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Mota's Tags V1. Release..

Posted: Wed Dec 26, 2007 5:14 pm
by Mota-Lev
Yeah I'm releasing my tags pack that I've been working on for sometime now. I'll be releasing bitmaps to go with this in a few weeks. Its just taking time to find some of the maps I used.

Heres what in the pack-

Buildings-

8 Floor Building
Base With Balcony
Big Base
Bloodgulch Base
Bunk House
Complex
D40 Armory
D40 Bridge
Garage
Hog Base
Humble
Hut
Ice Fields Base
Mba Base
Msm Building
Msm Courtyard
Msm Fortress
Msm House
Sleep house
Small Base
Sniper Tower
Vertigo Base

Scenery-

Ammo Crate
Anvil
Arc
Barb Fence
Barb Top Fence
Barrel
Bender
Bird
Box
Boxa Building
Boxb Building
Boxc Building
Boxd Building
Bridge
Camera
Chair
Coffee Table
Communications Tower
Computer Case
Concrete Divider
Covenant Cruiser
Crashed C-Dropship
Dam Turbine
Dam Wall
Damaged Ghost
Damaged Hog
Dinosaur
Door Way
Dope(Not The Drug)
Draco
Planet Express Building
Fence
Garage Door
Glass Wall
Grunt Thirst
Hall Way
High Tower
Hovering Pelican
Ice Field Bridge
Jet
Keyboard
Ladder
Large Crane
Large Drill
Long Sword
Monitor
Msm Pole
Pelican Base
Pillar Of Autumn
Platform
Platoon
Pointy Building
Pond
Power Station
Quai
Ramp
Registration Wall
Registration Wall 2
Rock Base
Sand Bag Big
Sand Bag Small
Scarab Boarder
Scarab As Scenery
Slurm Truck
Spire
Tank
Tent
Tower
Tres
UFO Shaped Building
Water Tower
Wooden Crate Big
Wooden Great Small
Yellow Sub

Vehicles-

Battle Cruiser
Bird
Boat
Boom
Board Sword (Similar To Long Sword)
Bulldog
Ciiv Hog
Covenant Gun Tower
Draco
Eagle
Flame Hog
Gauss Hog
Gauss Turret
Halycon
Helicopter
Hippo
Horse
Hover Board
Hyanide
Jet
Jet Bike
Kagotank
Kestrel
LAAG Turret
Land Scout
Long Sword
Machine Gun Boat
Mech
Missile Hog
Mongoose
MotorBike (Yamaha)
Mythos
N-Pelican
Pelican
Phantom
Rocket Boat
Rocket Turret
Scarab
Segway
Sentinel Turret
Seraphf
Spectre
T-Ship
Tackikoma
Transport Hog
Viper
Wasp
Wraith
WWII Turret
XS-Jet

Weapons-

AK-47
Awp
Axe
Battle Rifle
Beam Rifle
Blue Saber
Bow and Arrow
Brute Plasma
Chain Gun
Claws
CrossBow
Dual Swords
Energy Sword
Famas
G3-AutoSnipe
Galil
Glock
Green Saber
K47
Katana
Knife
Krieg
M4a1
M79
M249
Mac10
Magnum
Mp5
P90
Railgun
Ramlet
Scarab Gun
Scout
Shellgun
Skateboard
Test Weapon
Tmp
Ump45
UPS
White Saber


Note some weapons don't have FP models because I couldn't find them. Any way just you there thir person model for fp. Some weapons may not work because I converte with harbinger.


Well Hope you enjoy it

L!NKY

Posted: Wed Dec 26, 2007 5:40 pm
by Fuel
gj


We should combine out tags cause we have different ones :0

Posted: Wed Dec 26, 2007 5:42 pm
by Mac Hacker
you know u could of got me to built a CE map with everything listed in it so that they do not have all those files taking up space and having to unpack all and then they coiuld extract what they wanted but meh u didnt ask so nvm

Posted: Wed Dec 26, 2007 5:50 pm
by Mota-Lev
Hey if I design a map can you build it? or are you saying just import everything itno a already made map?

Posted: Wed Dec 26, 2007 6:09 pm
by Mac Hacker
lol i ment i could use a CE stock BG map and just add all those tags to it so that no one has to look around and if they wanted to they could use harbinger and switch the stuff in and out to preview the tags before they rip them lmao

and if u can make a map that is usable in gameplay i will try to build it for u lol or do u want a scenery tag?

Posted: Wed Dec 26, 2007 6:10 pm
by Fonzeh
Hurray! an Actual Release! GJ Mota and I cant wait to use them!

Posted: Wed Dec 26, 2007 6:15 pm
by Mac Hacker
yeah but form my experiances i can point out 15 tags that i couldnt get to work

Posted: Wed Dec 26, 2007 6:36 pm
by cQuence
great

Posted: Wed Dec 26, 2007 7:29 pm
by Mota-Lev
tyler777 wrote:yeah but form my experiances i can point out 15 tags that i couldnt get to work

Stop paying out everything I do.

Posted: Wed Dec 26, 2007 8:03 pm
by Ayumi
tyler can't steal things as often as he used to, so he's more of a troll now. Just ignore him ^^

Very nice, by the way. Now, if I could just figure out how to import things... XP

Posted: Wed Dec 26, 2007 8:17 pm
by Mota-Lev
Your joking right......

Heres a quick tut



1. Choose the tags you want and put the folder with your bloodgulch.map

2. Convert your bloodgulch to full with demo hack

3. Open your map in HHK then in tools import recrusivly and go this path-
using 8 story building as example.
Mota's tags pack-Building-8 floor building-tags-buildings and choose 8floors.scen
A second pop up will come up select the 8 floor buildings tags folder and press choose/open once again. Save an quit HHK


4. Open your map in HMT. Go to mod2 an find your 8 floor building.
click it then press inject meta and go this path.

Mota's tags pack-Building-8 floor building-mod2-building-8floors then choose 8floors.mo2.meta then inject it

5. press append raw

then for the verticies do this path- Mota's tags pack-Building-8 floor building-mod2 and choose 8floors.mod2.verticies

then for the indices do this path- Mota's tags pack-Building-8 floor building-mod2 and choose 8floors.mod2.indices

6. quit then open your map in eschaton then replace it in the scnr tag in the d swappa with something. and move it in the scenario editor and quit then enjoy your map.

Posted: Wed Dec 26, 2007 8:29 pm
by Kayar
:notworthy:

Posted: Wed Dec 26, 2007 9:28 pm
by Ayumi
I wasn't joking... I like to work with variables in the place of specific things, but that tut is simple enough for me to mess with XP

edit: I lied. I have no idea how to make that have variables in the part with the path. I guess I can just figure things out and eventually I'll remember how :P

edit2: That's amazing XD
Little bit laggy though... But then, I am running 8 apps, one of which is VisualHub... XP

Posted: Wed Dec 26, 2007 9:58 pm
by G[v]N
YAAAGH!!! ITS A CONSPIRACY!!
YOU'RE ALL TRYIN TO TORTURE ME TO DEATH BY RELEASING 1337 MODS AND PACKS AND WHATEVER..WHILE MY MAC'S IN REPAIR!!

:lol:
Oh god I hope my Mac comes back soon.. :cry:
:lol:

Posted: Thu Dec 27, 2007 1:30 am
by TaxiService
useful. :P

did you actually edited tags, or are just exported by original maps?

(i mean: have you fixed some shaders for example?)