Imported Weapons

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P!ckoff
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Imported Weapons

Post by P!ckoff » Thu Aug 16, 2007 6:45 am

I am almost done with a b30 mod, and I have successfully gotten a few weapons and vehicles into the map from b30. Their models are perfected, you can see them, and in the vehicles case, play with them. The weapons, however, when you try to pick them up, freeze halo, the audio that was playing loops a few times, then it crashes. This happens either in-game or at the first frame of the pelican scene if I have changed the starting weapons. On a related issue, One of the imported weapons is a fuel rod from bg (all the weapons are from BG), so I assumed that, to use it, i would need to import cyborg_mp and replace cyborg with it. Then at the first frame, it froze again. Any suggestions?
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TaxiService
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Re: Imported Weapons

Post by TaxiService » Thu Aug 16, 2007 10:49 am

no, i have no idea.

so i will not say it in a stupid pos....t........

D'oH >_<





however, try to restart everything over :? if it dosent work again, ask someone who knows :lol: :cry:
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kaboose
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Post by kaboose » Thu Aug 16, 2007 1:02 pm

You do not need to import the cyborg_mp , the normal cyborg can hold the weapons.

P!ckoff
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Post by P!ckoff » Thu Aug 16, 2007 1:20 pm

Then why isnt he?
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Fuel
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Post by Fuel » Thu Aug 16, 2007 3:14 pm

kaboose wrote:You do not need to import the cyborg_mp , the normal cyborg can hold the weapons.
i think hes a nub ^
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P!ckoff
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Post by P!ckoff » Thu Aug 16, 2007 4:32 pm

no help?
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Jello!
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Post by Jello! » Thu Aug 16, 2007 5:02 pm

No idea... :(

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