AI Slayer?

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Unknown-D
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AI Slayer?

Post by Unknown-D » Mon Mar 07, 2011 10:40 pm

Anyone knows how to make AI's attack each other rather than having AI's in a team? I'm trying to make a AI's slayer mod.
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Re: AI Slayer?

Post by Sparky » Tue Mar 08, 2011 8:56 pm

Examine the ODST Night Recon mod's scnr tag.
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Re: AI Slayer?

Post by Unknown-D » Wed Mar 09, 2011 3:52 am

Urm, it looks the same to me?(Sorry about that, I'm still pretty 'new' at modding)
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Re: AI Slayer?

Post by Vegerot » Sun Mar 27, 2011 7:31 pm

I still haven't done this yet. But try swapping the SCNR with the ODST mod? Would that work?

Edit: Woops, meant SCNR.
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Re: AI Slayer?

Post by Unknown-D » Wed Mar 30, 2011 4:21 am

Vegerot wrote:I still haven't done this yet. But try swapping the SCNR with the ODST mod? Would that work?

Edit: Woops, meant SCNR.
Well, if you do that, I THINK you will most likely get 'red team' and 'blue team' AI behavior...
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Re: AI Slayer?

Post by Sparky » Thu Apr 14, 2011 6:35 pm

You would need to change the actv references within the scnr tag. It's more complicated to swap scnr tags than to use a working existing mod as a starting point, if you have permission to use it.
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Re: AI Slayer?

Post by zªCh » Fri Aug 03, 2012 1:06 pm

i'm glad i'm not the only one who wants AI slayer(i figured out how to 3 diff teams of AI)
combine firefight and a normal team AI mod
maybe that could help
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Re: AI Slayer?

Post by 002 » Fri Aug 03, 2012 2:36 pm

Maybe a modification to the matg or scnr tag. This was asked over a year ago.

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Re: AI Slayer?

Post by rEsTnPeAcEz » Tue Sep 04, 2012 11:47 am

When your ai is imported just go to vehicle for example warthog then reference swapper scroll down below proj I'll you see three nulled out actv tags then replace it with any ai then when you play there should be ai in the warthog.

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Re: AI Slayer?

Post by 002 » Tue Sep 04, 2012 3:54 pm

That's how you spawn AI, not how you make it attack each other.

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Re: AI Slayer?

Post by Sparky » Fri Sep 07, 2012 1:19 pm

AI works in multiplayer maps, but the main issue is synchronization.
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rEsTnPeAcEz
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Re: AI Slayer?

Post by rEsTnPeAcEz » Sat Sep 08, 2012 7:36 am

You could also edit how the ai attacks. From what range, which kind of grenade, how many grenades and more and more.

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Re: AI Slayer?

Post by Mgalekgolo » Sat Sep 08, 2012 11:57 am

Holy shit bro, we know better than you.
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Re: AI Slayer?

Post by rEsTnPeAcEz » Sat Sep 08, 2012 3:40 pm

Mgalekgolo wrote:Holy shit bro, we know better than you.
What I can't fucking help for goodness sake. I have experience maybe not more than you but I have fucking experience. .````:)

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Re: AI Slayer?

Post by Mota-Lev » Mon Sep 10, 2012 4:54 pm

I think he just likes to drop random useless unrelated info in to make himself sound smarter.. we were all 10 once.
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