[WIP] The Fallen (Mod)

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

Should I make this mod?

This is awesome! Do it!
3
25%
I think you should wait.
0
No votes
Maybe you should get more experience.
3
25%
You should it try at least.
4
33%
Of course not.
2
17%
 
Total votes: 12

rEsTnPeAcEz
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Re: [WIP] The Fallen (Mod)

Post by rEsTnPeAcEz » Sat Sep 15, 2012 3:02 pm

Mota-Lev wrote:Uh kid ya cute.. but when people say model the rest of the tags just come hand in hand. Its common sense to swap the coll and every other tag related. I know your just trying to sound smart and you must know everything but like everyone else when they started we all need help. So stop being a little turd and take some advise especially when your new.

And what the hell was with re-posting taxi's picture you retard?

Hurrdurr im a merder.
jerry!!

rEsTnPeAcEz
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Re: [WIP] The Fallen (Mod)

Post by rEsTnPeAcEz » Tue Oct 02, 2012 6:43 pm

SO should i have AI or not?

Sparky
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Re: [WIP] The Fallen (Mod)

Post by Sparky » Tue Oct 02, 2012 11:16 pm

If you want to have AI in the map, then add AI.
Either you are groping for answers, or you are asking God and listening to Jesus.

Unknown-D
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Re: [WIP] The Fallen (Mod)

Post by Unknown-D » Wed Oct 03, 2012 4:22 am

rEsTnPeAcEz wrote:SO should i have AI or not?
You're the creator, so you should go ahead and add them if you really want to.
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.

rEsTnPeAcEz
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Re: [WIP] The Fallen (Mod)

Post by rEsTnPeAcEz » Fri Oct 05, 2012 1:38 pm

Ok this is final. There is going to be two versions; first version will be without AI, second version will be with AI.

Sparky
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Re: [WIP] The Fallen (Mod)

Post by Sparky » Sat Oct 06, 2012 5:53 am

I did that with Air Tutorial, then realized later that I should have released and focused upon just the AI version. I'd say just do the AI version. See? By sharing that with you, it means that experience has now come to fruition.
Either you are groping for answers, or you are asking God and listening to Jesus.

rEsTnPeAcEz
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Re: [WIP] The Fallen (Mod)

Post by rEsTnPeAcEz » Sat Oct 06, 2012 6:32 am

Sparky wrote:I did that with Air Tutorial, then realized later that I should have released and focused upon just the AI version. I'd say just do the AI version. See? By sharing that with you, it means that experience has now come to fruition.
I try to create mods that are original, so if I ever did things that you did I will either take it off, or give credit to you.

rEsTnPeAcEz
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Re: [WIP] The Fallen (Mod)

Post by rEsTnPeAcEz » Mon Oct 15, 2012 1:34 pm

If I wanted to replace Biped Cyborg tag with hunters and others, I will have to not only change it in the Scenario tag but also in the Globals tag and others. Because the Biped tag is reference with couple of these things not only the Scenario tag. Just to prevent lag, that's why if I was to do this.

People who want this mod, I'm sorry. I'm young and I have school and Halo cannot stop me from learning. When I have free time from homework and stuff I will dcontinue this mod.
I will probably be finish by the end of this week.

a bullet
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Re: [WIP] The Fallen (Mod)

Post by a bullet » Wed Oct 17, 2012 3:32 pm

rEsTnPeAcEz wrote:If I wanted to replace Biped Cyborg tag with hunters and others, I will have to not only change it in the Scenario tag but also in the Globals tag and others. Because the Biped tag is reference with couple of these things not only the Scenario tag. Just to prevent lag, that's why if I was to do this.

People who want this mod, I'm sorry. I'm young and I have school and Halo cannot stop me from learning. When I have free time from homework and stuff I will dcontinue this mod.
I will probably be finish by the end of this week.
I'm pretty sure all you have to do is swap the biped thing in reference swapper in the globals tag. You wouldn't have a hud, though.
Whenever I see Nuthead's avatar all I can see is a sad, abandoned cigarette butt that is forced to spend the holidays all alone in the cold.

rEsTnPeAcEz
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Re: [WIP] The Fallen (Mod)

Post by rEsTnPeAcEz » Wed Oct 17, 2012 6:40 pm

It's better to also swap it within the Scenario tag because the Bipd cyborg tag is referenced with.

Mgalekgolo
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Re: [WIP] The Fallen (Mod)

Post by Mgalekgolo » Wed Oct 17, 2012 7:20 pm

Hi kids, meet the reference map I made: http://www.halodemomods.com/wiki/Mod_Da ... _with_HUDs
Yarok wrote:There may be a giant dildo protruding from your forehead.
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