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What do you think...

Posted: Tue Feb 22, 2011 8:05 am
by Mgalekgolo
what do you think of a revamped scarab mod? before people say fdjaskf;jds CE imports suck, I don't like it much either, but whatever. I want to take the flat gulch BSP and use ce to place 2 scarabs at each base. The reason I'm using CE is because that's all I have right now.

what i need:
Flat gulch bsp in CE format.
(will look for myself) Good scarab tag.

comments?

Re: What do you think...

Posted: Tue Feb 22, 2011 6:19 pm
by ßazùka
Nope...Good idea by the way! But where do you expect to find a scarab tag anyway?At least a good one....

Re: What do you think...

Posted: Tue Feb 22, 2011 6:58 pm
by Sparky
I'm confused. Do you have access to Eschaton? If you do, then you can do this easily. If you don't, flatgulch is just a flat polygon, basically. If you are able to use 3ds max to make levels, it would be a simple thing to create another flatgulch from scratch. The level size is 150,000. Otherwise, if you really want to use my bsp, send me a private message.

Re: What do you think...

Posted: Wed Feb 23, 2011 1:47 pm
by Mgalekgolo
Sparky wrote:I'm confused. Do you have access to Eschaton? If you do, then you can do this easily. If you don't, flatgulch is just a flat polygon, basically. If you are able to use 3ds max to make levels, it would be a simple thing to create another flatgulch from scratch. The level size is 150,000. Otherwise, if you really want to use my bsp, send me a private message.
My 3ds is expired, and I don't want to pirate it. I would like to use your scenario also, since my sapien is stupid. I tried using eschaton but it gives me a bunch of errors, I gave up.
edit: ugh, i'll try eschaton and sparkedit soon.
meh, I don't have demo hack for PC...
anyone?
I used eschaton's scenario editor... with varied success.

How do I make vehicles damageable???

Re: What do you think...

Posted: Wed Feb 23, 2011 7:17 pm
by Sparky
send me a PM. adjust the coll metadata of the vehicles. also, play with phys tags, they're fun.

Re: What do you think...

Posted: Thu Feb 24, 2011 12:19 pm
by Mgalekgolo
Thanks. and yeah I like messing with physics. Its weird how when you put high traction it disappears.


Ok...
I have a pre-alpha here. The AI are for testing.
http://www.halodemo.net/wiki/File:Flatscarab.zip

Feedback.

Re: What do you think...

Posted: Mon Feb 28, 2011 7:46 am
by Sparky
Human wrote:Its weird how when you put high traction it disappears.
The vehicle probably goes flying around the map.

Nothing much for pre-alpha, there. You'll have to fix the collision model of the scarab; it crashes the game when the cyborg collides with it.

Re: What do you think...

Posted: Mon Feb 28, 2011 12:38 pm
by Mgalekgolo
not always. Ugh... I need my mac back...

Re: What do you think...

Posted: Tue Mar 01, 2011 7:52 am
by Bozzy
There is an okay scarab tag in the 20 CE Vehicle mod at http://www.halodemomods.com.