Moderator: Halo Moderators
Sparky wrote:Nice ideas, but there's no point in making an easter egg to go outside when you already are familiar with the way to get outside. All the game's events would be in a single area, so even though you would be able to explore outside, there wouldn't be any point in doing so. But anyway, you know that since I have this level's bsp in 3ds max I can modify it, right? It does take quite some time to export, but I could easily cut in some forerunner-style tunnels to connect various areas... it could be like our own version of Death Island, but with AI in vehicle turrets (synchronized and avoidable, more like animated scenery like you were saying) and otherwise more like the campaign map.
TaxiService wrote:Personally, i like the large chaotic games that are played on big maps, although death island's bsp is indeed quite shitty. :-\ If i had HEK and 3DSmax (i'm planning on getting both) I'd edit the original b30_a bsp to make it fair for two teams to play on it.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Sparky wrote:I did what I did purposely. I didn't make mistakes. If you don't like it, I can change it, or you can use what Taxi did here. If you use what Taxi did, then I would use that also as the CE version.
Taxi, the shade, banshee and ghost were all the singleplayer vehicles. The shade in its SP and MP versions is indestructible. The SP banshee and ghost are.
Sparky wrote:Also, I'm thinking that bridge looks like "turd". Shouldn't we make it look better? I can improve the bridge easily, if you don't mind.
Sparky wrote:Why shouldn't we develop an improved version of our mods for use with HaloMD, which is basically a community-produced demo of Halo Full? It would be better to make the mods look really nice rather than to leave them how they were when they were modded with older versions of our current tools. After all, you didn't want Crossing to have a borked console and that's the entire reason why I've volunteered to help fix up these maps. And it just so happens that I have the opportunity to remake them with the HEK tools also.
Sparky wrote:If you don't like using the energy sword from CE that I used, then why are we using Crossing which is a scen-based map consisting of CE scen tags? It's best not to be hypocritical here. But if it's a matter of preference where you don't LIKE the halo 2 energy sword with lunge better than the halo 1 energy sword, that would be fine.
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