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Question about map making...?

Posted: Mon Feb 25, 2008 7:00 pm
by Robot Monkey
I doubt that there are any programs for Mac out there where you can create your own Halo Maps.

If there are any Windows programs for creating maps, is it possible that you can convert those maps you created to be compatible with the Mac Halo Demo?

Posted: Mon Feb 25, 2008 8:58 pm
by seabeast
its called :quote: CE :quote: . ever heard of it? it's windows only and i have no idea how to use.

CE=custom edition

Posted: Mon Feb 25, 2008 9:31 pm
by cQuence
§èåßèè§4 wrote:its called :quote: CE :quote: . ever heard of it? it's windows only and i have no idea how to use.

CE=custom edition
HAHAHAHAHAHA uhh those emotions make everything funny. Anyways.. Your SIGGY IS WRONG MONKEY DUDE

Posted: Mon Feb 25, 2008 9:44 pm
by WastedTruth
§èåßèè§4 wrote:its called :quote: CE :quote: . ever heard of it? it's windows only and i have no idea how to use.

CE=custom edition
anyone up for Le Gulch De Grunts?
umm you could make a model of a new map.

i like those emoticons too!

Posted: Mon Feb 25, 2008 11:10 pm
by G[v]N
How the hell are you going to make a model of a new map?
Unless you're talking about Windows..in which case..nevermind. :roll:

8) Emoticons make the sun go round. :tongue:

Posted: Tue Feb 26, 2008 3:21 am
by Moxus
Gra[V]33N wrote:How the hell are you going to make a model of a new map?
Unless you're talking about Windows..in which case..nevermind. :roll:

8) Emoticons make the sun go round. :tongue:
Wings 3D >_>.

Having said that, you need more then a model to make a map. You'd need a custom Scnr (scenario) tag, a Coll (collision) for the map, new bitmaps to skin the map... the list goes on.

-=Moxus=-

Posted: Tue Feb 26, 2008 5:35 am
by G[v]N
Having said that, you need more then a model to make a map. You'd need a custom Scnr (scenario) tag, a Coll (collision) for the map, new bitmaps to skin the map... the list goes on.
Wrong! There's another method..involving the use of

1. duck tape
2. pieces of scenery
3. some magic
4. a penguin

:D

Posted: Tue Feb 26, 2008 1:02 pm
by Excend
you cant MAKE a map, you can only edit one, and also this is macgamingmods.com... MAC, macs are anti windows in almost every single way

Posted: Tue Feb 26, 2008 1:31 pm
by Mac Hacker
i can make maps and stfu ghosts <_<

Posted: Tue Feb 26, 2008 1:33 pm
by Kayar
ghosts wrote:you cant MAKE a map, you can only edit one
One word: Legacy.

Best way I have found to make an entirely new map:

1. Import a few pieces of scenery from Mota-Lev's tags pack, or export one from a converted CE map yourself.

2. Open your map in Sparkedit Mac. Move your scenery where you want it, forming an entirely new map (almost).

3. Move other spawn points using a combination of Sparkedit Mac Intel and Sparkedit Mac PPC (or just PPC if you don't have an intel) and Eschaton's scnr editor.

4. Use the nulling bloodgulch's bsp tut to null out the bsp, and change the sky shaders in Eschaton to whatever you want, or even make it entirely black or some other color.

5. Export/import some new music from b30.map

6. Apply ducktape, magic, and penguin as instructed by your local witch doctor.

7. Pay me $5000 for the use of this tutorial.

Posted: Tue Feb 26, 2008 1:38 pm
by Mac Hacker
kayer he wasnt talking about making it form scenery :D

i just use hek (works with wine and crossover)

works better with wine tho since you get a fake windows system so yeah :D its bomb

Posted: Tue Feb 26, 2008 1:41 pm
by Kayar
^ Except that's still using scenery...

But yeah, lol, I know what you meant.

Posted: Tue Feb 26, 2008 1:42 pm
by Mac Hacker
Kayar wrote:^ Except that's still using scenery...

But yeah, lol, I know what you meant.
no lol not like M Gulch I aint wasitng a map making scen outa it :D lol i make actual maps and convert them to halo full or to demo whenever i so choose.....dont ask :wink:

Posted: Tue Feb 26, 2008 5:08 pm
by Robot Monkey
Kayar wrote:
ghosts wrote:you cant MAKE a map, you can only edit one
One word: Legacy.

Best way I have found to make an entirely new map:

1. Import a few pieces of scenery from Mota-Lev's tags pack, or export one from a converted CE map yourself.

2. Open your map in Sparkedit Mac. Move your scenery where you want it, forming an entirely new map (almost).

3. Move other spawn points using a combination of Sparkedit Mac Intel and Sparkedit Mac PPC (or just PPC if you don't have an intel) and Eschaton's scnr editor.

4. Use the nulling bloodgulch's bsp tut to null out the bsp, and change the sky shaders in Eschaton to whatever you want, or even make it entirely black or some other color.

5. Export/import some new music from b30.map

6. Apply ducktape, magic, and penguin as instructed by your local witch doctor.

7. Pay me $5000 for the use of this tutorial.
Thanks! :notworthy: :urstupid: :sombrero: :tongue: :widesmile:

Although for step 6, can I use a monkey instead of a penguin?

Posted: Tue Feb 26, 2008 5:09 pm
by Kayar
NO! *gasp* DON'T!

You'll cause the apocalypse if you do! :shock: