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Another Mod

Posted: Mon Jan 08, 2007 12:55 pm
by Yummy
Weapons Shoot Weapons:

Pistol shoots sniper ammo (CSS)
Assault Rifle shoots rocket launcher ammo (CSS)
Rocket Launcher shoots much faster, and has more force to push the target back (not CSS)
Teleporters are 2-way (CSS)
Starting weapons are plasma rifle, AR, pistol, shotgun (CSS)
Shotgun shoots 30 pellets per shot, and has a bit more accuracy (not CSS)
Plasma rifle shoots more shots per second, and has a bit more accuracy (not CSS)
Banshee shots force you out of the banshee, killing you. (CSS)
Sniper has more shots per second and holds 200 rounds (CSS)
Rocket Launcher has more shots per second and holds 100 rounds (CSS)
Fuel Rod spawns a tank on top of you (CSS)

The number one asked question about this mod will be, why not just start them with a RL and a Sniper instead of a pistol and assault rifle that shoots those weapons? I will tell you, I really don't know.

I am not trying to make it great or anything, just putting something fun out there.

Download Link:

http://files.filefront.com//;6495372;;/

Enjoy :)

Posted: Mon Jan 08, 2007 6:09 pm
by spida
Woah sounds cool Yummy. I know how you did the two way teleporters! Haha. Cool idea though I like it. And did anyone know that coll tag changes are css? I had no clue until I did it.

Posted: Mon Jan 08, 2007 6:15 pm
by Yummy
Hm, what is Coll? If it's collision model, then hell no. Well actually, they are probably half CSS...

I'm not that good with collision mode, isn't it pretty much the indicies and verticies of an object? Oh, no, it also includes what happens when you touch an object....right.....?

Posted: Mon Jan 08, 2007 6:23 pm
by spida
Correct. Like say destructable vehicles is with the collision model. That is exactly what it sounds like. I switched the coll of the bipd with a warthog and then I hosted it and no one would die, which was the purpose, but no one had mod. You could only die from melee to the neck.

Posted: Mon Jan 08, 2007 6:36 pm
by Syperium
What I don't understand though, is when you did that swap... why didn't the warthog then take the collision actions that the bipd would take? How come you can shoot the warthog enough, to get it to the point where it, in lack of a better word, "dies?"

I'm sure there's some way to "rip" this information from Halo Full... but, what exactly is it? It's not int he vehicle meta, I can tell you that. Is it maybe an actv?

Posted: Mon Jan 08, 2007 8:42 pm
by spida
Okay, well I did a dependency swap for the coll model. I went into hmt and i swapped inside the bipd tag for the cyborg for the col tag of a vehicle. I did not swap, so sorry for all you anti-tool people. Okay, now I am going to give a quick tutorial for you people for destructable vehicles.
- Open a map up in hmt and open the dependency swapper.
- Go to the vehi tag and select the vehicle you want.
- Now, find the coll tag and swap it for the characters/cyborg_mp/cyborg_mp

You have just replaced the vehicles collision model with the cyborg's, but you obviously can't kill a vehicle because it has no health or anything like that.

- So, scroll up to the bipd tag in hmt dependency swapper still and select the characters/cyborg_mp/cyborg_mp
- Now, look for the characters/blood aoe human I think it is and go to the bottom right corner to that box thing.
- Scroll until you see the scorpion shell explosion efffect and you have just made destructable vehicles.

Test this out and you will be amazed. I have not really tried, but for me once they respawn they are dead. I have no clue about that.

Posted: Tue Jan 09, 2007 1:07 am
by mavrick06
uhhh that doesnt make mush sense. syp wants them to 'die' and then maybe respawn somewhere else.
not just disapear or whatever....

Posted: Tue Jan 09, 2007 5:10 am
by Pool
i think that mod kinda sucks :S

Posted: Tue Jan 09, 2007 7:06 am
by spida
Well, you can't exactly kill a vehicle. This will blow them up and like super far across the map and all, but they do respawn and stuff. I have the exact tutorial if anyone wants me to post that?

Posted: Tue Jan 09, 2007 9:04 am
by draconic74
You know, now I definently know nobody went for the Un-Named mod... This demonstrates high explosives mixed with the infinite health of being a spartan with vehicle collision. And I REALLY mean high explosives. Way too high if you ask me.

Posted: Tue Jan 09, 2007 4:41 pm
by spida
Yes, with my tutorial when the cyborg dies he flies. And sorry draconic I will download it now.

Posted: Tue Jan 09, 2007 8:21 pm
by draconic74
Thanks... The basic point is to grab a shotgun and have fun bowing yourself around the level, on infinite ammo, if I remember (I used the infinite ammo mod, if thats the case)

Posted: Wed Jan 10, 2007 7:22 am
by spida
On my mod? Or what are you talking about?

Posted: Wed Jan 10, 2007 8:09 pm
by draconic74
On my mod.

Posted: Thu Jan 11, 2007 2:55 pm
by Hunter
sounds like log mod to me