Sparky wrote:
There is now just one on each side and so tell me if you prefer this in CTF, Slayer, KOTH and/or Oddball.
Sounds good. Did you leave spots for the others, and change the netgame flags, or did you just remove the spawn points?
Sparky wrote:Again, I could have made a video showing myself making the changes and you would see that it's an issue with the model that should be corrected, because realigning one side makes the other side off.
I'm fairly certain that I managed to fix this myself without any model modification; I can't look at the original right now because I'm not on a PPC, but I remember working on this problem for a while, and I'm fairly certain I fixed it.
Sparky wrote:Can probably take a ghost over the health pack and exit onto the platform, but I have already tried that in the past.
You know the little shafts on the a30 platforms where the beam would normally shoot out? The collision model is weak for that hole on the side facing the shotguns at the back of each base. If you bring a Ghost up there, run at the wall sideways, and get out just as the vehicle is hitting, you'll glitch through the wall and fall into the base's geometry. You can then easily walk out to the Banshee platform.
Satisfied that it's easy enough now?
Sparky wrote:How very graceful and precise of you to explain it; yet certainly I understand this point and have already been sensitive to it by not straying from what was already in the map and by only improving what was overly ugly by limitations of the method of modding.
I'm grateful you find it precise and graceful; I spent a long time getting that to come out right. And I appreciate what you say, but what might appear as an ugly limitation due to the method of modding may actually be an intentional design decision. That's why I felt the need to make that statement.
Sparky wrote:What did you say is good? The procedure for development is useful in getting this moving, but that doesn't mean it's good. I only know of one thing that is good and it has nothing to do with oatmeal cookies. I've already "rebuit the map from scratch" and it did not resolve the console problem. Please do not waste your time making a separate map unless you are meaning to say it will be a different mod and you would rather use that different mod instead. I'm already in the process of determining what the problem is, so leave that much to me for now and just give the "OK" or "NO WAI" to whatever "enhancements" I put forth.
I meant the Energy Sword Model.
nil wrote:Moxus, what do you think about the energy sword model that Taxi (not sparky) had placed? It's Halo 1-ish.
How did you go about building the map from scratch? That way I know if what I had planned was as fundamental as what you did.
-=Moxus=-