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New Map - Slipspace

Posted: Sat Jun 02, 2007 2:42 pm
by Deox
Well, I finally got up off my ass, and I'm going to finish Slipspace. But first, I want to tease you all with some screenshots. So hold on and enjoy the ride.

Here are some of the features of this map...

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Fully playable in Capture the Flag and King of The Hill...

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...and OddBall...

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Features a space background (which is NOT completely black, like Deep Space Arena was)...

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Stationary Rocket and Chaingun turrets at either base...

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Energy Swords! They actually glow, unlike the elite mod...And Banshees - They no longer fire a fuel rod blast.

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So, yeah! That's pretty much it. This has taken damn near forever to get this far, and it's only got a little ways to go. Expect a release date within the next few days.

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Oops, nevermind...It appears I have murdered myself.

two words

Posted: Sat Jun 02, 2007 3:01 pm
by slaaneshie
just two words to sum what i've seen so far up,
Fucking Awsome.

No, but keep up the good work (it looks gr8)

Posted: Sat Jun 02, 2007 6:03 pm
by Fuel
:shock:
:x
release the mod today :wink:
or at least release it to me

Posted: Sat Jun 02, 2007 6:27 pm
by Amber kunth
WOW you did a real good job on that

Posted: Sat Jun 02, 2007 6:40 pm
by draconic74
AWWWWW NO!!!!

I was gonna tease them with a picture of a guy holding a gun in blank space.. :(

Oh well. At least its nearer release. And looks like new stuff was added since last time. :D

Posted: Sat Jun 02, 2007 8:46 pm
by >Shadow<
*Sniff* Why this no worky on my compy? :cry:

Posted: Sun Jun 03, 2007 6:33 am
by 002
Great mod (really).

Where do you get that moon in the sky (like coliseum.)

Posted: Sun Jun 03, 2007 11:03 am
by Deox
It's extracted from the UI file's background.

Posted: Sun Jun 03, 2007 11:11 am
by Andor
Wow, Deox. That's looking awesome. I can tell that its gonna be a much improved version of Deep Space. I look forward to playing it, a lot. :)

Posted: Sun Jun 03, 2007 12:11 pm
by x1MCMAXx
Now you, me, and Shadow just need to figure out how to get dual weilds on the map!

Posted: Sun Jun 03, 2007 12:16 pm
by TheSlothist
1MCMAX wrote:Now you, me, and Shadow just need to figure out how to get dual weilds on the map!
it's quite easy... if your a h4x00r
and O_O to the mod.

Posted: Sun Jun 03, 2007 12:38 pm
by Fuel
1MCMAX wrote:Now you, me, and Shadow just need to figure out how to get dual weilds on the map!
and throwing knives :shock:

Posted: Mon Jun 04, 2007 9:46 am
by sword
hmm, I smell an awesome mod. Deoxxxxxxx, this weekend I'm helping you to bring sexy back, mmk?

Posted: Tue Jun 05, 2007 5:23 am
by TheSlothist
sword wrote:hmm, I smell an awesome mod. Deoxxxxxxx, this weekend I'm helping you to bring sexy back, mmk?
O_O
bow chica bow wow

Posted: Tue Jun 05, 2007 5:35 pm
by x1MCMAXx
Real Dry Canadian wrote:
1MCMAX wrote:Now you, me, and Shadow just need to figure out how to get dual weilds on the map!
it's quite easy... if your a h4x00r
and O_O to the mod.
Shea I know... I just can't get my model perfected yet... I keep spacing it too close or too far away!