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 Machines : Proof of concept 
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Peon
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Joined: Mon Apr 26, 2010 1:39 am
Posts: 129
Post Machines : Proof of concept
Swordedit 3 (Starlight) now has the ability to convert machine tags into machine references. It has not been released.

Lets say you import the door from b30.map into your bloodgulch.map. To put a machine into your map, you would somehow need to create a machine ref and a machine spawn reflexive. I have no idea how you would do this (probably using CE or Hexedit or something).

Not anymore... If swordedit finds a new machine tag, it will ask to convert it into a machine reference automatically. You can simply then click "Create Machine" in swordedit, and it goes from there... The machines will then be visible in your map (swordedit being nice will automatically put two device groups in for you to mess around with!) and operational.

This currently works (ish). I threw this map together by importing bridge tag from sparkys madness scenario, and a door from b30. I had to change a bit in eschaton, but swordedit did most of the work automatically. I did not need to use hexedit or CE. Note: It's a better idea to create one machine, fiddle with in eschaton and then duplicate it. Don't make 100 machines with the wrong settings (like I did lol)

Image
Image

You can download this map here: http://www.samuco.net/swordedit/machine ... oncept.zip

Instructions...
1. Switch to blue team
2. Don't touch any of the machines. On the left side of the base there is no door. Go onto the base.
3. Go to the door near the back of the base
4. Whack it to activate everything

Enjoy... Ill release the swordedit when it works.... more... :roll:


Sun Nov 28, 2010 5:57 am
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Operative

Joined: Wed Jul 22, 2009 8:51 pm
Posts: 200
Post Re: Machines : Proof of concept
HOLY BALLSACK! that's awesomeeee


Sun Nov 28, 2010 9:08 pm
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Operative
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Joined: Wed Nov 24, 2010 10:29 pm
Posts: 231
Post Re: Machines : Proof of concept
@ RXA
Ballsack????

Okay back on topic:
ShadowMoon, Always makes a good impression.
:D
.````:) ----)

Very impressed.


Mon Nov 29, 2010 12:21 am
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Pearl Dev
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Joined: Fri Feb 22, 2008 11:06 pm
Posts: 3051
Location: Not having time to do anything.
Post Re: Machines : Proof of concept
Most impressive.


Mon Nov 29, 2010 1:26 am
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Post Re: Machines : Proof of concept
Image
Image

I'm waiting in the duel ring... You can get the required mod here:
http://www.samuco.net/swordedit/duels.zip

GAME NAME: Aussie server
PASSWORD: abc


Mon Nov 29, 2010 1:52 am
Commando
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Joined: Thu Jun 24, 2010 6:36 am
Posts: 2613
Post Re: Machines : Proof of concept
dont forget the Controls!!!!
but no, its cool. do you have to melee the door?
i want to make a map with lifts (:

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Mon Nov 29, 2010 12:46 pm
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Post Re: Machines : Proof of concept
Simply melee the door and everything switches on


Mon Nov 29, 2010 2:24 pm
Ranger
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Joined: Sun Oct 04, 2009 1:40 pm
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Location: I have a very specific skill set...
Post Re: Machines : Proof of concept
seems like modding has taken a turn for the better samuco. Since you came here back in late 09-early 10(?) ive seen many fine products of yours. keep up the good work

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Wed Dec 01, 2010 6:20 pm
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Commando
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Joined: Thu Jun 24, 2010 6:36 am
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Post Re: Machines : Proof of concept
Samucos wrote:
Simply melee the door and everything switches on

i prefer controls.

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Thu Dec 02, 2010 12:15 pm
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Commando
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Joined: Tue Dec 25, 2007 12:52 am
Posts: 2464
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Post Re: Machines : Proof of concept
Jingle Hells wrote:
Samucos wrote:
Simply melee the door and everything switches on

i prefer controls.

1: Change Model of that door to look like a switch
2: Punch Switch
3: Open Doors
4: ???
5: PROFIT!

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Thu Dec 02, 2010 1:09 pm
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Green Beret
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Joined: Mon Nov 17, 2008 6:22 pm
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Post Re: Machines : Proof of concept
^FUCKING GENIUS!

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Thu Dec 02, 2010 3:26 pm
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Delta Force
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Joined: Mon Jul 16, 2007 11:59 am
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Post Re: Machines : Proof of concept
Wake up in bloodgulch, punch doors.

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Thu Dec 02, 2010 3:59 pm
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Ranger
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Joined: Mon Aug 03, 2009 10:42 pm
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Post Re: Machines : Proof of concept
^Lol'ed much.
Also, cool design.

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Thu Dec 02, 2010 8:58 pm
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Ranger
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Joined: Mon May 11, 2009 12:55 am
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Post Re: Machines : Proof of concept
wow.. this is great :O

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Fri Dec 03, 2010 12:43 am
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Peon
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Joined: Sun Oct 31, 2010 6:46 am
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Post Re: Machines : Proof of concept
^ Agreed. Even though I think I am completely lost on how a machine works... >.<

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Thu Dec 16, 2010 8:04 pm
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