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 Material Responses 
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Gra[V]33N wrote:
When you make flamethrowers fire frag nades, how do you make them explode? They just bounce.
And the same old question, how do you make the plasma pistol charged shot shoot exploding spartans.

Thank you.

TaxiService wrote:
with meta edit go to Material Response and edit the responses :P

list of responses:


1 - Dirt
2 - Sand
3 - Stone
4 - Snow
5 - Wood
6 - Metal (Hollow)
7 - Metal (Thin)
8 - Metal (Thick)
9 - Rubber
10 - Force Field
11 - Grunt
12 - Hunter Armor
13 - Hunter Skin
14 - Elite
15 - Jackal
16 - Jackal Energy Shield
17 - Engineer Skin
18 - Engineer Force Field
19 - Flood Combat Form
20 - Flood Carrier Form
21 - Cyborg Armor
22 - Cyborg Energy Shield
23 - Human Armor
24 - Human Skin
25 - Sentinel
26 - Moniter
27 - Plastic
28 - Water
29 - Leaves
30 - Elite Energy Shield
31 - Ice
32 - Hunter Shield


I'd like to make the sniper bullets detonate the rocket projectile. It looks like I can make it detonate on the rocket, but how do I make it detonate the rocket itself? There's a 32-bit Bitmask "detonates explosives" but this doesn't seem to work because i can't tell what material the rocket is made out of...

Thanks.

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Sun Dec 23, 2007 6:49 pm
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That's Mr. Spammerton to you.
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I think you change the material responses taxi listed.

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Sun Dec 23, 2007 6:50 pm
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Green Beret
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The rocket is not made out of any material, because it has no collision.

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SPEAK YOU DAMN GREEN SWARF!

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Sun Dec 23, 2007 7:12 pm
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Kayar wrote:
The rocket is not made out of any material, because it has no collision.


WTF u talking about?! it has collisions!
"tubes" are made of metal (hollow), and "metal" is made of metal (thick).

if you want, i will try to do a collision for the rocket launcher. it will explode.



anyway, you were trying to make the projectile explodes? i mean... if you snipe the projectile it will explode?! <_<

the "detonates explosives" flag works only in single player maps; and it's for grenades... (eqip)

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Mon Dec 24, 2007 12:44 am
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He means when you shoot the sniuper and it hits say a wall it exploes like the rockets projectile. Instead of little it does big.

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Mon Dec 24, 2007 1:00 am
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Mota-Lev wrote:
He means when you shoot the sniuper and it hits say a wall it exploes like the rockets projectile. Instead of little it does big.


oooohh....

open the map in eschaton, go to proj tags using d-swapper.

go to sniper's projectile, and make the third effe tag (the third after the phys tag) become weapons\rocket launcher\effects\rocket explosion


now it should explode every time it hits a material that makes the projectile detonate <_<

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Mon Dec 24, 2007 1:18 am
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but it would be cool to shoot a rocket out of the air.


Mon Dec 24, 2007 8:45 am
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Sparky wrote:
I'd like to make the sniper bullets detonate the rocket projectile. It looks like I can make it detonate on the rocket, but how do I make it detonate the rocket itself? There's a 32-bit Bitmask "detonates explosives" but this doesn't seem to work because i can't tell what material the rocket is made out of...

Does this look like he wants to make the sniper bullet explode? No. It doesn't. It looks exactly like I thought it did. You people should read more carefully.

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TaxiService wrote:
SPEAK YOU DAMN GREEN SWARF!

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Mon Dec 24, 2007 8:54 am
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There was a tutorial at hdev for how to make grenades detonate.... But they removed the topic!!! Sorry!

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Mon Dec 24, 2007 9:13 am
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Kayar wrote:
Sparky wrote:
I'd like to make the sniper bullets detonate the rocket projectile. It looks like I can make it detonate on the rocket, but how do I make it detonate the rocket itself? There's a 32-bit Bitmask "detonates explosives" but this doesn't seem to work because i can't tell what material the rocket is made out of...

Does this look like he wants to make the sniper bullet explode? No. It doesn't. It looks exactly like I thought it did. You people should read more carefully.


OOOOOH

the rOOOOckeeet! i thought the rocket launcher!!!


well... i may try something..... :P HUEAHUHAHUEHUE AHUAHUHUAHAU

*after a while*
here it is. i made a collison for the rocket :D :twisted: AHUUHHUSHUDHUDHUDAHUADHUADU

it explodes if sniped. :P enjoy!

-->FileFront<--

-->MediaFire<--

(yes, coloured arrows are back.)

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Mon Dec 24, 2007 10:03 am
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That's great, Taxi, but I'd like to use it in my own mod; would you please just tell me how you did it?

Thank you very much, and this is exactly what I've been looking for :D

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Mon Dec 24, 2007 11:47 pm
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Uh thats not a mod its a collision for the rocket you gottah import it.

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Tue Dec 25, 2007 12:45 am
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aww... ok, i'll reveal my secrets:

i started by needler ammo collision.

i made it destroyable with a combination of entity and HMT style plugins using eschaton...

then i recursively exported it with HHK, and gave it a different name.

:P


...one time i tried same thing with a warthog...
...when it explodes you die, but it says "waiting for space to clear" and you dont get the death XD

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Tue Dec 25, 2007 5:21 am
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