Everything about HD, MD, and their mods.
Moderator: Halo Moderators
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sword
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by sword » Tue Jul 17, 2007 9:51 am
Hey, so I've picked up where Bob left off about 3 years ago, I'm finishing Sparkedit for mac.
So right now I'll just include a few pictures and the latest Intel build of the thing. The PowerPC build I'll post a little bit later today.
The Intel version now also supports equipment swapping along with vehicle and scenery swapping.
Some pics:
The (old) GUI:
Timberland from above:
Tree moved with sparkedit (:O):
x86 (Intel) Version 1.2 Build 8 Download:
http://forums.halodev.org/index.php?act ... ost&id=325
Power PC Version 1.2 Build 2:
http://forums.halodev.org/index.php?act ... ost&id=326
Last edited by
sword on Tue Jul 17, 2007 12:12 pm, edited 1 time in total.
The sword.

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Moxus
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by Moxus » Tue Jul 17, 2007 10:31 am
Wow. That's impressive Sword. Good to see that it's being finished! Will we be able to create spawn points now?
I look forward to the Power PC version!
--Moxus--
Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
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«Beast»
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by «Beast» » Tue Jul 17, 2007 11:03 am
Ooooh, you
beast... 
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Syperium
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by Syperium » Tue Jul 17, 2007 12:14 pm
Heh... what Beast said.
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spence
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by spence » Tue Jul 17, 2007 2:27 pm
can this be used on demo maps?
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P!ckoff
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by P!ckoff » Tue Jul 17, 2007 4:08 pm
I dont know, but It might be the simple header swap...
Also, the latest build for Intel is 10 (or 11) and the PPC is something close. For continued updates, please go
here and read the last couple pages for the latest downloads. You may need to register, but It is a good idea even if you dont, MacDev is GREAT. (It even has a few demo downloads!)
Xpro + 3D texture
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sword
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by sword » Tue Jul 17, 2007 4:37 pm
spence wrote:can this be used on demo maps?
yep, built to be native to any version of Halo.
The sword.

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zapconquest
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by zapconquest » Tue Jul 17, 2007 4:49 pm
Awesome!
Edit: It crashes when I try to dump the spawns
Last edited by
zapconquest on Tue Jul 17, 2007 4:58 pm, edited 1 time in total.
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Gamer9er
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by Gamer9er » Tue Jul 17, 2007 4:50 pm
Whenever I run it on my PPC It crashes for some reason.
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>Shadow<
- Halo Moderator

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by >Shadow< » Tue Jul 17, 2007 5:39 pm
What are the keystrokes? None of the ones for Sparkedit PC work. And why does the turret not show up as a vehicle?
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Mac Hacker
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by Mac Hacker » Tue Jul 17, 2007 6:11 pm
u gotta inport it like in PC version and controlls are diffrent read the read me!!
TsGh
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spence
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by spence » Tue Jul 17, 2007 6:29 pm
sword wrote:spence wrote:can this be used on demo maps?
yep, built to be native to any version of Halo.
but the demo maps arent loading for me it just remains blank
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sword
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by sword » Tue Jul 17, 2007 6:34 pm
Learn to use this thing. Its not hard. I've had no problems doing anything when running it on my intel or PowerPC system.
The only things that can really throw it for a loop are as follows:
1. It will crash if you have your bitmaps file in a different folder than the map you are trying to open.
2. If you are on a PowerPC mac and use the Intel version of this program then you will not be able to load any maps.
3. If you mess up your mapfile before trying to open this program, it will crash.
The sword.

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Jello!
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by Jello! » Tue Jul 17, 2007 7:02 pm
spence wrote:sword wrote:spence wrote:can this be used on demo maps?
yep, built to be native to any version of Halo.
but the demo maps arent loading for me it just remains blank
Same thing happens to me.

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Fuel
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by Fuel » Tue Jul 17, 2007 7:10 pm
if you read the read me and what sword just posted it would work
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