A a30 Campaign Mod(beta)
Moderator: Halo Moderators
A a30 Campaign Mod(beta)
I recently made a Campaign mod using Halo 1's a30 map. It's still a beta, and when I was playing it a while ago, it seemed to crash halfway through the mission. If possible, I hope that you all could help me check if this happens to you as well or not. If your Halo Demo/Trial crashed halfway through the mission, please comment below. And urm, it would be great if you know what may have caused it too. Download it here : http://www.megaupload.com/?d=ENRRQ29C
Some Screenshots of it:
Some Screenshots of it:
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
Re: A a30 Campaign Mod(beta)
The bug in the first photo should because the ODST models aren't compatible with the Halo 1's Marine animations.
Last picture: looks like your using my app xD
Last picture: looks like your using my app xD
Re: A a30 Campaign Mod(beta)
Yeah, the 'wounded marine sitting' animation didn't go along with the ODST's (though I don't really care to tell you the truth lol).Nuthead_ wrote:The bug in the first photo should because the ODST models aren't compatible with the Halo 1's Marine animations.
Last picture: looks like your using my app xD
And yeah, I used your app XP
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
Re: A a30 Campaign Mod(beta)
The game crashes because it loads something from the map that it can't handle. So what is it loading at that point that it can't handle? Did you perhaps import an AI that spawns at that point? Try removing that AI's spawn if you did.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: A a30 Campaign Mod(beta)
I don't recall messing around with AI's spawns in that particular area after you drive the warthog out of the structure(I don't even know how to add in additional AI spawns for that matter).Sparky wrote:The game crashes because it loads something from the map that it can't handle. So what is it loading at that point that it can't handle? Did you perhaps import an AI that spawns at that point? Try removing that AI's spawn if you did.
*Edit*
I recently swapped the jackal bipeds back to their original state and when I tried it out, the map seem to load a little longer at that point...but still crashed after a while.
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
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Re: A a30 Campaign Mod(beta)
A30 would mod at specifically random points for me when I would import stuff like the carbine or anything into it. its just fucked.
Re: A a30 Campaign Mod(beta)
When did it fucked up on you? Mine mostly fucked up midway through the mission itself, though I observed I was able to import tags like the silenced SMG, the Halo 3 assault rifle and even the carbine etc.Mgalekgolo wrote:A30 would mod at specifically random points for me when I would import stuff like the carbine or anything into it. its just fucked.
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
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- Commando
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Re: A a30 Campaign Mod(beta)
I think around the time echo 419 came to give you the hog and a few times like when you emerge to the beam structure.
Re: A a30 Campaign Mod(beta)
Strange. I managed to get through those parts of the mission in this mod, it only started to crash very often at the part when I drive the warthog out of the forerunner-ish structure.Mgalekgolo wrote:I think around the time echo 419 came to give you the hog and a few times like when you emerge to the beam structure.
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
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- SEAL
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Re: A a30 Campaign Mod(beta)
An a30 Campaign Mod you n00b!!!
Re: A a30 Campaign Mod(beta)
Close enough.Vegerot wrote:An a30 Campaign Mod you n00b!!!
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
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