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Quarantine <--- preview (relase in max 3 days)

Posted: Mon Aug 27, 2007 2:23 am
by TaxiService
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Last News:
SWORD GAVE ME PERMISSION!!!! WHAHAAA mod will be relased soon :D

• i decided the name of the <name to decide> weapon.
it will be called Spiker. :P (look page 6 for more info)


it will shoot spikes, that will remain attached to stuff for about 166 minutes...
them skips shields, so be careful. An headshot kills.

clip: 20 rounds :roll:, reloads 5 spikes at time and shoots 1.5/2 rounds per second.

the mod2 will be the original needler one Image
but i did some skins... here's 2:
Image
Image

Image
Image

tell me what you people prefer between these 2 <_<
(look page 6 if you want to see skin i decided)

ok so, i'll relase it when i will be able to move some last stuff (like oddball spawns etcetera ‹_‹) so in.... lets say, 3-4 days.

peace! taxiservice out.

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Old News:
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New weapon replacing the saber (or maybe not...)
<name to decide> will have a mod2 like this:
image link
(i dont know why, but it wont turn 90° left... Image)

the clip will hold a only white needle that will remain attached to what it's shot to. it does a lot of damage XP

neko-chan is modeling it for me because she has more experience than me and wings 3d wont open up =_= (thanks again!!!)



'New' vehicle:
after human's covenant technology studies, humans modified the 'banshee' creating a new vehicle. faster, stronger, perfect for air battles <_<
them called it 'Phoenix'. (what bullshit!)

here's some screens:
Image
(link1)

Image
(link2)
changes:
new skin
new cubemap (not visible without vertex shaders on ›_‹)
new weapon (you'll love it)
different speed
new phys



PS: IF I WILL NOT HAVE SWORD'S PERMISSION I CANT RELASE THIS.
BUT, IF HE WILL NOT ANSWER ME IN A WEEK, I WILL RELASE IT.

starting 11 september 00:00 GMT
ending 18 september 00:00 GMT

(i will not relase the mod in a week, i will not simply wait his permission no more.)


If someone can contact him someway, please, make him read this topic.

here's the original post, Namastè:
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Original Post:
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hello, here's some pics of the mod i'm working on:

1, 2, 3, 4, 5, 6

...maybe 6 are too much for a post
however, in the mod there are (now):
• gravity guns and sabers as new weapons
• normal weapons have raised max ammo amouts
• there are banshees (with a different weapon)
• there are ghosts too...
• and.. scenery spawns are differents... you know... its a different island...


...to relase it i need the permission of Sword, so
Sword? are you there?
can i relase this?

and whats your opinion people? vote up there ^


PS: should i remove the falling damage?
and the vehicle_killed_unit damage? (when you run someone over with your vehicle)
and the vehicle_collison damage? (when a vehicle without driver runs someone over)

Posted: Mon Aug 27, 2007 3:12 am
by lord lagger
ok...
ive got only one word for this mod...
SWEEEEEEEEEEEEEEEEET.....

PS: boo ya! 1st post!

Posted: Mon Aug 27, 2007 3:55 am
by TaxiService
lord lagger wrote:ok...
ive got only one word for this mod...
SWEEEEEEEEEEEEEEEEET.....

PS: boo ya! 1st post!
eh no! first post is mine mhwhhahahah

Posted: Mon Aug 27, 2007 3:57 am
by Ayumi
No running people over is good -^.^-

Posted: Mon Aug 27, 2007 4:04 am
by TaxiService
neko-chan wrote:No running people over is good -^.^-
if i null vehicle_collision you can, standing on a warhog and shooting it with your antigravity gun, fly! :lol:



EDIT: How the Anti-Gravity-Gun works


• When a cat is dropped, it always lands on its feet
• When toast is dropped, it always lands with the buttered side facing down


Image

following this law:
Image
Fst is the butter weight, and
Fc is the weight of a cat's leg.

the two values must be equal, so:
if there is less Fc than Fst, remove some butter.
if there is less Fst than Fc, cut off one or more legs of the cat.

The cat will rotate levititating in air.
If attached on a turbine it produces energy.


Original Theory

Posted: Mon Aug 27, 2007 4:58 am
by TheSlothist
Theres only a 53.876% that toast will and on the unbuttered side.

Posted: Mon Aug 27, 2007 4:59 am
by TaxiService
Real Dry Canadian wrote:Theres only a 53.876% that toast will and on the unbuttered side.

. . .

YOU DISCOVERED ME! AAAAAAARGGGGH ALL MY RESEARCH IS FAKE!!!!!!

however the AGG still works :mrgreen:

Posted: Mon Aug 27, 2007 5:17 am
by Jello!
Haha. What is a saber?

Posted: Mon Aug 27, 2007 5:32 am
by D£PP
light saber model :), it's pretty sweet to replace pistol i believe, but you can replace anything except plasma cannon with carbine.... carbine appears above your head.... it stinky....

Looks awsome taxi!

EDIT: yes, get rid of fall damage, that is very usefull on the island :p, also make max hard landing time 0 instead of 1, that takes away the split second you have to wait when you fall from a ways, it kinda gets annoying if you fall into a bunch of enemys because then you can't shoot, you can also get stucky easy :p.

‡‡D£PP¶¶

Posted: Mon Aug 27, 2007 6:16 am
by Sephiroth Clock
Taxi, that was quite possibly the best post in the history of this forum.

Posted: Mon Aug 27, 2007 7:19 am
by TaxiService
CHDepp wrote:light saber model :), it's pretty sweet to replace pistol i believe, but you can replace anything except plasma cannon with carbine.... carbine appears above your head.... it stinky....

Looks awsome taxi!
truly, i want to keep the pistol in.

i maked the SinglePlayer needler becomes a saber, but i have no FP model right now (i'm using the original needler one, that was the best i found in the map)
and the 3rdPerson model is the fuel rod projectile with a metal-like soso...

if you have something like a starwars lightsaber (only the handle) i would appreciate that :P

Sephiroth Clock wrote:Taxi, that was quite possibly the best post in the history of this forum.
:shock: OMG! im honored!!! :lol:

Posted: Mon Aug 27, 2007 9:32 am
by D£PP
i'll take a looksee :)

EDIT: Will this work if i chop off the blade of the lightsaber and turn the handle part a metalic color?

Angle 1:
Image

Angle 2: Image



‡‡D£PP‡‡

Posted: Mon Aug 27, 2007 10:30 am
by Moxus
Veeeeeeeery nice. I particularly like the Banshees and the garage full of Warthogs. Did you use SparkEdit or manual editing for the spawn points? If you did it manually I would be VERY impressed.

Well done.

--Moxus--

Posted: Mon Aug 27, 2007 11:06 am
by zapconquest
I think the weapon changes are cool but not the vehicles. Also keep fall damage! It's a big part of the game and it's fun!

Posted: Mon Aug 27, 2007 11:48 am
by Moxus
Zapconquest --> Well, when Taxiservice first began hosting his Easter Island game type, on more than one occasion a group of us would make a "garage" with all the Warthogs and Ghosts (or as many as we could fit) in the first room of the Security Substation, like in his mod. I also like the addition of the Banshees, as we can now have air combat from either Pelican --> Banshee or Banshee --> Banshee fights. We could also have mad chases thought the sky, a Flag bearer in the back of the Pelican, and two pursuing Banshees firing with the intent of killing said bearer.... That's why I like all the vehicle changes.

Taxiservice --> I just though of another modification.... give the Pelican 2 other Passenger seats. I would suggest more, but the invisible barrier in the Troop Bay poses problems beyond the second row...

--Moxus--