Duel Weapons in Bloodgulch--->my latest project

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

D£PP
Veteran
Posts: 339
Joined: Mon Jun 18, 2007 11:22 am
Location: Utah

Duel Weapons in Bloodgulch--->my latest project

Post by D£PP » Sun Sep 02, 2007 9:48 am

I am going to be perfecting a set of duel weapons for bloodgulch. I am not quite sure what to make duel'ed, pistols, ars, snipers, needlers? whatever, this is to find out what people want doubles of. It takes quite awhile so i'd like to completely get it right, that is why i'm doing only one set of duel weapons(there will be other changes to the map of course). Please tell what you would like dueled and present an argument or any evidence you can come up with to show me why this weapon should be duel.(In other words just give me ur suggestions :p)


‡‡D£PP‡‡
??D?PP??

Image

User avatar
zapconquest
Ranger
Posts: 1336
Joined: Sat Dec 09, 2006 11:31 am
Location: on a secret mission in uncharted space
Contact:

Post by zapconquest » Sun Sep 02, 2007 9:52 am

Dual Needlers!!!

TaxiService
Night Stalker
Posts: 6887
Joined: Thu May 24, 2007 5:52 am
Location: 41.896198, 12.4165945
Contact:

Post by TaxiService » Sun Sep 02, 2007 9:54 am

i would like an energy sword and a flamethrower XP

just kidding...

but you mean to do some weapons like in IslandV2, or to allow MC to choose to hold 2 weapons at same time..? ...like in halo2
  • TaxiService! Shitposting since 2007!
MGM Sig

D£PP
Veteran
Posts: 339
Joined: Mon Jun 18, 2007 11:22 am
Location: Utah

Post by D£PP » Sun Sep 02, 2007 10:07 am

yes.. Sorta of, but they will be chosen weapons, like in CE h2 Coagulation, although i could do all the combinations of weapons, such as SMG and Plasma Rifle or so on and so forth. But for now i plan on keeping the weapons the same when dueled.


‡‡D£PP‡‡
??D?PP??

Image

User avatar
zapconquest
Ranger
Posts: 1336
Joined: Sat Dec 09, 2006 11:31 am
Location: on a secret mission in uncharted space
Contact:

Post by zapconquest » Sun Sep 02, 2007 10:12 am

New idea: dual homing rocket launchers

TaxiService
Night Stalker
Posts: 6887
Joined: Thu May 24, 2007 5:52 am
Location: 41.896198, 12.4165945
Contact:

Post by TaxiService » Sun Sep 02, 2007 10:30 am

zapconquest wrote:New idea: dual homing rocket launchers
hehe, why dont try with 2 energy swords?
  • TaxiService! Shitposting since 2007!
MGM Sig

D£PP
Veteran
Posts: 339
Joined: Mon Jun 18, 2007 11:22 am
Location: Utah

Post by D£PP » Sun Sep 02, 2007 10:35 am

Yikes!! This sounds dangerous, :p, Duel homing rockets launchers, duel energy swords, you could take out a whole army almost with either of those :p



Work in Progess Demo:

Image

‡‡D£PP‡‡
??D?PP??

Image

lord lagger
Veteran
Posts: 339
Joined: Tue Aug 21, 2007 2:25 pm
Location: in the middle of god dammed f***ing nowere!
Contact:

Post by lord lagger » Sun Sep 02, 2007 11:42 am

one word... for all of this...
awsome...

EliteGrunt
Veteran
Posts: 270
Joined: Thu Aug 30, 2007 8:54 am
Location: Outside...
Contact:

Post by EliteGrunt » Sun Sep 02, 2007 1:47 pm

Why dont u try duel pistols! :D
Awww, now what?

Shodos
Veteran
Posts: 448
Joined: Thu Jun 28, 2007 6:46 pm
Location: Look there... above you

Post by Shodos » Sun Sep 02, 2007 4:58 pm

hm...


dual chainguns!
Image

Mac Hacker
Ranger
Posts: 1787
Joined: Tue Jul 10, 2007 9:07 pm

Post by Mac Hacker » Sun Sep 02, 2007 7:19 pm

ok first of all get permision to release <_< and second do not even post unless u do dont repeat swords incedent
TsGh

Altimit01
Eschaton Dev
Eschaton Dev
Posts: 2108
Joined: Sun Apr 15, 2007 7:43 pm

Post by Altimit01 » Sun Sep 02, 2007 8:05 pm

You know what's funny about that?
tyler777 in topic: Coagulation (Mac & PC) ZOMG!!!!! 0.0 wrote:
...
Credits:
Unknow maker prolly H2 CE
...
But yeah, it's a good idea to get permission.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire

Mac Hacker
Ranger
Posts: 1787
Joined: Tue Jul 10, 2007 9:07 pm

Post by Mac Hacker » Sun Sep 02, 2007 8:21 pm

well if you want to get technicle if i convert a map its technicly the same map file its just being rebuilt nothing is ripped on my part
TsGh

Altimit01
Eschaton Dev
Eschaton Dev
Posts: 2108
Joined: Sun Apr 15, 2007 7:43 pm

Post by Altimit01 » Sun Sep 02, 2007 8:27 pm

I know, just giving you a hard time.

So we've covered:
Omg that's awesome [X]
Can you do this weapon? [X]
Need permission [X]

That just leaves:
Grammar Nazi (duel) [ ]

Any takers?
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire

Jello!
Ranger
Posts: 676
Joined: Wed Jun 20, 2007 5:58 am

Post by Jello! » Mon Sep 03, 2007 1:52 am

Does this mod actually lets you duel wield weapons, or just pick up two weapons? For example, Island v2, where you pick two magnums at once, but not getting one and duel wielding to get two in your hand.
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 18 guests