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PowerWeapons 1.0

Posted: Mon Mar 28, 2011 12:17 am
by Samuco
Download: http://www.mediafire.com/?2l56pp2c88db838

Usage:
Image

Modding Notice: Feel free to mod this mod.
I have designed this mod (which runs off my new Halo framework) to be incredibly simple to modify without any knowledge of programming or memory modding.
Here is a snippet of its code to show you how simple it really is:

Code: Select all

if (playerWeapon.isPistol()): #Pistol = speed.
	player.setSpeed(1.5)
elif (playerWeapon.isPlasmaRifle()): #Plasma Rifle = real fast.
	player.setSpeed(2.5) 
elif (playerWeapon.isRocket()): #Rocket = slow.
	player.setSpeed(0.6) 
elif (playerWeapon.isCannon()): #Cannon = slow.
	player.setSpeed(0.6)
elif (playerWeapon.isFlame()): #Flame = FAST.
	player.setSpeed(5.0)  
	if (player.shield() < 3.0):
		player.setShield(player.shield()+0.03)
else:
	player.setSpeed(1.0)


Notice: I did not test the final release of this. Let me know if something doesn't work.

Re: PowerWeapons 1.0

Posted: Mon Mar 28, 2011 12:38 am
by kiddten
Grenades. please fix that.

Re: PowerWeapons 1.0

Posted: Mon Mar 28, 2011 1:11 am
by Samuco
Which part of grenades? Are you sure they don't work?
Try throwing one even if it doesn't say you have any left.

Re: PowerWeapons 1.0

Posted: Mon Mar 28, 2011 8:10 am
by Vegerot
Link to required map please.

Re: PowerWeapons 1.0

Posted: Mon Mar 28, 2011 10:11 am
by kiddten
Samuco wrote:Which part of grenades? Are you sure they don't work?
Try throwing one even if it doesn't say you have any left.
You have typed grenaids instead of grenades in your UI.

Re: PowerWeapons 1.0

Posted: Mon Mar 28, 2011 12:44 pm
by Samuco-
Oopsie... I would fix it, but my computer is refusing to boot :(

@Vegerot
You don't need the companion map as it is only for the sniper rifle.
Basically, just increase the damage of a sniper bullet (Or do a fancy needle rifle which is done in the mod. Sniper bullets explode needle explosions. CSS :))

Re: PowerWeapons 1.0

Posted: Mon Mar 28, 2011 10:24 pm
by RXA
hey, I played in your game w/ this mod up! :P

Re: PowerWeapons 1.0

Posted: Tue Mar 29, 2011 5:15 am
by Vegerot
WHAT?! You mean you can do client-side modding with this thing?!

Re: PowerWeapons 1.0

Posted: Wed Mar 30, 2011 3:49 am
by Smythe
Vegerot wrote:WHAT?! You mean you can do client-side modding with this thing?!
Host only.

Basically it's just like modding anything else, but it's all CSS.

Re: PowerWeapons 1.0

Posted: Sat Apr 16, 2011 8:01 am
by Sparky
Samuco, I think you've epitemized (sp?) the concept of "thinking differently". Congratulations :D