MGM SUPER MOD 2 Development

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Kayar
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MGM SUPER MOD 2 Development

Post by Kayar » Tue Jan 15, 2008 7:02 pm

By popular demand, I give you...


THE NEXT MGM SUPER MOD!!!

SUPER MOD 2!!!

Now then. This shall be a modded island. Post to stake your claim to what you want to do, first come first serve and all that, blah blah blah. Go crazy.

Email your modded map to Neko-chan for compiling! (or whatever you call it)

Update- List:

Kayar: Plasma Cannon

Zapconquest: Pistol, chain gun hog

Brimstone: Sky/ground/cliff shaders, crashed peli, flamethrower, ?rocket?

Neko: Pelican, Banshee, Single scenery spawn point, flamethrower sound

Fuel: Assault rifle, Teleporters, Frag grenade, Plasma Pistol

Taxiservice: Cyborg_mp, Ghost, ?Rocket Launcher wphi?

Eclipse: Shotgun, plant fern

Moxus: Plasma Rifle, Rocket Warthog

Master Thief: ?Rocket Launcher?

Insert: Plasma grenades, sniper

Okay, this is the list so far. However, there are discrepancies between who is modding what. They are the objects with question marks around them.

Taxi and Master Thief must fight over the Rocket Launcher.

Update: I'm allowing imports. However, does that mean we require the non-rebuilt version of the island? I don't have it.
Last edited by Kayar on Tue Feb 12, 2008 1:05 pm, edited 13 times in total.
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zapconquest
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Post by zapconquest » Tue Jan 15, 2008 7:04 pm

I'll take the pistol and turret hog please.
Last edited by zapconquest on Tue Jan 15, 2008 7:16 pm, edited 2 times in total.

seabeast
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Post by seabeast » Tue Jan 15, 2008 7:05 pm

I'm going to be the first to say OMFG... another 6 months (i don't know how long the other took so im guessing) of modding and people flaming at each other. And lets not forget the big scramble at the beggining!! :P LOL I'm just gonna watch... *takes seat in bleachers*

BRIMSTONE
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Post by BRIMSTONE » Tue Jan 15, 2008 7:13 pm

your joking right? no? fine....ill do the sky again. as well as everything to do with the ground and cliffs.
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ANUBIS
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Post by ANUBIS » Tue Jan 15, 2008 7:15 pm

NOTE FOR HALO DEMO PLAYERS!!!
IT IS A MOD THAT IS A ONE OF A KIND BUT HAS THIS DOWNFALL::::::::
THIS MOD CAN AND WILL FORCE QUIT OR CRASH YOUR HALO DEMO GAME!!!

hey did u know if u bump som1, that is standing by a wall, lightly with shee that they can go through the wall and fall right through the ground?!!

hey didn't FUEL make this mod???
Why waste ammo when I could stab a noob with my energy sword??? They're just not worth it.........

seabeast
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Post by seabeast » Tue Jan 15, 2008 7:20 pm

ANUBIS wrote:hey didn't FUEL make this mod???
WTF?!?! Every one of those modding peoples helped look for the topic "MGM super mod development".

ANUBIS
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Post by ANUBIS » Tue Jan 15, 2008 7:33 pm

well i meant that the newer version was made by::: the people that made the first version and that FUEL customized it to make the new version that is posted in a different topic.

i was a tester of the new version along with Fuel, Seabees4, and other people i dont remember the names of... o ya Mota-Lev helped i think too.
Why waste ammo when I could stab a noob with my energy sword??? They're just not worth it.........

Fuel
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Post by Fuel » Tue Jan 15, 2008 7:47 pm

the "newer" version was me trying to fix my sasauges >_<


btw i will mod the assault rifle
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ANUBIS
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Post by ANUBIS » Tue Jan 15, 2008 7:51 pm

didnt u do something to the weapon shots? like u skinned the bullets or somethin but i wouldnt be able to see that....
and did u make it so u can be pushed through a wall by a light tap of a shee?
Why waste ammo when I could stab a noob with my energy sword??? They're just not worth it.........

Fuel
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Post by Fuel » Tue Jan 15, 2008 8:00 pm

ANUBIS wrote:didnt u do something to the weapon shots? like u skinned the bullets or somethin but i wouldnt be able to see that....
and did u make it so u can be pushed through a wall by a light tap of a shee?
kind of i made the sasauges >_>
and no to the shee thing
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Ayumi
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Post by Ayumi » Tue Jan 15, 2008 8:02 pm

Can I claim the Pelican and Banshee and one piece of scenery that only has one spawn point? I'll give up the Pelican if I must... But those three pieces would be great ^^

We should be more careful with this mod... A 20-second load on the server side for creating a game is unnecessary.
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Fuel
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Post by Fuel » Tue Jan 15, 2008 8:04 pm

can i also add more teleporters? O_o like secret ones that dont have the teleporter shield?

EDit: and Frag nades plz
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zapconquest
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Post by zapconquest » Tue Jan 15, 2008 8:08 pm

I put one in the first mod and left subtle clues that no one noticed.

Fuel
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Post by Fuel » Tue Jan 15, 2008 8:09 pm

zapconquest wrote:I put one in the first mod and left subtle clues that no one noticed.
yea i made like 7 in one of my unreleased mods Lol
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Post by TaxiService » Tue Jan 15, 2008 9:18 pm

oh, god, noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo.....


ok so. i claim... the wraith tank :twisted:

or... if you dont want, i claim the cyborg_mp bipd and coll, i cla..

OH WAIT A SECOND O_O


who knows that island mod i were working on?! the one with pala ferry!

o_o why not to use that as the original? i mean... claim your stuff and mod that island?

inside yet there are some vehicles:
wraith
c_dropship elite
spectre
kestrel
epelican (that sucks)
spelican
tship (that sucks)

i started editing a lot of stuff... but we would start with the pala ferry, and with some scenery placements... you know...

so. i claim cyborg_mp biped, ghost, carrot launcher, rocket launcher's whpi, and wraith (if we'r not going to use my island and if you want me to import it.) <_<
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