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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 2222 Location: I was here a few minutes ago! Do you miss me, already?
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Material Responses
Gra[V]33N wrote: When you make flamethrowers fire frag nades, how do you make them explode? They just bounce. And the same old question, how do you make the plasma pistol charged shot shoot exploding spartans.
Thank you. TaxiService wrote: with meta edit go to Material Response and edit the responses  list of responses: 1 - Dirt 2 - Sand 3 - Stone 4 - Snow 5 - Wood 6 - Metal (Hollow) 7 - Metal (Thin) 8 - Metal (Thick) 9 - Rubber 10 - Force Field 11 - Grunt 12 - Hunter Armor 13 - Hunter Skin 14 - Elite 15 - Jackal 16 - Jackal Energy Shield 17 - Engineer Skin 18 - Engineer Force Field 19 - Flood Combat Form 20 - Flood Carrier Form 21 - Cyborg Armor 22 - Cyborg Energy Shield 23 - Human Armor 24 - Human Skin 25 - Sentinel 26 - Moniter 27 - Plastic 28 - Water 29 - Leaves 30 - Elite Energy Shield 31 - Ice 32 - Hunter Shield
I'd like to make the sniper bullets detonate the rocket projectile. It looks like I can make it detonate on the rocket, but how do I make it detonate the rocket itself? There's a 32-bit Bitmask "detonates explosives" but this doesn't seem to work because i can't tell what material the rocket is made out of...
Thanks.
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MadLibs wrote: No one likes it when the Estate Agent gives a surprise Twinkie.
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| Sun Dec 23, 2007 6:49 pm |
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Mota-Lev
That's Mr. Spammerton to you.
Joined: Sat Mar 17, 2007 4:19 pm Posts: 3190 Location: AusFag
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I think you change the material responses taxi listed.
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Amy the nigger wrote: YES I WANT TO TAKE IT UP THE ASS
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| Sun Dec 23, 2007 6:50 pm |
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Kayar
Green Beret
Joined: Mon Jul 16, 2007 11:59 am Posts: 3593 Location: Elsewhere.
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The rocket is not made out of any material, because it has no collision.
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 ~Kayar~
TaxiService wrote: SPEAK YOU DAMN GREEN SWARF!
mikegimsyy wrote: An Hot Moving Quote is Essential to Stick Inside Your Budget
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| Sun Dec 23, 2007 7:12 pm |
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TaxiService
Night Stalker
Joined: Thu May 24, 2007 5:52 am Posts: 5753 Location: 41°54'31,72" N ~ 12°27'34,60" E ~ 47 m Elev.
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Kayar wrote: The rocket is not made out of any material, because it has no collision.
WTF u talking about?! it has collisions!
"tubes" are made of metal (hollow), and "metal" is made of metal (thick).
if you want, i will try to do a collision for the rocket launcher. it will explode.
anyway, you were trying to make the projectile explodes? i mean... if you snipe the projectile it will explode?! <_<
the "detonates explosives" flag works only in single player maps; and it's for grenades... (eqip)
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| Mon Dec 24, 2007 12:44 am |
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Mota-Lev
That's Mr. Spammerton to you.
Joined: Sat Mar 17, 2007 4:19 pm Posts: 3190 Location: AusFag
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He means when you shoot the sniuper and it hits say a wall it exploes like the rockets projectile. Instead of little it does big.
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Amy the nigger wrote: YES I WANT TO TAKE IT UP THE ASS
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| Mon Dec 24, 2007 1:00 am |
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TaxiService
Night Stalker
Joined: Thu May 24, 2007 5:52 am Posts: 5753 Location: 41°54'31,72" N ~ 12°27'34,60" E ~ 47 m Elev.
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Mota-Lev wrote: He means when you shoot the sniuper and it hits say a wall it exploes like the rockets projectile. Instead of little it does big.
oooohh....
open the map in eschaton, go to proj tags using d-swapper.
go to sniper's projectile, and make the third effe tag (the third after the phys tag) become weapons\rocket launcher\effects\rocket explosion
now it should explode every time it hits a material that makes the projectile detonate <_<
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| Mon Dec 24, 2007 1:18 am |
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Shodos
Veteran
Joined: Thu Jun 28, 2007 6:46 pm Posts: 448 Location: Look there... above you
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but it would be cool to shoot a rocket out of the air.
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| Mon Dec 24, 2007 8:45 am |
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Kayar
Green Beret
Joined: Mon Jul 16, 2007 11:59 am Posts: 3593 Location: Elsewhere.
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Sparky wrote: I'd like to make the sniper bullets detonate the rocket projectile. It looks like I can make it detonate on the rocket, but how do I make it detonate the rocket itself? There's a 32-bit Bitmask "detonates explosives" but this doesn't seem to work because i can't tell what material the rocket is made out of...
Does this look like he wants to make the sniper bullet explode? No. It doesn't. It looks exactly like I thought it did. You people should read more carefully.
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 ~Kayar~
TaxiService wrote: SPEAK YOU DAMN GREEN SWARF!
mikegimsyy wrote: An Hot Moving Quote is Essential to Stick Inside Your Budget
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| Mon Dec 24, 2007 8:54 am |
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P!ckoff
Ranger
Joined: Fri Jul 21, 2006 8:45 am Posts: 1768 Location: They haven't told me yet.
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There was a tutorial at hdev for how to make grenades detonate.... But they removed the topic!!! Sorry!
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Xpro + 3D texture
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| Mon Dec 24, 2007 9:13 am |
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TaxiService
Night Stalker
Joined: Thu May 24, 2007 5:52 am Posts: 5753 Location: 41°54'31,72" N ~ 12°27'34,60" E ~ 47 m Elev.
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Kayar wrote: Sparky wrote: I'd like to make the sniper bullets detonate the rocket projectile. It looks like I can make it detonate on the rocket, but how do I make it detonate the rocket itself? There's a 32-bit Bitmask "detonates explosives" but this doesn't seem to work because i can't tell what material the rocket is made out of... Does this look like he wants to make the sniper bullet explode? No. It doesn't. It looks exactly like I thought it did. You people should read more carefully.
OOOOOH
the rOOOOckeeet! i thought the rocket launcher!!!
well... i may try something.....  HUEAHUHAHUEHUE AHUAHUHUAHAU
*after a while*
here it is. i made a collison for the rocket  AHUUHHUSHUDHUDHUDAHUADHUADU
it explodes if sniped.  enjoy!
-->FileFront<--
-->MediaFire<--
(yes, coloured arrows are back.)
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| Mon Dec 24, 2007 10:03 am |
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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 2222 Location: I was here a few minutes ago! Do you miss me, already?
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That's great, Taxi, but I'd like to use it in my own mod; would you please just tell me how you did it?
Thank you very much, and this is exactly what I've been looking for 
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MadLibs wrote: No one likes it when the Estate Agent gives a surprise Twinkie.
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| Mon Dec 24, 2007 11:47 pm |
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Eclipse
Ranger
Joined: Sat Sep 22, 2007 1:18 pm Posts: 722 Location: Hah why e
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Uh thats not a mod its a collision for the rocket you gottah import it.
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| Tue Dec 25, 2007 12:45 am |
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TaxiService
Night Stalker
Joined: Thu May 24, 2007 5:52 am Posts: 5753 Location: 41°54'31,72" N ~ 12°27'34,60" E ~ 47 m Elev.
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aww... ok, i'll reveal my secrets:
i started by needler ammo collision.
i made it destroyable with a combination of entity and HMT style plugins using eschaton...
then i recursively exported it with HHK, and gave it a different name.
...one time i tried same thing with a warthog...
...when it explodes you die, but it says "waiting for space to clear" and you dont get the death XD
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| Tue Dec 25, 2007 5:21 am |
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