Can I spawn AI with itmc tags?

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thehealthymodder
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Can I spawn AI with itmc tags?

Post by thehealthymodder » Mon Jan 23, 2012 11:41 am

I'm trying to spawn imported floodcombat bipods into bloodgulch by swapping them with scenery or itmc's. I heard it was done elsewhere but I haven't figured it out, any suggestions?
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Nuthead_
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Re: Can I spawn AI with itmc tags?

Post by Nuthead_ » Tue Jan 24, 2012 1:01 am

ok, you can spawn bipeds by reference swapping the item with the biped (in item collection / itmc)
it should only spawn 1 biped, to change that go into HMT plugins in meta editor > Int16s > respawn time and change to 1.

Sparky
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Re: Can I spawn AI with itmc tags?

Post by Sparky » Tue Jan 24, 2012 6:27 am

AI is not bipeds. The actv tag is AI, the bipd tag is bipeds.

actv
- actr
- bipd
- - mod2
- - etc...

The bipd tag is referenced within the AI tags which are actv and actr. ACTV is the tag you should use as your main AI tag.

Here is how to spawn AI, in the simplest way, shown in reference hierarchy order as above:

itmc (lets you make respawn times, but can be buggy with this so we'll also use effe)
- effe (optional and if this makes the map crash, then reference the next vehi here instead)
- - vehi (use the actv dependency slots to place your actv characters in)
- - - actv (endpoint)
- - - effe (experimental)
- - - - actv
- - - weap
- - - - effe (you can use the weap's trigger and make its trigger activate when dropped, but this will probably lag out your map if you don't make other changes also)
- - - - - actv
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Fonzeh
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Re: Can I spawn AI with itmc tags?

Post by Fonzeh » Fri Jan 27, 2012 12:55 pm

A more simple way would be touse the tags from my map and swap them with your ai of choice. When I say my map I mean the l4d mod I made ages ago, I'd link you but I'm at best buy atm
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