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Eschaton + Ent style pluggas + MC = Force
Posted: Mon Oct 22, 2007 10:06 am
by TaxiService
...you remember that thing from starwars... the force...
that dependes from some shit in you blood called midiclorian, right?
WRONG!!! THAT DEPENDS FROM ORIGIN OFFSET!!!
here's MC that gets its lig
htsab...
PLASMA PISTOL!,
and then, uses the force!
those are two MC clones that pratices jugglery with force...
and this is what happned when MC tried with a warthog...
those arent even the minimal part of what eschaton can do!
GET IT NOW!
...lol, however, in that mod you will not be able to use force

(copyright's fault <_<)
i'll relase it soon...ish...

Posted: Mon Oct 22, 2007 10:36 am
by Master Thief
I never get how to make new shaders...
Posted: Mon Oct 22, 2007 12:51 pm
by TaxiService
new? nothing new! XD
i used existing shaders and some modified senv tags >_>
but the ghost is too similiar to awesome gulch's one (if that is the mod that i mean..)
...
Posted: Mon Oct 22, 2007 4:00 pm
by >Shadow<
Okay, those pictures were absolutely hilarious but what exactly does this mod do? If you managed to get the weapons to float around because of your movements, how did you do that?
Re: Eschaton + Ent style pluggas + MC = Force
Posted: Mon Oct 22, 2007 8:05 pm
by draconic74
TaxiService wrote:...you remember that thing from starwars... the force...
that dependes from some shit in you blood called midiclorian, right?
WRONG!!! THAT DEPENDS FROM ORIGIN OFFSET!!!
here's MC that gets its lig
htsab...
PLASMA PISTOL!,
Got another one
BUSTED!!!
Posted: Mon Oct 22, 2007 8:07 pm
by TaxiService
nonono nothing like that XP
this borns basically as a bad loaded bloodgulch, so a lot of the shaders are modified...
and, when i was trying to make a sort of... pushing gun, i messed up in eschaton...
here's how to do it:
• with eschaton's meta edit, and .ent style plugins, go to the weap you want.
• then go to Main>Floating Point Numbers.
• edit origin offset - x, y or x and you've done!
>_> <_< easy as a pizza!
Posted: Tue Oct 23, 2007 1:59 am
by Jello!
TaxiService wrote:
>_> <_< easy as a pizza!
Italians say Pizza? Cool

Posted: Tue Oct 23, 2007 4:39 am
by Master Thief
If you didn't know, the
pizza is from Italy.
Posted: Tue Oct 23, 2007 5:35 am
by TaxiService
nope, its an american way-to-tell, but with pizza instead of pie! tadaa!
Posted: Tue Oct 23, 2007 7:52 am
by draconic74
TaxiService wrote:here's how to do it:
• with eschaton's meta edit, and .ent style plugins, go to the weap you want.
• then go to Main>Floating Point Numbers.
• edit origin offset - x, y or x and you've done!
I thought that changed where the projectile came out of the weapon...
Posted: Tue Oct 23, 2007 7:53 am
by TaxiService
yea! that's strange, huh?
...draconic... get on aim you sonof...
Posted: Tue Oct 23, 2007 8:07 am
by Altimit01
Weap->Triggers->first person offset -x,y,z : chaging where the proj comes out.
Weap->Main->origin offset -x,y,z : changing where the weapon is relative to MC.
Posted: Tue Oct 23, 2007 8:09 am
by draconic74
ahhh... no wonder
Posted: Tue Oct 23, 2007 11:12 am
by Master Thief
What's the passphrase in the Frontend.sit?
Posted: Tue Oct 23, 2007 11:24 am
by TaxiService
for frontend? it is...
GRGRGRG FIND IT, NO? DO YOU REALLY THINK THAT I'LL TELL YOU LIKE THIS!?