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!!!===> MODDING HELP NEEDED! <===!!!
Posted: Sun Jan 27, 2008 9:06 am
by Assasin[SC]
the should include:
1. Vehicles:
1.1 Banshee: shooting shade projectile on primary trigger, secondary shooting overload plasma (done)
1.2 Warthog: SHootig needles with high ROF and drive gunner and more speed (done)
1.3 Rocket Warthog: shooting tank shells with low ROF (done)
=>only CTF 1.4 Ghost: shooting normal plasma bolts but with more stun (NOT done)
=>only CTF 1.5 Tank! no changes (not done)
2.0 WEAPONZ:
2.1 Assault rifle: shooting 3 brust fired pistol bullets (2 headshots kill) (NOT done)
2.2 Pistol: SMG skinn (not done), high ROF (done), 50 bullet magazine and high spread (done)
2.3 Rocket Launcher: Homing (done), lower ROF (done)
2.4 Beam Rifle: 100 Baterry units = 25 shots, headshot instand kill, shield deleption when body hit (only shield deleption with one hit) (done NOW!)
2.5 Fuel Rod cannon: shooting plasma nades (done), 20 shots (done), 2x zoom(done)
2.6 Sniper rifle: 8 rounds in magazine, more ammo

(done)
3.0 TeleporterZ:
3.1 teleporter leading from cave to sniper spot: top of cliff (done)
3.2 teleporter leading from somewere

to uhm... somewere xD
4.0 PLATTFROMS??? let's see
so.. that was it, plz excuse my bad english and i hope u got some thipps/ tuts for me
Assasin[SC]

Posted: Sun Jan 27, 2008 11:09 am
by Kayar
Replied to your PM. Good luck on this.
Posted: Sun Jan 27, 2008 11:11 am
by ?Fe?thers?
this may be nooby bt what are platformers...
Posted: Sun Jan 27, 2008 11:13 am
by Kayar
Platforms. Like, you jump from one to another. Floating places you can stand on.
Posted: Sun Jan 27, 2008 11:16 am
by Wabbit
If by Beam Rifle you mean plasma rifle, here's the low down:
For the damage:
In eschaton, go to the jpt! tag, and find the plasma rifle bolt.
Click that and go to floating point numbers. Scroll down a bit until you find "Minimum Damage", "Maximum Damage (Minimum)" and "Maximum Damage (Maximum)".
Change the "Minimum Damage" to 101, and hit enter.
Change the "Maximum Damage (Minimum)" to 101 as well, and hit enter.
Change the "Maximum Damage (Maximum)" to 101, once again... and hit enter.
Basically, that makes the plasma rifle do the same amount of damage as the sniper, meaning one hit takes down shields and 1 or 2 bars, and a headshot is a 1sk.
Now, for the charge ammo thing. Go to the plasma rifle in weap, and click Projectile. Under floating point numbers, change "Age Generated per Round" to "0.04" and hit enter. This should make it run out of its 100 charge with 25 shots.
If you want to change how fast it overheats, change the Heat Generated per Round option. I'd suggest making it overheat after 2 or 3 shots so that it's not a noobish weapon that's too good.
Hope this helps.
Posted: Sun Jan 27, 2008 11:30 am
by ?Fe?thers?
oh ok
Re: !!!===> MODDING HELP NEEDED! <===!!!
Posted: Sun Jan 27, 2008 12:34 pm
by Ayumi
Assasin[SC] wrote:=>only CTF 1.4 Ghost: shooting normal plasma bolts but with more stun (NOT done)
1] In Dependency Swapper, go to 'vehicles\ghost\mp_ghost gun'
2] Select 'vehicles\ghost\ghost bolt'
3] In the bottom right of the window, click on the menu and find 'weapons\plasma rifle\bolt', and select that
4] Back in Main Data, go to 'weapons\plasma rifle\bolt' in the jpt! tag
5] Edit Stun, Maxiumum Sun, and Stun Time in Main to fit what you want (experimentation works well enough)
Assasin[SC] wrote:2.1 Assault rifle: shooting 3 brust fired pistol bullets (2 headshots kill) (NOT done)
1] Select 'weapons\assault rifle\assault rifle' in the weap tag
2] Go to Projectile > Short Integers > Ammo per Shot and set that to 3
3] Go to Projectile > Short Integers > Projectiles Fired and set that to 3
4] Back in the jpt! tag, find 'weapons\assault rifle\bullet', and go to Floating Point Numbers in Main
I'm not sure of the exact damage values to set, so you should experiment. Start by doubling or tripling the damage and see where that takes you :3
Assasin[SC] wrote:2.4 Beam Rifle: 100 Baterry units = 25 shots, headshot instand kill, shield deleption when body hit (only shield deleption with one hit) (NOT done :()
Set all damage values (except Active Camouflage Damage) for the projectile it uses to 70. That's what the plasma pistol's secondary is, so I'm guessing it's enough to take down shields, but I'm not sure. Maybe there's something else in jpt! that affects it...
Assasin[SC] wrote:2.5 Fuel Rod cannon: … problem: nades bouncing of the map and flying all over the map :shock:
That's a result of your modifying the nades so they don't fall at your feet. You could make them stick to everything (proj > weapons\plasma grenade\plasma grenade > Material Responses > 16-bit Enumerations > Response - attach) so the speed doesn't have to be changed any.
That's all I can do to help.
If you ask me, I think you should change the shaders for blood ground and other BSP senv things in Dependency Swapper so the map looks cooler ^^
Posted: Sun Jan 27, 2008 2:45 pm
by G[v]N
What else do you need?

hehe
Posted: Mon Jan 28, 2008 5:24 am
by Assasin[SC]
i need to know how to remoddel weapons or how to change moddels
is this hard to do?
and can i do this with adobe photoshop? <== for details, color and so on....
wings3D doesnt work on my computer... (Mac Pro INTEL PLATFORM)
AND: how to add platforms xD and how to add vehicles...

Posted: Mon Jan 28, 2008 6:43 am
by G[v]N
AND: how to add platforms xD and how to add vehicles... :Embarassed:
Assuming you have already imported all of the stuff above
In steps!
1. Swap them with scenery
DONE!
If you need more (e.g. vehicles) than there is scenery, open your map in Chunk Cloner (before you swap any vehicles/platforms) and press the duplicate button beside scenery.
Then swap your vehicles, and edit their spawn points in Eschaton's scenario editor.
DAMN
Posted: Mon Jan 28, 2008 7:07 am
by Assasin[SC]
DAMNIT! I never used Chunk Cloner before...

Re: DAMN
Posted: Mon Jan 28, 2008 7:18 am
by TaxiService
Assasin[SC] wrote:DAMNIT! I never used Chunk Cloner before...

*scared nervous voice* OH GOD OH JESUS OH NO
oh NOOOOOAAAHH!!!
hOW COULD I DO!? hOw COULd I DOOO!?!?!?! AAAAA !!!!111!!!one
Posted: Mon Jan 28, 2008 7:50 am
by G[v]N
Hahaha..
It's really very simple. I think it's also named "that one application"..
Anyway, open the app, and apple+o / load / or whatever

There should be a few 'categories', i.e. scenery, vehicles, flags..
For now, don't care bout the others. Just press the 'duplicate' button beside 'scenery'.
The number of times you press duplicate is the number of scenery duplicated (no. of scenery x2)
Whatever.
But I don't think you'll need it, because you won't be putting 20++ stuff..
XD
Posted: Mon Jan 28, 2008 9:19 am
by Assasin[SC]
yes.. this is what i did.. cuz it was the only thing i could do.. LOL
@ Taxi: should i call a medic for u?

Re: XD
Posted: Mon Jan 28, 2008 9:57 am
by TaxiService
Assasin[SC] wrote:@ Taxi: should i call a medic for u?

ha ha no.