Project Nightfall
Posted: Mon Oct 30, 2006 8:39 pm
I do not know why the hell I didn't put this here -.-" guess it comes out of laziness.
Oh yea, no release date, I'll release it when I want to.
I'm going to give specs on it, pics will come later, very later..
Well about 7 months in no modding maybe less, I'm back and I need to do a warmup mod, which will be Project Nightfall 1.0.
I would give it the ability if people don't have the mod, they would crash but..I'm still a bit naive on the header.
Please understand I have a life (school, sports, friends, family, you know), don't expect me to finish this mod fast or anytime sooner <_<.
What is the mods purpose?Well I can't think of one, but its based on a all out war.I'm trying to make this mod balanced as possible, still gives quality gameplay, and can't be used to cheat and be noobish.(I seriously can't think.)
Legend
--
[/] - Maybe
[y] - Finished
[n] - Not finished
[ndy] - Not done yet
Mod specs *Note : this is not all mod specs, there is more but lets keep some as a surprise*
--
Bloodgulch
- Ui changes
- Spawn changes
* If playing teams, red team at cliffs, blue team at other side caves.
- Skins by me
* Except the h2 spartan skin and few others
- Models from [ZMT]L33T's model pack (Yes I'm that very lazy to make models, I'm sorry) and Pacifica's H2 sniper model w/ skin
- Dark bloodgulch
* Fog, Not too thick
* Actual darkness to make use of the sniper's night vision (Lightmap editing)
- Recoil
* S2 AM Sniper rifle
* MA5B Assault Rifle
* M90 Shotgun
* M19 SSM Rocket Launcher
- Flashbang gernades
- Warthog drivers can shoot even if there is no gunner [/]
* If I do it, I will make it have a capacity limit
*Clip lagg warthog - 200
* Ammo reload time - 20 secs
* Clip rocket hog - same
* Ammo reload time - 5 secs
- Flame trails, for visibility (I have not stolen this idea, everyone can do this soooo easy, its a simple swap.)
Weapons
- Semi automatic pistol (You have to clcik the mouse now, can't hold it.This is semi automatic because also consideration of its ROF).
- Anti vehicle rocket launcher
* Speed is a bit slower
* Less ammo, to make sure it isn't abused, it can home on people that aren't on the vehicle
Vehicles
- Will lower vehicle collision damage (Because of the shee noobs and tank noobs running people over!)
- Banshee will still be there
* Ahhh ahh ah, hold on, they are destructable!(Will prevent people from abusing shee)
* Once destroyed, they can't be used again.Take that shee noobs!!
* Have to restart game for shee to be back to normal
- Tanks
* Their primary weapon damage is weakened a little bit (Making sure it isn't too abusive *No one hit KO's)
* Secondary weapon damage increases a bit but weapon range is more spreaded a bit
- Gun turrets
* Damage increased
- Ghosts
* Suggestions
(Do not expect me to "PMI AND REBUILD AT THIS MOMENT", I still need to aquire more information!)
(Only logical and possible suggestions *If you know the limitations of demo*, not like place a chaingun on a pelican for instance, I would need to take the pelican tags and combine it with a chaingun and have to do some debugging and then convert them into tags again.And then pmi/rebuild which I can't do atm, I'm low on info still.)
Man I'm soo lazy I don't feel like updating this too -.-" all I can say is I'm at 19% and I got some problems I need to solve later.Such as simple bitmap and lightmap errors.
Oh yea, no release date, I'll release it when I want to.
I'm going to give specs on it, pics will come later, very later..
Well about 7 months in no modding maybe less, I'm back and I need to do a warmup mod, which will be Project Nightfall 1.0.
I would give it the ability if people don't have the mod, they would crash but..I'm still a bit naive on the header.
Please understand I have a life (school, sports, friends, family, you know), don't expect me to finish this mod fast or anytime sooner <_<.
What is the mods purpose?Well I can't think of one, but its based on a all out war.I'm trying to make this mod balanced as possible, still gives quality gameplay, and can't be used to cheat and be noobish.(I seriously can't think.)
Legend
--
[/] - Maybe
[y] - Finished
[n] - Not finished
[ndy] - Not done yet
Mod specs *Note : this is not all mod specs, there is more but lets keep some as a surprise*
--
Bloodgulch
- Ui changes
- Spawn changes
* If playing teams, red team at cliffs, blue team at other side caves.
- Skins by me
* Except the h2 spartan skin and few others
- Models from [ZMT]L33T's model pack (Yes I'm that very lazy to make models, I'm sorry) and Pacifica's H2 sniper model w/ skin
- Dark bloodgulch
* Fog, Not too thick
* Actual darkness to make use of the sniper's night vision (Lightmap editing)
- Recoil
* S2 AM Sniper rifle
* MA5B Assault Rifle
* M90 Shotgun
* M19 SSM Rocket Launcher
- Flashbang gernades
- Warthog drivers can shoot even if there is no gunner [/]
* If I do it, I will make it have a capacity limit
*Clip lagg warthog - 200
* Ammo reload time - 20 secs
* Clip rocket hog - same
* Ammo reload time - 5 secs
- Flame trails, for visibility (I have not stolen this idea, everyone can do this soooo easy, its a simple swap.)
Weapons
- Semi automatic pistol (You have to clcik the mouse now, can't hold it.This is semi automatic because also consideration of its ROF).
- Anti vehicle rocket launcher
* Speed is a bit slower
* Less ammo, to make sure it isn't abused, it can home on people that aren't on the vehicle
Vehicles
- Will lower vehicle collision damage (Because of the shee noobs and tank noobs running people over!)
- Banshee will still be there
* Ahhh ahh ah, hold on, they are destructable!(Will prevent people from abusing shee)
* Once destroyed, they can't be used again.Take that shee noobs!!
* Have to restart game for shee to be back to normal
- Tanks
* Their primary weapon damage is weakened a little bit (Making sure it isn't too abusive *No one hit KO's)
* Secondary weapon damage increases a bit but weapon range is more spreaded a bit
- Gun turrets
* Damage increased
- Ghosts
* Suggestions
(Do not expect me to "PMI AND REBUILD AT THIS MOMENT", I still need to aquire more information!)
(Only logical and possible suggestions *If you know the limitations of demo*, not like place a chaingun on a pelican for instance, I would need to take the pelican tags and combine it with a chaingun and have to do some debugging and then convert them into tags again.And then pmi/rebuild which I can't do atm, I'm low on info still.)
Man I'm soo lazy I don't feel like updating this too -.-" all I can say is I'm at 19% and I got some problems I need to solve later.Such as simple bitmap and lightmap errors.