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Everything about HD, MD, and their mods.

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G[v]N
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Post by G[v]N » Wed Mar 19, 2008 8:34 am

=.=
What alien mod?
More like uber hvy weapon projectile mod..
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DARK WOLF
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Post by DARK WOLF » Wed Mar 19, 2008 9:40 am

nooo???....it has flying hogs an walk on walls!!


:x

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seabeast
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Post by seabeast » Wed Mar 19, 2008 9:53 am

wow. swap mod2 of shee with hog, and flip the bit/flag that says walk on any surface. and the rest is pretty easy too.

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Dirk Gently
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Post by Dirk Gently » Wed Mar 19, 2008 10:16 am

Not worth posting. I could do all of this and more in my sleep. LEARN!

wolfman992
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Post by wolfman992 » Sat Apr 05, 2008 7:01 am

I'm a new modder here. But heres a mod I made with a lot of changes
http://files.filefront.com/Wolf+Gulch/; ... einfo.html

[size=9]Plasma Pistol
- Uncharged bolts are needles.
- When the needle's come in contact with terrain, objects, people or vehicles, they will burst in to blue flame for a couple seconds.
- Charged bolts are sniper rounds.

Pistol
- Pistol rounds are now plasma bolts.
- The plasma bolts have a sniper contrail.
- The plasma bolts also deal fire damage, but do not burn.
- The Pistol has unlimited ammo, but to decrease over usage the reticle has been change to decrease accuracy.

Assault Rifle
- Assault Rifle rounds have been changed to needles.
- When the needle's come in contact with terrain, objects, people or vehicles, they will burst in to blue flame for a couple seconds.

Shotgun
- Shotgun rounds have been changed to needles.
- When the needle's come in contact with terrain, objects, people or vehicles, they will burst in to blue flame for a couple seconds.

Plasma Rifle
- The plasma rifle has been turned into a mini flamethrower.
- Plasma bolts have been changed to flame.
- The new plasma rifle has unlimited ammo.
- Overheats slower then an average flamethrower but is just as deadly.

Sniper Rifle
- Sniper rounds have been changed to rockets.
- The sniper only has one round per clip, and starts with 3 extra clips on pickup.

Flamethrower
- Fires two needles for ever 1 fuel.
- When the needle's come in contact with terrain, objects, people or vehicles, they will burst in to blue flame for a couple seconds.
- Has double the original ammo.
- Still fires the flame effect.

Rocket Launcher
- Fires tank rounds instead of rockets.
- Only starts with 2 rounds to decrease over use.

Fuel Rod Gun (my favorite)
- The Fuel Rod rounds no longer arch, and have a different look.
- The new rounds will track when it nears a target.
- The new rounds do rocket damage, and explode like a rocket.
- To decrease over use, you are damaged when you fire.
- This weapon must be used properly, and if it is, it can be the most devastating weapon on the map. It's no longer a noobie weapon.

Warthog Turret
- Now fires needle rounds.
- When the needle's come in contact with terrain, objects, people or vehicles, they will burst in to blue flame for a couple seconds.

Rocket Warthog Turret
- Now fires original Fuel Rod rounds
- The clip size has been increased from 3 to 5

Banshee
- Main gun fires needles instead of plasma bolts.
- When the needle's come in contact with terrain, objects, people or vehicles, they will burst in to blue flame for a couple seconds.
- The secondary fire has been removed [v1.3]

Frag Grenade
- Now looks like a rocket when you throw it.[/size]

[v1.3] Falling and Colliding with vehicles (with or without people in them) now only damages your shields. No more shee noobs :)
Last edited by wolfman992 on Sat Apr 05, 2008 11:51 am, edited 1 time in total.

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Excend
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Post by Excend » Sat Apr 05, 2008 7:04 am

looks nice, downloading now


EDIT: things to fix... there is no machine gun warthog at blue base, and you might want to change the banshee's fuel rod gun to either be more like the actual fuel rod or not there at all
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Violets are blue
What a shitty thread
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wolfman992
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Post by wolfman992 » Sat Apr 05, 2008 9:52 am

[quote="{XD} ghosts"]looks nice, downloading now


EDIT: things to fix... there is no machine gun warthog at blue base, and you might want to change the banshee's fuel rod gun to either be more like the actual fuel rod or not there at all[/quote]

I can't fix the warthog, I'm not very handy with the scenario editor, but I'll fix the banshee

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DanDan
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Post by DanDan » Sat Apr 05, 2008 11:06 am

nice job, this is a great FIRST mod. because u didnt spend 2 min doing proj swaps so all weapons shoot tank rounds. bravo.

now make your nest one with a little more than just focusing on weaps projectiles.
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Yarok
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Post by Yarok » Sat Apr 05, 2008 11:31 am

try making blue needles ;)

or maybe transparent O_O

so when some one shoots, they're like "what the hell?!?!?!?!?" then someone dies
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wolfman992
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Post by wolfman992 » Sat Apr 05, 2008 11:53 am

I updated the version, take a look

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DanDan
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Post by DanDan » Sat Apr 05, 2008 11:13 pm

nice job with the vehicles, but what i like to do is make it when a vehicle trys to run you over the driver dies instead of you.
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Excend
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Post by Excend » Sun Apr 06, 2008 8:21 am

i think its better to make the driver do no damage, because its really annoying in run over = driver dies mods when someone jumps in front of you
TaxiService wrote:Roses are red
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What a shitty thread
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Dirk Gently
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Post by Dirk Gently » Sun Apr 06, 2008 8:24 am

DanDan wrote:nice job with the vehicles, but what i like to do is make it when a vehicle trys to run you over the driver dies instead of you.
That is easy to do. there is a trigger for that somewhere that will cause the vehicles to do no damage to people they hit.

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DanDan
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Post by DanDan » Sun Apr 06, 2008 10:08 am

i knw its easy. >.>

i was saying i liked it.
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wolfman992
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Post by wolfman992 » Sun Apr 06, 2008 3:58 pm

I'll add that to ver 1.4, if you have anymore suggestions, let me know :)

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