Sparky wrote:How is it going, nil? Can you please update the version of Bloodgulch Extreme to version 2.0?
I did, but a recent upgrade on HDM wiki or something temporarily broke the install mod feature, but I have it fixed in my developmental build.
I will want to plan on releasing a small alpha soon. I don't really care about the other map's progress. In particular, what the heck is going on with Crossing? How is that energy sword third-person animation going? I don't have the time to test that with you for hours again, so don't ask me to do that. And I don't want any stupid extra feature you had suggested month(s) ago, or any video describing the progress, or anything extra added onto the map internally. Right now, I just want to release something. If this turns out to be annoying and take too long, I will just roll back to a version where the energy sword behaved like in Moxus' version.
I'm also going to remove Shaft, because I consider it inadequate and it's not something I look forward at this point to completing to make it something more worthwhile.
Barrier seems to be fine. Taxi, can you give me an updated Barrier map with the UI image modded in the ui map? Find the image on HDM's mod database (the demo one), import the texture into ui.map, send it to me.
002 gave me a procedure of updating the map name's in ui.map (for third party mods I think), will have to see if I still have that reference around... [edit]: it's
here
Modzy, how do I go about removing maps from the UI selection (choose which ones I want to still keep)?
I also presume I should do updates in halodemomods.com/halomd/ and use halo.macgamingmods.com as the master server now.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!