Memory Modding Question: Teammate-Only Accessways
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Memory Modding Question: Teammate-Only Accessways
2310's comment about the difficulty of tracking flag carriers through teleporters that have entrances in the team's base (viewtopic.php?p=216911#p216911) makes me wonder if it would be feasible (for Samuco) to write a memory modding application that:
- only allows the red team to use the red base teleporters, and the blue team to use the blue base teleporters (and the ability to randomize or change access)
- prevent a certain team from accessing coordinates on a map
- teleport a player to a certain coordinate when they reach a certain coordinate area
In other words, we could probably do a lot more with teleportation than we have already been doing and that the game typically allows with its default netgame flags.
- only allows the red team to use the red base teleporters, and the blue team to use the blue base teleporters (and the ability to randomize or change access)
- prevent a certain team from accessing coordinates on a map
- teleport a player to a certain coordinate when they reach a certain coordinate area
In other words, we could probably do a lot more with teleportation than we have already been doing and that the game typically allows with its default netgame flags.
Either you are groping for answers, or you are asking God and listening to Jesus.
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Re: Memory Modding Question: Teammate-Only Accessways
I dont think number two will work, but the rest will probably work.
- RIPz, a user and modder for Halo Demo PPC and for HaloMD.
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Re: Memory Modding Question: Teammate-Only Accessways
Restricting teleportation to certain teams sounds like a terrible idea. You'd have to completely re-balance the map the compensate for the added difficultly when you normally wouldn't have to.
Re: Memory Modding Question: Teammate-Only Accessways
rEsTnPeAcEz wrote:I dont think number two will work, but the rest will probably work.
I wrote a mod called Kill Zones, once. I never released it because I thought it to be useless. If you entered a region, you would slowly/rapidly lose health depending on the settings of a text file. Number two is totally possible with memory modding.Sparky wrote:- prevent a certain team from accessing coordinates on a map
Re: Memory Modding Question: Teammate-Only Accessways
Take a look at the memory mod for 5 team slayer.Sparky wrote:2310's comment about the difficulty of tracking flag carriers through teleporters that have entrances in the team's base (viewtopic.php?p=216911#p216911) makes me wonder if it would be feasible (for Samuco) to write a memory modding application that:
- only allows the red team to use the red base teleporters, and the blue team to use the blue base teleporters (and the ability to randomize or change access)
- prevent a certain team from accessing coordinates on a map
- teleport a player to a certain coordinate when they reach a certain coordinate area
In other words, we could probably do a lot more with teleportation than we have already been doing and that the game typically allows with its default netgame flags.
1 - You would track the players coordinates and teleport them if they go to a certain location. I had a special version of swordedit that helped me get map locations.
2 - Same as 1. If they go inside a zone then teleport them outside.
3 - The same as 1.
Re: Memory Modding Question: Teammate-Only Accessways
I realized they were all the same task, just slight variations in functionality for ideas.Samuco wrote:Take a look at the memory mod for 5 team slayer.Sparky wrote:2310's comment about the difficulty of tracking flag carriers through teleporters that have entrances in the team's base (viewtopic.php?p=216911#p216911) makes me wonder if it would be feasible (for Samuco) to write a memory modding application that:
- only allows the red team to use the red base teleporters, and the blue team to use the blue base teleporters (and the ability to randomize or change access)
- prevent a certain team from accessing coordinates on a map
- teleport a player to a certain coordinate when they reach a certain coordinate area
In other words, we could probably do a lot more with teleportation than we have already been doing and that the game typically allows with its default netgame flags.
1 - You would track the players coordinates and teleport them if they go to a certain location. I had a special version of swordedit that helped me get map locations.
2 - Same as 1. If they go inside a zone then teleport them outside.
3 - The same as 1.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: Memory Modding Question: Teammate-Only Accessways
Implement them by modifying the code in halo and we haz success!
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