Swapping effects
Moderator: Halo Moderators
Swapping effects
i would like to know how 2 swap plasma's stunning effect with the flame thrower's burning effect.
can any1 help me do that plz
can any1 help me do that plz
Try dependency swapping the jpt! tag in the proj: weapons\plasma pistol\bolt from jpt!: weapons\plasma pistol\bolt to jpt!: weapons\flamethrower\impact damage. That might work.
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Download Eschaton: Mediafire
Download Eschaton: Mediafire
I'll agree that hex is more powerful, and learning how to hex is very important. But once you understand what's going on, I'd say there's no real reason to use hex for things that a program can do much quicker. If you really wanted to, it'd be quite possible to PMI by hand. It'd just take a long time and require lots of information. It's like derivatives for those who learn the calculus. Use the limit definition when you're first learning, but then use the power rule afterwards.
I'll never hex a bitmask again let me tell you that.
I'll never hex a bitmask again let me tell you that.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
Altimit01 wrote: I'll never hex a bitmask again let me tell you that.
Cuz you can use my Bitmask Converter, noob jk
But yeah, I agree, once you know hex, use tools. On the other hand, what is the point of using the tools for some stupid index swap? Really...who needs a tool for that. When it comes to PMIing then hell yes, tools w/o a doubt.
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When I took the challenge of Hexadecimal everyone didn't think it was possible that I could've done all the spawn point changes that I did in so little time, lol.This is for all of the newer modders of Halo Demo. If you're going to mod, please start using Hex. You'll feel so much better, because you can say that you didn't use tools, you took the challenge of Hexadecimal, and accomplished what you ever wanted to do.
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