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I ask, you laugh at me like the pro bastards you are
Posted: Sun May 18, 2008 9:05 am
by JordanBBad
Alright, I'm back (as if anybody cares) with a question:
How do you make it so when a proj collides with something it causes it to create duplicates that do the same when it collides with things? (i.e., when you throw a grenade at a wall, 2 other grenades appear that, if it hits something, causes other grenades to appear, etc)
Attack me with your rolling lawls, for I shall defend myself with my invulnerable Anti-ROFLcopter shield!
Posted: Sun May 18, 2008 9:19 am
by {BFK} OBAMA
theres a tut on chain spawning search it.
Posted: Sun May 18, 2008 9:32 am
by Mac Hacker
{BFK} OBAMA wrote:theres a tut on chain spawning search it.
and you know whats needed for the chainsoawning tut i posted? hmm hek for somehings i use VPC
Posted: Sun May 18, 2008 11:03 am
by Ayumi
I'll post the flow-chart-esque-thing that I created for chain spawning when only one thing is used, which seems to be what you want.
Throw grenade > two spawn on collision > resulting two spawn two more on collision > etc. etc. etc.
Instead of making people think (which seems to be such a terrible thing), I'll give you the version of that with numbers.
1 > 2 > 4 > 8 > 16 > 32 > 64 > 128 > 256 > 512 > 1024 > 2048 > 4096 > 8192 > 16384 > 32768...8388608 > 16777216 > 33554432...34359738368 > etc. etc. etc.
As you can see, it would be a bit of a CPU overload. So unless you plan on using multiple things for your chainspawning, I suggest you forget about doing it unless you like crashing computers XD
Posted: Sun May 18, 2008 11:06 am
by {BFK} OBAMA
oh ya i guess that would be true to.
Posted: Sun May 18, 2008 11:07 am
by JordanBBad
neko-chan wrote:As you can see, it would be a bit of a CPU overload. So unless you plan on using multiple things for your chainspawning, I suggest you forget about doing it unless you like crashing computers XD
Actually, that's exactly what I wanted to do... is that so wrong?!
Posted: Sun May 18, 2008 11:09 am
by {BFK} OBAMA
JordanBBad wrote:neko-chan wrote:As you can see, it would be a bit of a CPU overload. So unless you plan on using multiple things for your chainspawning, I suggest you forget about doing it unless you like crashing computers XD
Actually, that's exactly what I wanted to do... is that so wrong?!
well thats a matter of opinion but mine is yes its messed up
Posted: Sun May 18, 2008 11:18 am
by JordanBBad
Don't judge me!
Well, now I have another question: Where in the world is the Import Island download link?! I've tried every link I've seen, but they don't seem to work. I was waiting for this map but didn't know it came out as I was too busy playing Halo 3... so, can anyone give a working link?
Posted: Sun May 18, 2008 11:26 am
by Solar
If you wanna crash the server instead of doing that just close it. Or make a mod with a CE import i think those keep the people out unless they have it too not positive but pretty sure.
Posted: Sun May 18, 2008 12:27 pm
by Shodos
whaoh o.o
what if you chainspawned yourself o.o
and you ran into a wall, and another of you spawned and though you could only see the fps of one cyborge, the other woudl mirror your postion in a mirror imagey way.
ooooo
Posted: Sun May 18, 2008 3:12 pm
by {BFK} OBAMA
you have something there that would be wicked for ex you run into a wall there is now 2 of you so you go to snipe no one would know wat one would be the real one.........
Posted: Sun May 18, 2008 4:10 pm
by Shodos
both would be the real one
how trippy is that
Posted: Sun May 18, 2008 5:30 pm
by {BFK} OBAMA
but the clone takes the damage not you (just to clarify wat i meant)