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+++ Sparky set to mode +iw
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Topic set by *.GameSurge.net on Sun May 06 2012 19:29:08 GMT-0400 (EDT)
<Sparky>: nil
<Sparky>:
viewtopic.php?p=214410#p214410
<Sparky>: let me know if that is the problem
<nil_>: oh.
<nil_>: *looks*
<nil_>: console was always fine with Barrier
<nil_>: you may as well learn how to convert to full sparky..
<Sparky>: learn how?
<Sparky>: I think those script data sections are set when you open the scenario in sapien and when you open the map in halo
<Sparky>: but sapien corrupted it somehow
<Sparky>: or perhaps it's set in the map cache file with tool
<nil_>: or you could have converted to demo..
<Sparky>: i did convert to demo
<Sparky>: the console enabler didn't work
<Sparky>: it has broken on me yet again
<nil_>: hold down command right after you enter your password in HConsEnabler
<Sparky>: ok
<Sparky>: that worked before but I forgot
<nil_>: forces it to refresh its cache..
<Sparky>: didn't work
<nil_>: did the window pop up?
<Sparky>: no
<nil_>: you didn't hold down command correctly ;p
<nil_>: 'cos a window is suppose to pop up
<Sparky>: i did it again and it worked
<Sparky>: ok!
<Sparky>: the console works with the test 1 which was the brand spanking new map file
<Sparky>: testing 2 which was saved in sapien...
<Sparky>: that worked also
<Sparky>: hmm
<nil_>: I can't convert them to full
<Sparky>: conclusion: sapien corrupting the map was not the cause of the console issue
<Sparky>: but hey now i can test the other versions of crossing
<Sparky>: and see if they work in demo also
<Sparky>: crashed
<Sparky>: ok
<Sparky>: so I tested a bunch of them converted to demo
<Sparky>: as I did these same maps in Halo Custom Edition
<Sparky>: the console did not work in any of them
<Sparky>: as expected
<Sparky>: like it was in HCE
<Sparky>: but when I converted the one where the sky and bloodgulch bsp were used, the game crashed
<Sparky>: I also converted the one where it was the default bloodgulch map scenario and the game crashed
<Sparky>: this did not happen in Halo CE
<Sparky>: any ideas?
<Sparky>: conclusion:
<Sparky>: pearl breaks maps for some reason
<Sparky>: um
<Sparky>: or
<Sparky>: it was a problem with the globals tag
<Sparky>: no
<Sparky>: nevermind
<Sparky>: I reverted to the default globals tag through the course of version testing of crossing
<Sparky>: i will try converting barrier again with pearl and seeing if it works
<Sparky>: works and console works
<Sparky>: I don't know why.
<Sparky>: brb
<Sparky>: maybe you can figure it out based upon what I've said
<Sparky>: any ideas?
<Sparky>: I opened the crossing scenario tag in guerilla and removed all the data I could from it and it still didn't let the console work
<Sparky>: didn't work in demo either
<Sparky>: I even used the bloodgulch scenario bsp in the scnr tag and a different sky and it didn't work in halo custom edition, when i converted that to demo the game crashed
<Sparky>: I started a new scenario tag in guerilla and it worked in halo custom edition
<Sparky>: when i opened the scenario tag in sapien, the map crashed the game
<Sparky>: *when i opened the scenario tag in sapien and saved it, the map crashed the game
<Sparky>: when I converted both those new maps to demo, the console worked in demo
<Sparky>: there is no other data in the crossing scenario tag that I could see
<nil>: those new maps won't convert to full though?
<nil>: err those new maps you said hte console wokred..
<nil>: worked
<Sparky>: it only had 2 player starting positions, 1 bloodgulch bsp, 1 clear afternoon sky, and 1 netgame starting equipment entry
<Sparky>: i even specified those positions and equipment to "slayer" only
<Sparky>: that's the bare bones basics of a map
<Sparky>: the only other data showing up in guerilla was the scenario script data
<nil>: *wishes taxi was here*
<Sparky>: the sizes were the same as all other scenario tags
<Sparky>: i can send you the bare bones crossing map that has the bloodgulch bsp which crashed in demo and you can see how it differs from the halo demo default bloodgulch map
<Sparky>: barrier uses my empty bsp template and the console works
<Sparky>: also the new maps use my template and the console works
<Sparky>: so it's not the bsp
<Sparky>: it's not the sky tag...
<Sparky>: it's not any visible data in guerilla in the scnr tag
<Sparky>: my guess is that one of these things has corrupted the scnr tag
<Sparky>: for ce, demo and full
<Sparky>: the game engine
<Sparky>: it doesn't have to do with the bsp, the scnr or any other metadata that i can see
<Sparky>: i mean, it is probably the scnr tag which is corrupted
<Sparky>: moxus didn't use sapien for his demo version, so that's not the problem
<nil>: just an fyi, i'm not really a map modder
<Sparky>: it could only be one of the tags messing it up
<Sparky>: i could try remaking crossing again
<nil>: so the lingo with sncr, bsp, etc to me is similar to that of talking to a newb
<Sparky>: let me think this over a little
<Sparky>: in order to figure it out,
I would need to start from a new scenario tag and go step by step to incrementally build the map again, opposite of what I did in reverse here.
<Sparky>: I remember there were some problems with the vehicles
<Sparky>: actually, during the testing of this, those problems disappeared when I used the MP versions of the vehicles
<Sparky>: as far as I could tell
<Sparky>: I was only using Slayer mode thoguh
<Sparky>: do you have any other suggestions besides what I said here, "I would need to start from a new scenario tag and go step by step to incrementally build the map again" ?