Hey! It isn't fault of the multipurpose map if your PR is so shiny! (i mean, it's not only
that) Let me explain you how a soso shader works!
This is the warthog's main shader. The order of bitmaps is this:
· main bitmap (the warthog!)
· multipurpose bitmap (this is used to tell halo which parts of the main bitmap are shinier than others and, in some cases, where to change colors)
· detail bitmap (this is the detail that you see when you go very close to the hog)
· cubemap (this is the reflection map)
…um, okay. now that you know I should also tell you that you can edit the reflection with just some meta edits!
- In Eschaton goto soso
, weapons\plasma rifle\fp\shaders\gun
- In the Reference Swapper swap weapons\plasma rifle\bitmaps\cubemap plasma rifle
with characters\elite\bitmaps\cubemap dark gray
- In the Meta Editor (i am using Sparky's plugins but omitting the parentheses) goto Floats
> Reflection Properties.Perpendicular Brightness
and set the value to 0.8
- Repeat the last step with Reflection Properties.Parallel Brightness
- In ColorRGBs
> Reflection Properties.Perpendicular Tint Color
set the color to one of your choice.
- Repeat the last step with Reflection Properties.Parallel Tint Color
and that's it! These are the principal things to edit in a reflection. The cubemap, its color and its intensity.
There are like a dozen of cubemaps in bloodgulch. Go check them out and choose the one you like the most. (if you want a matteish cubemap i'd go for levels\b30\bitmaps\cube map forerunner interiors
, but check the others out nonetheless!)
After you choose the cubemap take your time to calibrate the brightness and colors of it. Parallel and perpendicular brightness don't have to have the same value, so yeah! experiment!
About the blue HUD element: In my research i found no way to meta-edit it to another color.
I too once was doing a orange HUD and there just was no way to do it with eschaton only! >.< We'll have to use an image editing program too!
Check out this piece of shit over here:
That bitmap is the infamous HUD element that won't change. Simply because there is no way to make it change!! It is a static bitmap that stays over there doing nothing. How do we change it then? We edit its bitmap!!
You just have to export the bitmap (and its mask, i guess), make it orange in photoshop, gimp, flare, or any program of your choice, and import it (and its mask) back!!
Easy as a pie! (i'd write a lil shitty tutorial but i don't have enough time right now so buh-bye!)