find the "always charges at enimies(something like that)" and always charge in attacking mode. "must move when standing/crouching" may work. also look at encounters. in the scnr
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Re: Cut Animations

Post by Bozzy » Sat Nov 20, 2010 6:22 am

I've edited Encounters plenty of times. You can produce giant armies of laggy enemies just by checking "Place At Start". I'll just change a bunch of the scenerio tags and hopefully they won't stop under the forerunner structure on the beach.
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Mgalekgolo
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Re: Cut Animations

Post by Mgalekgolo » Sat Nov 20, 2010 6:28 am

try the actor edit thing i said. also, the marine encounter is: encounter 23.
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Sparky
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Re: Cut Animations

Post by Sparky » Sat Nov 20, 2010 1:56 pm

Sorry, but this is only done with scripting.
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Re: Cut Animations

Post by Bozzy » Sun Nov 21, 2010 6:33 am

Is it possible to cut out a script? If I can cut out the stopping script I might be able to make a script for the marines to follow the player.
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{DKW}Drk

Re: Cut Animations

Post by {DKW}Drk » Sun Nov 21, 2010 7:39 am

It could kill the map but sure.

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Re: Cut Animations

Post by kiddten » Sun Nov 21, 2010 10:05 am

scripts are currently uneditable in halo demo, and most likely stay that way.
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Re: Cut Animations

Post by Sparky » Mon Nov 22, 2010 1:20 pm

They are editable, but you will need to use a hex editor to do this. Both the indexed byte size value of the script text and the script text itself will need to be edited, I think, or perhaps only the script text. You're looking for a plain text value in the scnr tag. Find the script offsets using my plugins and Eschaton, then modify the script text in HexEdit or some other hex editor like 0xED.
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Mgalekgolo
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Re: Cut Animations

Post by Mgalekgolo » Mon Nov 22, 2010 1:44 pm

Sparky wrote:They are editable, but you will need to use a hex editor to do this. Both the indexed byte size value of the script text and the script text itself will need to be edited, I think, or perhaps only the script text. You're looking for a plain text value in the scnr tag. Find the script offsets using my plugins and Eschaton, then modify the script text in HexEdit or some other hex editor like 0xED.
example?
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Samucos

Re: Cut Animations

Post by Samucos » Mon Nov 22, 2010 1:58 pm

What are these scripts and what do they do? :shock:

Mgalekgolo
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Re: Cut Animations

Post by Mgalekgolo » Mon Nov 22, 2010 3:03 pm

Makes AI's smarter, controls how and where the enemy dropships ect.
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Re: Cut Animations

Post by Amy » Mon Nov 22, 2010 3:04 pm

^uhh thats only a small part of scripts...
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Re: Cut Animations

Post by Mgalekgolo » Mon Nov 22, 2010 3:07 pm

right, i forgot to say, there are many more uses for scripts, find out how to use them.
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Re: Cut Animations

Post by Sparky » Tue Nov 23, 2010 7:39 pm

There is a sticky topic here.
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