3D Ripper DX
Posted: Tue Apr 24, 2012 7:27 pm
I've been experimenting with 3D Ripper DX. It works really well, and I've been able to extract entire game scenarios with models and textures while playing games like Star Wars: The Old Republic, Halo 2, Dear Esther, and a number of other games. I recommend it mostly for Windows Vista rather than XP... unless I had an issue with the settings, but I don't think UAC is available on Windows XP, so I'm just going to say that the global monitoring feature doesn't work on XP at all.
What it does is it intercepts the DirectX stream and converts the data to a 3ds Max-importable file which you can then use to export into .obj or manipulate into Halo tag data using the HEK tools. 3D Ripper DX also exports directly into .obj, but the field of view becomes an issue along with the textures and UVW stuff, so I much prefer its proprietary 3DR format and it comes with an installer which works with versions of 3ds Max up to 2011. So what I plan to do is rip some Halo 2 scenarios and models and the like and import them into Halo 1. This will work with any other game that uses DirectX as its renderer also. (I'm installing Skyrim onto this Vista partition to see how well it works here.) I'm most impressed with the ability to immediately extract all the bitmap data loaded by the game, though. This is undoubtedly the fastest and easiest way of exporting bitmap images from any DirectX-based game.
What it does is it intercepts the DirectX stream and converts the data to a 3ds Max-importable file which you can then use to export into .obj or manipulate into Halo tag data using the HEK tools. 3D Ripper DX also exports directly into .obj, but the field of view becomes an issue along with the textures and UVW stuff, so I much prefer its proprietary 3DR format and it comes with an installer which works with versions of 3ds Max up to 2011. So what I plan to do is rip some Halo 2 scenarios and models and the like and import them into Halo 1. This will work with any other game that uses DirectX as its renderer also. (I'm installing Skyrim onto this Vista partition to see how well it works here.) I'm most impressed with the ability to immediately extract all the bitmap data loaded by the game, though. This is undoubtedly the fastest and easiest way of exporting bitmap images from any DirectX-based game.