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New Map - Slipspace
Posted: Sat Jun 02, 2007 2:42 pm
by Deox
Well, I finally got up off my ass, and I'm going to finish Slipspace. But first, I want to tease you all with some screenshots. So hold on and enjoy the ride.
Here are some of the features of this map...
Fully playable in Capture the Flag and King of The Hill...
...and OddBall...
Features a space background (which is NOT completely black, like Deep Space Arena was)...
Stationary Rocket and Chaingun turrets at either base...
Energy Swords! They actually glow, unlike the elite mod...And Banshees - They no longer fire a fuel rod blast.
So, yeah! That's pretty much it. This has taken damn near forever to get this far, and it's only got a little ways to go. Expect a release date within the next few days.
Oops, nevermind...It appears I have murdered myself.
two words
Posted: Sat Jun 02, 2007 3:01 pm
by slaaneshie
just two words to sum what i've seen so far up,
Fucking Awsome.
No, but keep up the good work (it looks gr8)
Posted: Sat Jun 02, 2007 6:03 pm
by Fuel
release the mod today
or at least release it to me
Posted: Sat Jun 02, 2007 6:27 pm
by Amber kunth
WOW you did a real good job on that
Posted: Sat Jun 02, 2007 6:40 pm
by draconic74
AWWWWW NO!!!!
I was gonna tease them with a picture of a guy holding a gun in blank space..
Oh well. At least its nearer release. And looks like new stuff was added since last time.

Posted: Sat Jun 02, 2007 8:46 pm
by >Shadow<
*Sniff* Why this no worky on my compy?

Posted: Sun Jun 03, 2007 6:33 am
by 002
Great mod (really).
Where do you get that moon in the sky (like coliseum.)
Posted: Sun Jun 03, 2007 11:03 am
by Deox
It's extracted from the UI file's background.
Posted: Sun Jun 03, 2007 11:11 am
by Andor
Wow, Deox. That's looking awesome. I can tell that its gonna be a much improved version of Deep Space. I look forward to playing it, a lot.

Posted: Sun Jun 03, 2007 12:11 pm
by x1MCMAXx
Now you, me, and Shadow just need to figure out how to get dual weilds on the map!
Posted: Sun Jun 03, 2007 12:16 pm
by TheSlothist
1MCMAX wrote:Now you, me, and Shadow just need to figure out how to get dual weilds on the map!
it's quite easy... if your a h4x00r
and O_O to the mod.
Posted: Sun Jun 03, 2007 12:38 pm
by Fuel
1MCMAX wrote:Now you, me, and Shadow just need to figure out how to get dual weilds on the map!
and throwing knives

Posted: Mon Jun 04, 2007 9:46 am
by sword
hmm, I smell an awesome mod. Deoxxxxxxx, this weekend I'm helping you to bring sexy back, mmk?
Posted: Tue Jun 05, 2007 5:23 am
by TheSlothist
sword wrote:hmm, I smell an awesome mod. Deoxxxxxxx, this weekend I'm helping you to bring sexy back, mmk?
O_O
bow chica bow wow
Posted: Tue Jun 05, 2007 5:35 pm
by x1MCMAXx
Real Dry Canadian wrote:1MCMAX wrote:Now you, me, and Shadow just need to figure out how to get dual weilds on the map!
it's quite easy... if your a h4x00r
and O_O to the mod.
Shea I know... I just can't get my model perfected yet... I keep spacing it too close or too far away!