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Taxi's EasyMods part1 <--- Relase
Posted: Sat Oct 13, 2007 7:50 am
by TaxiService
hello there,
this EasyMods series will be a prevalently CSS amount of mods that are simple to do and funny to play.
the idea started by me, when 42% of joiners of this mod asked me to relase it; so, here's it.
––>Download<––
changes:
c_gun_turret replaces banshee
needler replaces plasma cannon
needler has more ammo
human weapons has more ammo
PS: a 'sorry' to Monoman for relasing this now
Posted: Sat Oct 13, 2007 12:21 pm
by ~TMAC MCC~
lol
Posted: Sat Oct 13, 2007 12:33 pm
by TaxiService
CMON YOU STUPID BITCHES! TELL ME SOMETHING, NO?
Posted: Sat Oct 13, 2007 12:58 pm
by Ayumi
fun ^^
Posted: Sat Oct 13, 2007 2:31 pm
by P!ckoff
...filefront...
Sounds smart. I personally think that with the exception of a few certain mods (Island comes to mind), CSS mods are the coolest for the simple fact they they are playable. To have a non-CSS mod playable you have to have a wide distribution and an agreement on the mod to be used before play begins, which is more work than can be easily done for a normal player. Think about it: the mods that you see actually being played are tanks, Tri-force, no shees, and snipers. Maybe a little Island or Great Wall thrown in. All the non-CSS mods are usually in locked games between a few select people who had to chat on AIM before the game.
Posted: Sat Oct 13, 2007 10:01 pm
by TaxiService
P!ckoff wrote:...filefront...
what's wrong with it? <_<
P!ckoff wrote:Sounds smart. I personally think that with the exception of a few certain mods (Island comes to mind), CSS mods are the coolest for the simple fact they they are playable. To have a non-CSS mod playable you have to have a wide distribution and an agreement on the mod to be used before play begins, which is more work than can be easily done for a normal player. Think about it: the mods that you see actually being played are tanks, Tri-force, no shees, and snipers. Maybe a little Island or Great Wall thrown in. All the non-CSS mods are usually in locked games between a few select people who had to chat on AIM before the game.
and you know why? because when you search "halo demo mods" on google, the first link is clanhalo.net!
Posted: Sun Oct 14, 2007 1:19 am
by Monoman
TaxiService wrote:PS: a 'sorry' to Monoman for relasing this now
This is the best time to release them while I'm adding them.
TaxiService wrote:and you know why? because when you search "halo demo mods" on google, the first link is clanhalo.net!
When I search for "halo demo mods" on Google, I don't see Clan Halo at all. On just the first page its, FileFront, HaloDev, then MGM. So MGM would be the cause of everyone playing those mods, not Clan Halo.
Posted: Sun Oct 14, 2007 1:34 am
by TaxiService
whoops, true o_o
so why i found clanhalo...?
oh yeah!! because in apple's site, when you go to get halo, they link yo to clanhalo if you want to join clans!
Posted: Sun Oct 14, 2007 2:34 am
by Jello!
When I search mac halo mods, the first site is MGM.

Posted: Sun Oct 14, 2007 8:14 am
by P!ckoff
Google loves us cause were more über than ClanHalo.
Posted: Sun Oct 14, 2007 8:18 am
by TaxiService
P!ckoff wrote:Google loves us cause were more über than ClanHalo.
uhm... yeah... we'r more... informal
...*ATHCOOO* -snorkhh-
...pardon
Posted: Sun Oct 14, 2007 8:50 am
by Moxus
TaxiService wrote:P!ckoff wrote:Google loves us cause were more über than ClanHalo.
uhm... yeah... we'r more... informal
...*ATHCOOO* -snorkhh-
...pardon
Lol. Nice.
-=Moxus=-