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 WHO DID WHAT? 
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Delta Force
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Post WHO DID WHAT?
Alright, people. We have 5 companies listed as having contributed to the Halo franchise, and now there are more being added. So let this topic be the official method of ascertaining each company's contributions to this madness.

I'll add the info to HDM as the discussion unfolds. Tell us about any information related to the roles of any of these companies in the production of Halo. You can also post e-mail correspondence and links to halopedia or other halo info sites... even the dreaded wikipedia.

- Bungie
- Gearbox
- Microsoft Game Studios / 343 Industries
- Destineer / MacSoft
- WestLake Interactive
(any specific developers, using their names)

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Last edited by Sparky on Mon Jan 16, 2012 7:24 am, edited 1 time in total.

Sun Jan 15, 2012 12:35 pm
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Post Re: WHO DID WHAT?
©2003 Microsoft Corporation. All rights reserved. Bungie, Halo and the Microsoft Game Studios Logo are registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from owner. Other products and company names mentioned herein may be trademarks of their respective owners. All rights reserved. The ratings icon is a trademark of the Interactive Digital Software Association. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. Halo for Macintosh is published by Destineer, Inc. under license from Microsoft Corporation. MacSoft is a registered trademark of Destineer.


MacSoft has released Halo Updater 1.5.2, which brings the Mac version of Halo into line with HaloPC and HaloCE v1.07 (fixing a network vulnerability).


Halo Full Mac ReadMe File wrote:
Halo for Mac OS X
November 2003
© MacSoft, 2003. All rights reserved.

Welcome to Halo for Mac OS X!

This file contains information to help you troubleshoot issues with Halo for the Macintosh. For the latest support and troubleshooting information, please visit http://www.macsoftgames.com/.


Halo Demo Mac ReadMe File wrote:
Halo for Mac OS X
January 2004
© MacSoft, 2003-04. All rights reserved.


Demo Version

In the demo version, you can experience both single and multiplayer gameplay, including limited vehicle combat. In the single player campaign level The Silent Cartographer, you assume the role of super-soldier Master Chief as you take on the fierce alien faction known as the Covenant. In the multiplayer map Blood Gulch, up to 16 human opponents can light each other up with devastating weaponry and combat vehicles, including the new Rocket Warthog and the Banshee, either online or via LAN connection. In the demo version, Multiplayer is Mac->Mac only and you cannot save your progress.


Retail Version

New to Halo for the Mac. Halo allows you to take the battle online with gamers from all over the world in a variety of customizable individual and team based games. Experience the all new multiplayer with the addition of new maps, weapons and vehicles. Halo's been enhanced for play on the Mac with the precision offered by the mouse and keyboard and the support of high-end hardware allowing up to 1600x1200 resolution!

Rich Sci-Fi Experience. Halo transports you into a science fiction universe fresh out of a Hollywood movie. With a detailed, twisting storyline, complex characters and cunning enemies, Halo will fulfill every sci-fi enthusiast's dreams.

Vehicle and Foot-Based Action. Tackle missions any way you choose, be it storming an enemy base or taking the wheel or gunnery position in a variety of powerful vehicles. Vehicles range from stolen Covenant flyers to human tanks and more.

Intense Online Multiplayer Shootouts. Take the battle online with gamers from all over the world in a variety of individual and team-based games such as King of the Hill, Capture the Flag, Race, Oddball, Death Match, and more. In the retail version, Multiplayer is Mac->PC as well as Mac->Mac!

Huge Weapon Variety. Enemies can be crushed with a vast array of human or Covenant weaponry, ranging from the stealthy semiautomatic pistols and needler guns to the fierce rocket launchers and fuel-rod gun.

Incredible Mission Variety. Fight the Covenant in a variety of missions as they uncover the dark secrets of Halo. Among the many objectives: to attack enemy outposts, raid underground labs for advanced technology, rescue fallen comrades, steal alien vehicles and weaponry, and snipe at enemy forces.

Indoor and Outdoor Combat. Fights are seamless in Halo's ultra-realistic indoor and outdoor environments as gamers hunt the Covenant in a variety of single-player and multiplayer battles.

Optimized for the Mac. With the precision of mouse and keyboard support, playing Halo is like never before. Take advantage of their high-end graphic cards and see Halo in superhigh 1600x1200 resolution.

More Info. For more information about Halo for Mac OS X, please visit the following sites:

http://www.macsoftgames.com/products/ha ... -Halo.html

http://www.apple.com/games/articles/2003/11/halo/



Halo Demo EULA wrote:
MACSOFT LICENSE AGREEMENT

END-USER LICENSE AGREEMENT FOR MACSOFT SOFTWARE

HALO:COMBAT EVOLVED FOR MACINTOSH

IMPORTANT-READ CAREFULLY: This MacSoft End-User License Agreement ("EULA") is a legal agreement between you (either an individual or a single entity) and Destineer, Inc. for the MacSoft software product identified above, which includes computer software and may include associated media, printed materials, and "online" or electronic documentation ("SOFTWARE PRODUCT"). The SOFTWARE PRODUCT also includes any updates and supplements to the original SOFTWARE PRODUCT provided to you by MacSoft. Any software provided along with the SOFTWARE PRODUCT that is associated with a separate end-user license agreement is licensed to you under the terms of that license agreement. By installing, copying, downloading, accessing or otherwise using the SOFTWARE PRODUCT, you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA, do not install or use the SOFTWARE PRODUCT; you may, however, return it to your place of purchase for a full refund.

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eHow.com wrote:
Originally developed by Bungie Software and released as an exclusive for Microsoft's Xbox video game console, Microsoft outsourced Halo ports for the Mac and PC. The ports are almost the same in content, although system requirements vary.

Related Searches:
Development Companies
Gearbox, a video game developer, ported Halo to the PC, and Microsoft published it. Westlake Interactive created the Mac port, and Macsoft published the game.

Release Dates
Microsoft released Halo for PC on Sept. 3, 2003. Macsoft published the Mac port in December 2003.

Minimum Video Card Requirements
The PC version of Halo requires a 32 MB video card with hardware transform and lighting capabilities. Apple recommends Mac owners have a 64 MB video card, although a 32 MB card will suffice.

Minimum CPU Requirements
Halo will run on a Mac outfitted with a 1 gHz or greater G4 CPU. Mac users with Intel CPUs must download a patch to play Halo. Windows users need at least a 733 mHz processor to play Halo for the PC.

Availability
Macsoft no longer sells Halo for the Mac. PC owners can still purchase new copies of Halo from various retail outlets.


No rest for the workers
Serious tasty bits from Dave Mertz, lead designer of Halo, over on the Gearbox forums this evening. Highlights:

  • The first bugfix for Halo PC is already almost finished, and will be ready soon after the game's release. Two more patches/updates are in the pipeline.
  • Additional features are coming soon.
  • Game tweaking to conform to the needs of the CPL (and tournament play in general) is underway.
Check out the whole post (and, indeed, the whole thread, if you've got an hour to kill) - rest assured, Gearbox is VERY aware of the issues being brought forward by the community (even though most of the vocal ones right now have stolen the game), and are working hard to make things better. (Louis Wu 01:51:30 UTC)


Interview with Bungie & Destineer Tonight

This evening, macradio.com will be interviewing Bungie's Marty O'Donnell along with Peter Tamte from Destineer Studios (Mac Halo publisher). In addition to talking about the recently released Halo for Mac, topics will include insight into both studios, the music of Halo and questions submitted by fans in the Gamesome Mac chat room.

The streaming broadcast can be heard from 6 to 8 PM PST, 9 to 11 EST and on demand thereafter. Listeners can tune in at The Gamesome Mac's webpage: http://www.macradio.com/monday/

A 28 kbps or faster connection and Quicktime 5 or 6 are required.

_________________
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Last edited by Sparky on Mon Jan 16, 2012 8:00 am, edited 3 times in total.

Mon Jan 16, 2012 6:09 am
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Delta Force
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Joined: Wed Mar 31, 2004 8:59 pm
Posts: 4194
Location: New Jersey, USA
Post Re: WHO DID WHAT?
Apparently, WestLake Interactive no longer exists. For more information, read these articles:

http://halo.bungie.org/misc/sulak_interview.092303/
http://arstechnica.com/civis/viewtopic. ... p=12020344
http://www.insidemacgames.com/features/view.php?ID=373
http://www.insidemacgames.com/forum/ind ... opic=20488
http://www.macobserver.com/tmo/article/ ... o_The_Mac/
http://www.insidemacgames.com/features/view.php?ID=475
http://www.macworld.com/article/45186/2 ... csoft.html
http://www.applelinks.com/index.php/print/4324/
http://www.applelinks.com/index.php/mor ... n_macsoft/
http://www.macworld.co.uk/mac/news/?newsid=11774
http://www.macnews.com/content/westlake ... in-macsoft
http://www.bungie.net/News/content.aspx ... ws&cid=555
http://www.insidemacgames.com/news/stor ... leID=11423
http://www.insidemacgames.com/forum/ind ... ntry243695 -- this comment is funny to look back upon now
http://m.bungie.net/News/Blog.aspx?mode ... 003&page=1 -- also funny is this post under "Halo for Less"; look at the last couple sentences there. familiar?

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Mon Jan 16, 2012 7:26 am
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Post Re: WHO DID WHAT?
Did this really need a topic? you could have just put it all in the one spot.

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Tue Jan 17, 2012 2:36 am
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Delta Force
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Post Re: WHO DID WHAT?
You mean a wiki page?

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Thu Jan 26, 2012 6:54 pm
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Post Re: WHO DID WHAT?
Sparky wrote:
You mean a wiki page?

No, i meant one of your other 3 or 4 threads relating to the issue of getting the source and such.

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Sun Jan 29, 2012 11:48 pm
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