Sparky's Bitmaps and Sounds Collection v0.9.1 "Sandy Beach"
Posted: Mon Apr 18, 2011 10:56 am
Latest Release
I'm working on a collection of photorealistic bitmaps and newly-recorded sounds. Now I need a quick favor, since I'm away from my computer with the game on it; I need someone to confirm the list of sound types as I mention in the last paragraph below.
I already have the list of material types as it appears on the HDM wiki, but I need a list of the sounds related to those materials. I remember them as: walking, shuffling, running, jumping up and jump landing.
Sounds
So far, I've recorded that list of sounds with: grass, cement and concrete, gravel and paved road, peat stone, hay grass, slushy mud, snowy grass, snowy wooden planks, snow, and various indoor footstep sounds like wooden flooring, vinyl flooring, and carpet flooring. I know there are various densities of metals and ice used in the game engine, but I don't have access to ice yet... and I could eventually whip up some metal material to walk on, like from i-beams and empty oil or septic tanks....
I also have ambient sounds of a creekbed (appropriate for maps like Tutorial.map) and natural forested ambience. Got some samples of passing cars and overhead airplanes also. I have some indoor ambient sounds like the hum of fluorescent lights, light switches, various doorway sounds, and miscellany like walking up and down a stairwell.
I'm trying to get a decent sound of a flag flapping in the wind. So far, I've only gotten sound from a small plastic flag that you stick in the ground to show stuff like buried electrical lines. I'll have to make a cloth flag around the same shape and size as the CTF flags and try again.
Bitmaps
I have various pictures of mud, grass, snow, snowy grass and hay, wood, and cement/concrete. I will also snap some images of peat stone. I have footstep images in snow, and I'll get some images of footprints in muddy grass.
My postprocessing work involves making the images tilable and making the sounds usable as foley sfx.
Any suggestions? Someone please check the list and let me know if these are the only foley sounds used by the engine: walking, shuffling, running, jumping up and jump landing. I probably only need dirt, sand, those three thicknesses of metal, and ice.
Here's my ToDo List:
- pictures of footsteps on all malleable terrains (dirt, sand, peat stone, grass, mud, leaves -- snow is done)
- sounds of footsteps on (dry) dirt, sand, metal thick, metal thin, metal hollow, ice, glass, stone, rubber, water, plastic
- sound of CTF-sized flag slowly flapping in the wind (I'll make a new flag that has an lsnd as an attachment -- could use the covenant terminal for that)
I'm working on a collection of photorealistic bitmaps and newly-recorded sounds. Now I need a quick favor, since I'm away from my computer with the game on it; I need someone to confirm the list of sound types as I mention in the last paragraph below.
I already have the list of material types as it appears on the HDM wiki, but I need a list of the sounds related to those materials. I remember them as: walking, shuffling, running, jumping up and jump landing.
Sounds
So far, I've recorded that list of sounds with: grass, cement and concrete, gravel and paved road, peat stone, hay grass, slushy mud, snowy grass, snowy wooden planks, snow, and various indoor footstep sounds like wooden flooring, vinyl flooring, and carpet flooring. I know there are various densities of metals and ice used in the game engine, but I don't have access to ice yet... and I could eventually whip up some metal material to walk on, like from i-beams and empty oil or septic tanks....
I also have ambient sounds of a creekbed (appropriate for maps like Tutorial.map) and natural forested ambience. Got some samples of passing cars and overhead airplanes also. I have some indoor ambient sounds like the hum of fluorescent lights, light switches, various doorway sounds, and miscellany like walking up and down a stairwell.
I'm trying to get a decent sound of a flag flapping in the wind. So far, I've only gotten sound from a small plastic flag that you stick in the ground to show stuff like buried electrical lines. I'll have to make a cloth flag around the same shape and size as the CTF flags and try again.
Bitmaps
I have various pictures of mud, grass, snow, snowy grass and hay, wood, and cement/concrete. I will also snap some images of peat stone. I have footstep images in snow, and I'll get some images of footprints in muddy grass.
My postprocessing work involves making the images tilable and making the sounds usable as foley sfx.
Any suggestions? Someone please check the list and let me know if these are the only foley sounds used by the engine: walking, shuffling, running, jumping up and jump landing. I probably only need dirt, sand, those three thicknesses of metal, and ice.
Here's my ToDo List:
- pictures of footsteps on all malleable terrains (dirt, sand, peat stone, grass, mud, leaves -- snow is done)
- sounds of footsteps on (dry) dirt, sand, metal thick, metal thin, metal hollow, ice, glass, stone, rubber, water, plastic
- sound of CTF-sized flag slowly flapping in the wind (I'll make a new flag that has an lsnd as an attachment -- could use the covenant terminal for that)