Teleport "Spawn" Points Help
Moderator: Halo Moderators
- LAPTOPER
- Veteran
- Posts: 278
- Joined: Fri Aug 04, 2006 7:52 pm
- Location: Right Here in Front of You
- Contact:
Teleport "Spawn" Points Help
Hey guys!
I am working on a mod that needs more than one teleporter entrance and exit - probably somewhere around five. Is there a tut on this or can someone just post it here? If possible, is there a way to do it without editing an hex? Thanks a ton, if anyone wants any information regarding the mod, or pictures, pm me or ask here!
Thanks everyone,
LAPTOPER
I am working on a mod that needs more than one teleporter entrance and exit - probably somewhere around five. Is there a tut on this or can someone just post it here? If possible, is there a way to do it without editing an hex? Thanks a ton, if anyone wants any information regarding the mod, or pictures, pm me or ask here!
Thanks everyone,
LAPTOPER
Life is full of challenges: Modding Halo
A Mac Laptop: $1,200.00
Halo Full: $19.99
Eschaton: A little bit of time
Making shotguns shoot out Master Chiefs, Having a blast with friends, and blowin' up enemies: Priceless
A Mac Laptop: $1,200.00
Halo Full: $19.99
Eschaton: A little bit of time
Making shotguns shoot out Master Chiefs, Having a blast with friends, and blowin' up enemies: Priceless
-
Excend
- Commando
- Posts: 2791
- Joined: Sun May 06, 2007 3:27 am
- Location: SiK x Gh0sTs Rehauled.
- Contact:
this is what i think you have to do... im not sure if it will fully work, duplicate the teleporter shield and base, to the number of teleporters you want and then open it in sparkedit and you should be able to move the bases and shields around, as for which teleporter goes to which base i think you can do that using tyler's coordinate hack
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
Coordinate hack would be cumbersome. You'd have to be running a separate program while running the game. Much easier to just mod the mapfile. Fuel made a post how to do this a while ago.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
- LAPTOPER
- Veteran
- Posts: 278
- Joined: Fri Aug 04, 2006 7:52 pm
- Location: Right Here in Front of You
- Contact:
The scenario editor in Eschaton only has two teleporter entrances and exits. - One for each of the bases. There has to be a way to get more than two pairs of teleporter entrances and exits. I have played a couple of mods that have a bunch. So, can anyone show me how to do this?1anX44 wrote:Maybe use Eschaton? The scenario editor.
EDIT:
How do you duplicate the amount of teleporters?ghosts wrote:this is what i think you have to do... im not sure if it will fully work, duplicate the teleporter shield and base, to the number of teleporters you want and then open it in sparkedit and you should be able to move the bases and shields around, as for which teleporter goes to which base i think you can do that using tyler's coordinate hack
EDIT AGAIN:
I searched Fuel and teleporters and the only thing that I could find was his mod called "Teleporters" but there was no tut on how to do it...Altimit01 wrote:Coordinate hack would be cumbersome. You'd have to be running a separate program while running the game. Much easier to just mod the mapfile. Fuel made a post how to do this a while ago.
Thanks though,
LAPTOPER
Last edited by LAPTOPER on Thu Mar 13, 2008 11:52 am, edited 1 time in total.
Life is full of challenges: Modding Halo
A Mac Laptop: $1,200.00
Halo Full: $19.99
Eschaton: A little bit of time
Making shotguns shoot out Master Chiefs, Having a blast with friends, and blowin' up enemies: Priceless
A Mac Laptop: $1,200.00
Halo Full: $19.99
Eschaton: A little bit of time
Making shotguns shoot out Master Chiefs, Having a blast with friends, and blowin' up enemies: Priceless
-
Dirk Gently
- Commando
- Posts: 2047
- Joined: Sun Oct 21, 2007 2:34 pm
- Location: 3C0E9056
- Contact:
mb duplicate using Sparkedit.LAPTOPER wrote:The scenario editor in Eschaton only has two teleporter entrances and exits. - One for each of the bases. There has to be a way to get more than two pairs of teleporter entrances and exits. I have played a couple of mods that have a bunch. So, can anyone show me how to do this?1anX44 wrote:Maybe use Eschaton? The scenario editor.
LAPTOPER
- LAPTOPER
- Veteran
- Posts: 278
- Joined: Fri Aug 04, 2006 7:52 pm
- Location: Right Here in Front of You
- Contact:
Lol, sorry for so many questions or to sound stupid, but how do you do that?POG_root wrote:mb duplicate using Sparkedit.LAPTOPER wrote:The scenario editor in Eschaton only has two teleporter entrances and exits. - One for each of the bases. There has to be a way to get more than two pairs of teleporter entrances and exits. I have played a couple of mods that have a bunch. So, can anyone show me how to do this?1anX44 wrote:Maybe use Eschaton? The scenario editor.
LAPTOPER
LAPTOPER
Life is full of challenges: Modding Halo
A Mac Laptop: $1,200.00
Halo Full: $19.99
Eschaton: A little bit of time
Making shotguns shoot out Master Chiefs, Having a blast with friends, and blowin' up enemies: Priceless
A Mac Laptop: $1,200.00
Halo Full: $19.99
Eschaton: A little bit of time
Making shotguns shoot out Master Chiefs, Having a blast with friends, and blowin' up enemies: Priceless
- LAPTOPER
- Veteran
- Posts: 278
- Joined: Fri Aug 04, 2006 7:52 pm
- Location: Right Here in Front of You
- Contact:
Ok, you don't have to tell me, but dont just post something pointless?1anX44 wrote:Meh. >_<
LAPTOPER
Life is full of challenges: Modding Halo
A Mac Laptop: $1,200.00
Halo Full: $19.99
Eschaton: A little bit of time
Making shotguns shoot out Master Chiefs, Having a blast with friends, and blowin' up enemies: Priceless
A Mac Laptop: $1,200.00
Halo Full: $19.99
Eschaton: A little bit of time
Making shotguns shoot out Master Chiefs, Having a blast with friends, and blowin' up enemies: Priceless
-
Mac Hacker
- Ranger
- Posts: 1787
- Joined: Tue Jul 10, 2007 9:07 pm
I know i said i wouldnt post till i finsh the............... well i feel i need to because yall are way offbase with teliporters. the base adn the shield arent the teliporters to get taht straight! they are net game flags well you can use conures chunk cloner to make and add new teliporters i may or may not wright a tut but if the coodhack is used it works well to make 2 sided portals 
TsGh
-
Excend
- Commando
- Posts: 2791
- Joined: Sun May 06, 2007 3:27 am
- Location: SiK x Gh0sTs Rehauled.
- Contact:
how am i off base when i said the exact same thing basically, except i didnt say chuck cloner because you cant clone 2 different things in chuck cloner, and people have other ways of duplicating things
and i also didnt say that the teleporter base and the teleporter shield arent part of the teleporter... wtf?
and i also didnt say that the teleporter base and the teleporter shield arent part of the teleporter... wtf?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
-
Mac Hacker
- Ranger
- Posts: 1787
- Joined: Tue Jul 10, 2007 9:07 pm
actually i figured that part out and u was talking about the base and shield the teliporters arent linked to that those are just senery :/ i ment as in the senery isnt the inpututs and out puts those are just there to give it that effectghosts wrote:how am i off base when i said the exact same thing basically, except i didnt say chuck cloner because you cant clone 2 different things in chuck cloner, and people have other ways of duplicating things
and i also didnt say that the teleporter base and the teleporter shield arent part of the teleporter... wtf?
TsGh
-
Dirk Gently
- Commando
- Posts: 2047
- Joined: Sun Oct 21, 2007 2:34 pm
- Location: 3C0E9056
- Contact:
Who is online
Users browsing this forum: Bing [Bot] and 14 guests


