Official Tag Release Thread
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Mac Hacker
Ranger
Joined: Tue Jul 10, 2007 9:07 pm Posts: 1786
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 Official Tag Release Thread
Official Tag Release Thread
Thread Rules:
* Only 1 Tag Per Post (to make searching for tags Easy)
* You may post more than once in a row if you are contibuting
* no spamming this thread
* only make posts here if you have a tag to post
* Make sure u have permission to post tags (doesnt matter as long as u do not claim it as your own)
Post Format
Code: [b]Post Format[/b] [size=18][color=blue][b]Tag #[/b][/color][/size]
[b]Tag Name: [/b]
[b]Tag Type:[/b]
[b]Tag's Author:[/b]
[b]Link to Tag:[/b]
[b]Description:[/b]
[b]Extra Info/Comments:[/b]
Please Post with a Post Tag Number like Tag #1 and so on if i post 1 then u post it will be the next number. use Large Blue bold font
Topic Rules And post Format may be edited as members PM me with sugestions thanks
MonoMan Please Sticky this & Delete Any post that does not have a tag in it besides this post
Last edited by Mac Hacker on Wed Dec 26, 2007 6:40 pm, edited 3 times in total.
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| Wed Dec 26, 2007 5:56 pm |
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Mac Hacker
Ranger
Joined: Tue Jul 10, 2007 9:07 pm Posts: 1786
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Example:
Tag #1
Tag Name: M-Gulch
Tag Type: Scen
Tag's Author: Malolo420
Link to Tag: http://files.filefront.com/M+Gulch+senery+tagszip/;9330649;/fileinfo.html
Description:This is a BSP to Senery Conversion of MGulch
Picture(not required): Look at Cyclone|M|Gulch
Extra Info/comments: none
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| Wed Dec 26, 2007 6:00 pm |
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Mac Hacker
Ranger
Joined: Tue Jul 10, 2007 9:07 pm Posts: 1786
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Tag #2
Tag Name: Spartan AI Tags
Tag Type: actv
Tag's Author: Fuel
Link to Tag: http://files.filefront.com/Fuels+Spartan+AI+Tagszip/;9330729;/fileinfo.html
Description: These are Spartan AI tags
Extra Info/Comments: Import under Ai folder
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| Wed Dec 26, 2007 6:29 pm |
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Monoman
Site Admin
Joined: Sat Aug 16, 2003 11:26 pm Posts: 2345 Location: Planet Bob
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Mota-Lev wrote: Tag #4 Tag Name: [M] Gulch Tag Type: Scenery Tag's Author: Malolo420 Link to Tag: http://files.filefront.com/M+Gulch+scen ... einfo.htmlDescription: This is a BSP to Senery Conversion of MGulch Extra Info/Comments: I posted this because The Other did not have any Tags. Only the Mod2.
_________________ Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
MGM Chat | MGM Chat 2
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| Thu Dec 27, 2007 7:16 pm |
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KoRnDoG
SEAL
Joined: Mon Nov 26, 2007 1:35 pm Posts: 535 Location: in front of my computer screen
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Tag # 5
Tag Name: Halo
Tag Type:scen
Tag's Author:Bungie but i ripped them from the UI
LinktoTag: http://files.filefront.com/Halo+tagszip ... einfo.html
Description:a scenery of the halo from the UI background.
Extra Info/Comments: there is no collision model. bitmaps should already be in the map u import into. it also works in multiplayer maps, not just UI.
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| Fri Jan 04, 2008 3:33 pm |
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TaxiService
Night Stalker
Joined: Thu May 24, 2007 5:52 am Posts: 5753 Location: 41°54'31,72" N ~ 12°27'34,60" E ~ 47 m Elev.
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Tag #6
Tag Name: Wraith_mp and Wraith_mp explosive
Tag Type: vehi & recursives
Tag's Author: TaxiService
Link to Tag: http://files.filefront.com/Taxis+Wraith ... einfo.html
Description: ultimate wraith tags.
fixed sounds, effects, whpi, weapon, et-cetera.
Extra Info/Comments: it comes in 2 versions. explosive and not-explosive.
the bitmaps are included in the package
(i'm not sure about it, but it's possible that a sound may not work properly after the PMI, anyway i found a way to fix it.
read the readme for more informations)
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| Sat Jan 05, 2008 3:37 am |
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TaxiService
Night Stalker
Joined: Thu May 24, 2007 5:52 am Posts: 5753 Location: 41°54'31,72" N ~ 12°27'34,60" E ~ 47 m Elev.
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Tag #7
Tag Name: carrot launcher
Tag Type: weap & recursives
Tag's Author: TaxiService
Link to Tag: http://files.filefront.com/Taxis+Carrot ... einfo.html
Description: the carrot launcher!
it's like a rocket launcher, but shoots carrots.
Extra Info/Comments:
- launcher's clip holds 4 carrots
- carrots has a starting speed of 0.4 and a final speed of 0.1, with an arc of 1 (looks nice while playing)
- when the carrot hits something, carrot juice comes out
- carrots can bounce on strutures if shot from some angles, and they can bounce on other carrots
the pack contains:
carrots launcher tag and recursives
a fixed USTR that makes halo says "picked up a carrot launcher" and "picked up X carrots" in game-play
here's a video pre-view
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| Tue Jan 08, 2008 4:23 pm |
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TaxiService
Night Stalker
Joined: Thu May 24, 2007 5:52 am Posts: 5753 Location: 41°54'31,72" N ~ 12°27'34,60" E ~ 47 m Elev.
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Tag #8
Tag Name: rocket.coll
Tag Type: coll & recursives
Tag's Author: TaxiService
Link to Tag: http://files.filefront.com/Taxis+explos ... einfo.html
Description: if sniped, this rocket will explode.
Extra Info/Comments:
- import it with HHK
- with a dependecy swapper, go to proj>weapons/rocket launcher/rocket
- make the proj uses this coll
and that's all! easy as a pizza!
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| Thu Jan 10, 2008 8:53 am |
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Fuel
Green Beret
Joined: Sat Mar 31, 2007 3:27 pm Posts: 3305 Location: o-o
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Tag #9
Tag Name: Le Grunt.bipd
Tag Type: bipd
Tag's Author: Fu£L
Link to Tag: http://files.filefront.com/Le+Gruntszip ... einfo.html
Description: grunt with team colors and 150 life
Extra Info/Comments:
- import it with HHK
- Swap the bipd in matg from cyborg _mp to le grunt
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| Sat Mar 08, 2008 9:28 pm |
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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 2222 Location: I was here a few minutes ago! Do you miss me, already?
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Tag #10
Tag Name: b30_01, b30_02, b30_03, b30_04, b30_05, b30_06, b30_031, b30_032
Tag Type: lsnd
Tag's Author: Bungie, extracted by Sparky
Link to Tag: http://files.filefront.com/b30+music+tagszip/;11531914;/fileinfo.html
Description: Music from the b30.map demo map.
Preview: Inside each music tag folder is an .mp3 preview I made in-game (you'll notice the "Capture the Flag" voice at the beginning of each sound preview).
Extra Info/comments: To use these music tags, import them (Demo Hack to full, import recursive on the lsnd tag in HHK -- no need to import meta -- ) and then go under dependancy swapper in HMT and click on the sbsp tag. It will take a long time to load this tag, but at the bottom should be a reference to the lsnd that you can swap with the newly-imported tag.
Bugs: Every time you respawn, the music restarts with you. This means if you restart the game constantly, it will sound really bad until each snd! dependancy finishes and the lsnd file loops again. Note that this is not a problem in converted CE maps that have their sounds internalized.
P.S. A note from Kayar. Thanks, Kayar!
Kayar wrote: ^ Well, crapzorz. Yes I know I'm not supposed to post in here without posting a goddamn tag.
Sparks, now I'll never be able to release my Alternate Music Pack Volume 2.
In any case, I know how to fix your bug:
When making and testing the alternate music pack, The Drop, and Legacy, I found that going into the lsnd tag, finding "Ambience_bloodgulch" and swapping it with, say, "rr2," or any of the other snd! tags, gets you flawless music in bloodgulch. Eschaton has a "stops music" flag, but that doesn't work to solve the problem - and if you mean swapping the snd! tags within each loop tag, I haven't gotten that to work flawlessly, either. Even switching out of the application and coming back restarts the lsnd.
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MadLibs wrote: No one likes it when the Estate Agent gives a surprise Twinkie.
Last edited by Sparky on Mon Aug 18, 2008 9:58 am, edited 3 times in total.
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| Mon Aug 18, 2008 1:46 am |
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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 2222 Location: I was here a few minutes ago! Do you miss me, already?
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Tag #11
Tag Name: sparky's covi turret
Tag Types: .vehi
Tag's Author: Bungie, modified by Sparky
Link to Tag: http://files.filefront.com/Sparkys+Covenant+Turretzip/;11547628;/fileinfo.html
Description: A new covenant stationary turret vehicle that allows aiming at a much wider angle.
Pictures:
Extra Info/comments: Instructions are included.
In Eschaton -> Main Data -> vehi -> c gun turret_mp -> Seat -> Floating Point Numbers, the HUD limits should be set to - and + 1.570796, which is half of pi (pi = 180 degrees here). This should allow you to aim at up to a 90-degree angle up and down. You can change the aiming limits therewith.
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MadLibs wrote: No one likes it when the Estate Agent gives a surprise Twinkie.
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| Tue Aug 19, 2008 2:06 pm |
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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 2222 Location: I was here a few minutes ago! Do you miss me, already?
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 ChainSpawning Grenade Tags (version 1.0)
Tag #12Tag Name: ChainSpawning Grenades (3 tags) Tag Types: .effe Tag's Author: Bungie, modified by Sparky Link to Tag: http://www.halodemomods.com/wiki/Image:Chainspawning_Grenades_by_Sparky.zipDescription: Use grenades to spawn other things! Pictures: n/a Extra Info/comments: Instructions are included. You can do some really cool things with these tags, like give yourself infinite grenades and rotating grenade types. All changes are CSS, unless you have the grenades spawn scen objects. Even spawning bipds is CSS. P.S. Can I use anyone's tags from here in my Incyclopedia mod reference file?
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MadLibs wrote: No one likes it when the Estate Agent gives a surprise Twinkie.
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| Sun Jan 04, 2009 8:36 pm |
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deadly vision
Veteran
Joined: Wed Aug 12, 2009 4:55 am Posts: 370
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 Re: Official Tag Release Thread
tag#13Name: umm... snipey power? types: weap, proj, whatever else author: me!!! link: my modded rifledescription: different effects and when shot at vehicle it fly's toward you spinning! (; yes sparky sure
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| Tue Aug 18, 2009 8:51 am |
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TaxiService
Night Stalker
Joined: Thu May 24, 2007 5:52 am Posts: 5753 Location: 41°54'31,72" N ~ 12°27'34,60" E ~ 47 m Elev.
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 Re:
Tag #14 Tag Name: weapons\quarantine_spiker\quarantine_spiker Tag Type: Itmc containing Weap and its recursives. Tag's Author: TaxiService Link to Tag: Download from HDMDescription: it is the Spiker from my old mod Quarantine. With Eschaton i have renamed all the tags so that you can have the Spiker and all the original weapons in the same map with no problems. ^_^ I have also fixed some model issues and created a new HUD for it. Extra Info/Comments: Screenshot of the new HUD while zooming:  Sadly, the pickup string will still say "Picked up a needler". i have left it like this because you would need to do a long process to fix it. <_< you'd have to inject a custom ustr tag and assign the string number to the spiker. then you'd have to reassign some other numbers and... blargh. it's not hard, but may get confusing for people not familiar with modding... i will maybe write a tutorial on that someday ;_; sorrai!! >.<
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| Thu Sep 17, 2009 1:32 am |
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TaxiService
Night Stalker
Joined: Thu May 24, 2007 5:52 am Posts: 5753 Location: 41°54'31,72" N ~ 12°27'34,60" E ~ 47 m Elev.
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 Re: Re:
Tag #15 Tag Name: weapons\sniper rifle with laser\sniper rifle with laser Tag Type: Itmc containing Weap and its recursives. Tag's Author: TaxiService Link to Tag: Download from HDMDescription: This pack contains a sniper rifle with a msg2 attached to it. it comes from CE, but i don't remember who did it. :-\ (i think the original tag was called tsniper) So. yeah! the msg2 is shaped like a laser, so it looks like the sniper emits a sort of laser. o_o ^_^ Extra Info/Comments: Screenshot it (failing) in third person:  Sadly, you won't see the laser in first person. also probably you start with 48 bullets instead of 20 XD my bad. change it in reflexives>clip> etcetera... Even sadl..ier(?), since the laser is just a crappy msg2, it may go trough walls, and (maybe) disappear if the gun it starts from is not in your sight. D: sorry, can't do anything with it. (didn't check online v_v)
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| Fri Sep 18, 2009 12:45 pm |
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